void PlayerSelectionMovement(Joysticks PlayerInput) { switch (PlayerInput) { case Joysticks.White: switch (ControllerType) { case SupportedControllers.ArcadeBoard: if ((ArcadeControls.JoystickLeft(PlayerInput)) && (!Player1Inputted)) { MenuAM.Play("Menu_Click", .4f); --Player1Pos; if (Player1Pos < 0) { Player1Pos = Player1MaxPos - 1; } StartCoroutine(InputLagP1(.2f)); } else if ((ArcadeControls.JoystickRight(PlayerInput)) && (!Player1Inputted)) { MenuAM.Play("Menu_Click", .4f); ++Player1Pos; if (Player1Pos > Player1MaxPos - 1) { Player1Pos = 0; } StartCoroutine(InputLagP1(.2f)); } break; case SupportedControllers.GamePadBoth: if ((ControllerControls.ControllerLeft(Players.P1)) && (!Player1Inputted)) { MenuAM.Play("Menu_Click", .4f); --Player1Pos; if (Player1Pos < 0) { Player1Pos = Player1MaxPos - 1; } StartCoroutine(InputLagP1(.2f)); } else if ((ControllerControls.ControllerRight(Players.P1)) && (!Player1Inputted)) { MenuAM.Play("Menu_Click", .4f); ++Player1Pos; if (Player1Pos > Player1MaxPos - 1) { Player1Pos = 0; } StartCoroutine(InputLagP1(.2f)); } break; case SupportedControllers.KeyboardBoth: if ((KeyboardControls.KeyboardLeft(Players.P1)) && (!Player1Inputted)) { MenuAM.Play("Menu_Click", .4f); --Player1Pos; if (Player1Pos < 0) { Player1Pos = Player1MaxPos - 1; } StartCoroutine(InputLagP1(.2f)); } else if ((KeyboardControls.KeyboardRight(Players.P1)) && (!Player1Inputted)) { MenuAM.Play("Menu_Click", .4f); ++Player1Pos; if (Player1Pos > Player1MaxPos - 1) { Player1Pos = 0; } StartCoroutine(InputLagP1(.2f)); } break; case SupportedControllers.KeyboardP1ControllerP2: if ((KeyboardControls.KeyboardLeft(Players.P1)) && (!Player1Inputted)) { MenuAM.Play("Menu_Click", .4f); --Player1Pos; if (Player1Pos < 0) { Player1Pos = Player1MaxPos - 1; } StartCoroutine(InputLagP1(.2f)); } else if ((KeyboardControls.KeyboardRight(Players.P1)) && (!Player1Inputted)) { MenuAM.Play("Menu_Click", .4f); ++Player1Pos; if (Player1Pos > Player1MaxPos - 1) { Player1Pos = 0; } StartCoroutine(InputLagP1(.2f)); } break; case SupportedControllers.KeyboardP2ControllerP1: if ((ControllerControls.ControllerLeft(Players.P1)) && (!Player1Inputted)) { MenuAM.Play("Menu_Click", .4f); --Player1Pos; if (Player1Pos < 0) { Player1Pos = Player1MaxPos - 1; } StartCoroutine(InputLagP1(.2f)); } else if ((ControllerControls.ControllerRight(Players.P1)) && (!Player1Inputted)) { MenuAM.Play("Menu_Click", .4f); ++Player1Pos; if (Player1Pos > Player1MaxPos - 1) { Player1Pos = 0; } StartCoroutine(InputLagP1(.2f)); } break; default: break; } break; case Joysticks.Black: switch (ControllerType) { case SupportedControllers.ArcadeBoard: if ((ArcadeControls.JoystickLeft(PlayerInput)) && (!Player2Inputted)) { MenuAM.Play("Menu_Click", .4f); --Player2Pos; if (Player2Pos < 0) { Player2Pos = Player2MaxPos - 1; } StartCoroutine(InputLagP2(.2f)); } else if ((ArcadeControls.JoystickRight(PlayerInput)) && (!Player2Inputted)) { MenuAM.Play("Menu_Click", .4f); ++Player2Pos; if (Player2Pos > Player2MaxPos - 1) { Player2Pos = 0; } StartCoroutine(InputLagP2(.2f)); } break; case SupportedControllers.GamePadBoth: if ((ControllerControls.ControllerLeft(Players.P2)) && (!Player2Inputted)) { MenuAM.Play("Menu_Click", .4f); --Player2Pos; if (Player2Pos < 0) { Player2Pos = Player2MaxPos - 1; } StartCoroutine(InputLagP2(.2f)); } else if ((ControllerControls.ControllerRight(Players.P2)) && (!Player2Inputted)) { MenuAM.Play("Menu_Click", .4f); ++Player2Pos; if (Player2Pos > Player2MaxPos - 1) { Player2Pos = 0; } StartCoroutine(InputLagP2(.2f)); } break; case SupportedControllers.KeyboardBoth: if ((KeyboardControls.KeyboardLeft(Players.P2)) && (!Player2Inputted)) { MenuAM.Play("Menu_Click", .4f); --Player2Pos; if (Player2Pos < 0) { Player2Pos = Player2MaxPos - 1; } StartCoroutine(InputLagP2(.2f)); } else if ((KeyboardControls.KeyboardRight(Players.P2)) && (!Player2Inputted)) { MenuAM.Play("Menu_Click", .4f); ++Player2Pos; if (Player2Pos > Player2MaxPos - 1) { Player2Pos = 0; } StartCoroutine(InputLagP2(.2f)); } break; case SupportedControllers.KeyboardP1ControllerP2: if ((ControllerControls.ControllerLeft(Players.P1)) && (!Player2Inputted)) { MenuAM.Play("Menu_Click", .4f); --Player2Pos; if (Player2Pos < 0) { Player2Pos = Player2MaxPos - 1; } StartCoroutine(InputLagP2(.2f)); } else if ((ControllerControls.ControllerRight(Players.P1)) && (!Player2Inputted)) { MenuAM.Play("Menu_Click", .4f); ++Player2Pos; if (Player2Pos > Player2MaxPos - 1) { Player2Pos = 0; } StartCoroutine(InputLagP2(.2f)); } break; case SupportedControllers.KeyboardP2ControllerP1: if ((KeyboardControls.KeyboardLeft(Players.P1)) && (!Player2Inputted)) { MenuAM.Play("Menu_Click", .4f); --Player2Pos; if (Player2Pos < 0) { Player2Pos = Player2MaxPos - 1; } StartCoroutine(InputLagP2(.2f)); } else if ((KeyboardControls.KeyboardRight(Players.P1)) && (!Player2Inputted)) { MenuAM.Play("Menu_Click", .4f); ++Player2Pos; if (Player2Pos > Player2MaxPos - 1) { Player2Pos = 0; } StartCoroutine(InputLagP2(.2f)); } break; default: break; } break; } }
protected override void Update() { base.Update(); UpdateDisplay(); switch (ControllerType) { case SupportedControllers.ArcadeBoard: if (ArcadeControls.ButtonPress(Joysticks.White, Buttons.B8)) { SetNumberofRounds(Selection); am.Play("Menu-Confirm", .25f); OpenCustomMenu(); } if (ArcadeControls.ButtonPress(Joysticks.White, Buttons.B7)) { am.Play("Confirm", .25f); BackToRootMenu(); } if (ArcadeControls.JoystickLeft(Joysticks.White) && !IsCoR) { StartCoroutine(RoundsSelect(-1)); } if (ArcadeControls.JoystickRight(Joysticks.White) && !IsCoR) { StartCoroutine(RoundsSelect(1)); } break; case SupportedControllers.GamePadBoth: if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.A)) { SetNumberofRounds(Selection); am.Play("Menu-Confirm", .25f); OpenCustomMenu(); } if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.B)) { am.Play("Confirm", .25f); BackToRootMenu(); } if (ControllerControls.ControllerLeft(Players.P1) && !IsCoR) { StartCoroutine(RoundsSelect(-1)); } if (ControllerControls.ControllerRight(Players.P1) && !IsCoR) { StartCoroutine(RoundsSelect(1)); } break; case SupportedControllers.KeyboardBoth: if (KeyboardControls.ButtonPress(Players.P1, Buttons.B8)) { SetNumberofRounds(Selection); am.Play("Menu-Confirm", .25f); OpenCustomMenu(); } if (KeyboardControls.ButtonPress(Players.P1, Buttons.B7)) { am.Play("Confirm", .25f); BackToRootMenu(); } if (KeyboardControls.KeyboardLeft(Players.P1) && !IsCoR) { StartCoroutine(RoundsSelect(-1)); } if (KeyboardControls.KeyboardRight(Players.P1) && !IsCoR) { StartCoroutine(RoundsSelect(1)); } break; case SupportedControllers.KeyboardP1ControllerP2: if (KeyboardControls.ButtonPress(Players.P1, Buttons.B8)) { SetNumberofRounds(Selection); am.Play("Menu-Confirm", .25f); OpenCustomMenu(); } if (KeyboardControls.ButtonPress(Players.P1, Buttons.B7)) { am.Play("Confirm", .25f); BackToRootMenu(); } if (KeyboardControls.KeyboardLeft(Players.P1) && !IsCoR) { StartCoroutine(RoundsSelect(-1)); } if (KeyboardControls.KeyboardRight(Players.P1) && !IsCoR) { StartCoroutine(RoundsSelect(1)); } break; case SupportedControllers.KeyboardP2ControllerP1: if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.A)) { SetNumberofRounds(Selection); am.Play("Menu-Confirm", .25f); OpenCustomMenu(); } if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.B)) { am.Play("Confirm", .25f); BackToRootMenu(); } if (ControllerControls.ControllerLeft(Players.P1) && !IsCoR) { StartCoroutine(RoundsSelect(-1)); } if (ControllerControls.ControllerRight(Players.P1) && !IsCoR) { StartCoroutine(RoundsSelect(1)); } break; default: break; } }
