IEnumerator displayTutorialButtons() { yield return(new WaitForSeconds(2)); StartCoroutine(FadeOut(fader)); yield return(new WaitForSeconds(3)); //Spawn in Trigger button prompt StartCoroutine(FadeIn(triggerPrompt)); yield return(new WaitUntil(() => controls.getRightTriggerDown())); //Change color of trigger button prompt yield return(new WaitForSeconds(4)); //Spawn in Analog stick prompt yield return(new WaitForSeconds(1)); StartCoroutine(FadeIn(analogPrompt)); yield return(new WaitUntil(() => controls.getRightTrigger() && (controls.getLeftStickX() > Mathf.Abs(0.5f) || controls.getLeftStickY() > Mathf.Abs(0.5f)))); //Change color of analog stick prompt yield return(new WaitForSeconds(10)); StartCoroutine(FadeOut(triggerPrompt)); StartCoroutine(FadeOut(analogPrompt)); yield return(new WaitForSeconds(1)); StartCoroutine(FadeIn(neuronPrompt)); yield return(new WaitForSeconds(3)); neuron.SetActive(true); //Spawn in start button yield return(new WaitUntil(() => neuron.GetComponent <Neuron>().activated)); StartCoroutine(FadeOut(neuronPrompt)); yield return(new WaitForSeconds(3)); StartCoroutine(FadeIn(startPrompt)); yield return(new WaitUntil(() => controls.getADown())); StartCoroutine(FadeIn(fader)); yield return(new WaitForSeconds(2)); SceneManager.LoadScene(2); yield return(null); }
// Update is called once per frame void Update() { //if (controls.getADown()) { // transform.parent.gameObject.GetComponent<PlayerController>().destroyEntireTrail(); // Camera.main.GetComponent<Shake>().shakeDuration = 0.5f; //} if (controls.getLeftTriggerDown()) { Debug.Log("Drawing??"); GameObject line = Instantiate(linePrefab); activeLine = line.GetComponent <Line>(); activeLine.SetOwner(transform.parent.GetComponent <PlayerController>().GetPlayerNumber()); } if (controls.getLeftTriggerUp()) { activeLine = null; } if (activeLine != null) { activeLine.UpdateLine(transform.position); } float joystickX = controls.getLeftStickX(); float joystickY = controls.getLeftStickY(); Vector3 joystickVec = new Vector3(joystickX, joystickY, 0); Vector3 ballVec = transform.position - transform.parent.position; angle = Vector2.Angle(joystickVec, ballVec); if (angle >= 30) { lerpFract = 0.3f; } else { lerpFract = 0.4f; } cursorPos = Vector3.Lerp(transform.position - transform.parent.position, joystickVec, lerpFract); //Vector2 offset = (Vector2)cursorPos - (Vector2)transform.parent.position; //HERE'S THE PROBLEM cursorPos.Normalize(); //offset.Normalize(); //offset = offset * radius; cursorPos = cursorPos * radius; transform.localPosition = cursorPos; }
// Update is called once per frame void Update() { float joystickX = controls.getLeftStickX(); float joystickY = controls.getLeftStickY(); Vector3 joystickVec = new Vector3(joystickX, joystickY, 0); Vector3 ballVec = transform.position - transform.parent.position; angle = Vector2.Angle(joystickVec, ballVec); if (angle >= 30) { lerpFract = 0.4f; } else { lerpFract = 0.6f; } // Debug.Log("Angle: " + angle + ", LerpFract: " + lerpFract); cursorPos = Vector3.Lerp(transform.position, joystickVec, lerpFract); //CHANGE MOUSE TO CONTROLLER INPUT Vector2 offset = (Vector2)cursorPos - Vector2.zero; offset.Normalize(); offset = offset * radius; transform.position = offset; }
// Update is called once per frame void Update() { bool stunned = transform.parent.GetComponent <PlayerController>().stunned; if (stunned || paused) { AkSoundEngine.PostEvent("Set_State_Surfing_Off", gameObject); } if (!paused && !stunned) { //if (controls.getADown()) { // transform.parent.gameObject.GetComponent<PlayerController>().destroyEntireTrail(); // Camera.main.GetComponent<Shake>().shakeDuration = 0.5f; //} if (softLine != null) { softLine.UpdateLine(transform.position); List <Vector2> points = softLine.GetPoints(); if (points.Count > 0) { for (int i = 0; i < points.Count - 10; i++) { if (Vector2.Distance(points[points.Count - 1], points[i]) < 0.5f && !circleDrawn) { circleDrawn = true; softLine.GetComponent <SoftLine>().NeuronCircled(transform.position, transform.up); Debug.Log("Circle Drawn!"); circleDrawn = false; } } } } if (controls.getRightTriggerDown()) //generating a few false positives at first { //Debug.Log("Drawing??"); player.destroyEntireTrail(); GameObject line = Instantiate(linePrefab); activeLine = line.GetComponent <Line>(); AkSoundEngine.PostEvent("Set_State_Surfing_On", gameObject); LightOn(); } if (controls.getRightTriggerUp()) { activeLine = null; AkSoundEngine.PostEvent("Set_State_Surfing_Off", gameObject); LightOff(); } if (activeLine != null) { activeLine.UpdateLine(transform.position); } float joystickX = controls.getLeftStickX(); float joystickY = controls.getLeftStickY(); if (joystickX == 0) { joystickX = -1; } Vector3 joystickVec = new Vector3(joystickX, joystickY, 0); Vector3 ballVec = transform.position - transform.parent.position; angle = Vector2.Angle(joystickVec, ballVec); if (angle >= 30) { lerpFract = 0.2f; } else { lerpFract = 0.4f; } cursorPos = Vector3.Lerp(transform.position - transform.parent.position, joystickVec, lerpFract); cursorPos.Normalize(); cursorPos = cursorPos * radius; transform.localPosition = cursorPos; } }