/// <summary> /// Runs one time at game creation. /// </summary> public void Awake() { if (controller == null) { controller = this; DontDestroyOnLoad(controller); } else if (this != controller) { Destroy(this); } if (canvasGameOver != null) { canvasGameOver.gameObject.SetActive(false); } // Reset ga,e variables score.value = 0; carsHit.value = 0; hotDogsShot.value = 0; hotDogsHit_Car.value = 0; hotDogsHit_Person.value = 0; damages.value = 0.0f; }
/// <summary> /// Runs one time at game creation. /// </summary> public void Awake() { if (controller == null) { controller = this; DontDestroyOnLoad(controller); } else if (this != controller) { Destroy(this); } if (canvasGameOver != null) { canvasGameOver.gameObject.SetActive(false); } }