private void RotatePlayer() { switch (ControllerType) { case SupportedControllers.ArcadeBoard: switch (Ducks) { case DuckPlayers.P1: if (ArcadeControls.JoystickLeft(Joysticks.White)) { transform.localEulerAngles += new Vector3(0, -1 * RotSpd, 0); } else if (ArcadeControls.JoystickRight(Joysticks.White)) { transform.localEulerAngles += new Vector3(0, 1 * RotSpd, 0); } break; case DuckPlayers.P2: if (ArcadeControls.JoystickLeft(Joysticks.Black)) { transform.localEulerAngles += new Vector3(0, -1 * RotSpd, 0); } else if (ArcadeControls.JoystickRight(Joysticks.Black)) { transform.localEulerAngles += new Vector3(0, 1 * RotSpd, 0); } break; } break; case SupportedControllers.GamePadBoth: switch (Ducks) { case DuckPlayers.P1: if (ControllerControls.ControllerLeft(Players.P1)) { transform.localEulerAngles += new Vector3(0, -1 * RotSpd, 0); } else if (ControllerControls.ControllerRight(Players.P1)) { transform.localEulerAngles += new Vector3(0, 1 * RotSpd, 0); } break; case DuckPlayers.P2: if (ControllerControls.ControllerLeft(Players.P2)) { transform.localEulerAngles += new Vector3(0, -1 * RotSpd, 0); } else if (ControllerControls.ControllerRight(Players.P2)) { transform.localEulerAngles += new Vector3(0, 1 * RotSpd, 0); } break; } break; case SupportedControllers.KeyboardBoth: switch (Ducks) { case DuckPlayers.P1: if (KeyboardControls.KeyboardLeft(Players.P1)) { transform.localEulerAngles += new Vector3(0, -1 * RotSpd, 0); } else if (KeyboardControls.KeyboardRight(Players.P1)) { transform.localEulerAngles += new Vector3(0, 1 * RotSpd, 0); } break; case DuckPlayers.P2: if (KeyboardControls.KeyboardLeft(Players.P2)) { transform.localEulerAngles += new Vector3(0, -1 * RotSpd, 0); } else if (KeyboardControls.KeyboardRight(Players.P2)) { transform.localEulerAngles += new Vector3(0, 1 * RotSpd, 0); } break; } break; case SupportedControllers.KeyboardP1ControllerP2: switch (Ducks) { case DuckPlayers.P1: if (KeyboardControls.KeyboardLeft(Players.P1)) { transform.localEulerAngles += new Vector3(0, -1 * RotSpd, 0); } else if (KeyboardControls.KeyboardRight(Players.P1)) { transform.localEulerAngles += new Vector3(0, 1 * RotSpd, 0); } break; case DuckPlayers.P2: if (ControllerControls.ControllerLeft(Players.P1)) { transform.localEulerAngles += new Vector3(0, -1 * RotSpd, 0); } else if (ControllerControls.ControllerRight(Players.P1)) { transform.localEulerAngles += new Vector3(0, 1 * RotSpd, 0); } break; } break; case SupportedControllers.KeyboardP2ControllerP1: switch (Ducks) { case DuckPlayers.P2: if (KeyboardControls.KeyboardLeft(Players.P1)) { transform.localEulerAngles += new Vector3(0, -1 * RotSpd, 0); } else if (KeyboardControls.KeyboardRight(Players.P1)) { transform.localEulerAngles += new Vector3(0, 1 * RotSpd, 0); } break; case DuckPlayers.P1: if (ControllerControls.ControllerLeft(Players.P1)) { transform.localEulerAngles += new Vector3(0, -1 * 3, 0); } else if (ControllerControls.ControllerRight(Players.P1)) { transform.localEulerAngles += new Vector3(0, 1 * 3, 0); } break; } break; default: break; } }
protected override void Update() { base.Update(); if (ScriptEnabled) { // Root Menu With Buttons if (!IsReplay) { Debug.Log("hi>"); if (Confirm()) { switch (pos) { case 0: Rematch(); break; case 1: ReplaySelected(); break; case 2: ReturnToMenu(); break; default: break; } } if (ValueChanged()) { UpdateDisplay(); } MoveLR(); } else if ((IsReplay) && (!ReplayOptionSelected)) { MoveUD(); if (ValueChanged()) { UpdateReplayDisplay(); } Debug.Log("hi>>"); if (Confirm() && !IsCoR) { switch (pos) { case 0: SelectedGamemode = Gamemodes.Lives; IncrementAmount = 1; Value = 5; minValue = Value; UpdateTextValue(); break; case 1: SelectedGamemode = Gamemodes.Timer; IncrementAmount = 15; Value = 60; minValue = Value; UpdateTextValue(); break; case 2: SelectedGamemode = Gamemodes.SetScore; IncrementAmount = 1000; Value = 1000; minValue = Value; UpdateTextValue(); break; default: break; } ReplayOptionSelected = true; } else if (Return() && !IsCoR) { pos = 1; IsReplay = false; StartCoroutine(InputDelay()); } } else if ((IsReplay) && (ReplayOptionSelected)) { Debug.Log("hi>>>"); if (Confirm() && !IsCoR) { SaveManager.SaveUltimatePinballGamemode((int)SelectedGamemode, IncrementAmount, Value); StartCoroutine(LoadReplay()); } else if (Return() && !IsCoR) { ReplayOptionSelected = false; StartCoroutine(InputDelay()); } } else { Debug.Log("hi"); } } if (IsReplay && ReplayCanvas.alpha != 1) { ReplayCanvas.alpha += Time.deltaTime * 2; } else if (!IsReplay && ReplayCanvas.alpha != 0) { ReplayCanvas.alpha -= Time.deltaTime * 2; } // Updates the amount needed text and revials it if (IsReplay && ReplayOptionSelected && SelectedGamemode != Gamemodes.None) { if (ReplayValueCanvas.alpha != 1) { ReplayValueCanvas.alpha += Time.deltaTime * 2; } switch (ControllerType) { case SupportedControllers.ArcadeBoard: if ((ArcadeControls.JoystickLeft(Joysticks.White) && (!IsCoR))) { if (Value != minValue) { Value -= IncrementAmount; } StartCoroutine(InputDelay()); UpdateTextValue(); } if ((ArcadeControls.JoystickRight(Joysticks.White) && (!IsCoR))) { Value += IncrementAmount; StartCoroutine(InputDelay()); UpdateTextValue(); } break; case SupportedControllers.GamePadBoth: if ((ControllerControls.ControllerLeft(Players.P1) && (!IsCoR))) { if (Value != minValue) { Value -= IncrementAmount; } StartCoroutine(InputDelay()); UpdateTextValue(); } if ((ControllerControls.ControllerRight(Players.P1) && (!IsCoR))) { Value += IncrementAmount; StartCoroutine(InputDelay()); UpdateTextValue(); } break; case SupportedControllers.KeyboardBoth: if ((KeyboardControls.KeyboardLeft(Players.P1) && (!IsCoR))) { if (Value != minValue) { Value -= IncrementAmount; } StartCoroutine(InputDelay()); UpdateTextValue(); } if ((KeyboardControls.KeyboardRight(Players.P1) && (!IsCoR))) { Value += IncrementAmount; StartCoroutine(InputDelay()); UpdateTextValue(); } break; case SupportedControllers.KeyboardP1ControllerP2: if ((KeyboardControls.KeyboardLeft(Players.P1) && (!IsCoR))) { if (Value != minValue) { Value -= IncrementAmount; } StartCoroutine(InputDelay()); UpdateTextValue(); } if ((KeyboardControls.KeyboardRight(Players.P1) && (!IsCoR))) { Value += IncrementAmount; StartCoroutine(InputDelay()); UpdateTextValue(); } break; case SupportedControllers.KeyboardP2ControllerP1: if ((ControllerControls.ControllerLeft(Players.P1) && (!IsCoR))) { if (Value != minValue) { Value -= IncrementAmount; } StartCoroutine(InputDelay()); UpdateTextValue(); } if ((ControllerControls.ControllerRight(Players.P1) && (!IsCoR))) { Value += IncrementAmount; StartCoroutine(InputDelay()); UpdateTextValue(); } break; default: break; } } else if (IsReplay && !ReplayOptionSelected && ReplayValueCanvas.alpha != 0) { ReplayValueCanvas.alpha -= Time.deltaTime * 2; } }
/// <summary> /// Allow the player to move around in the scene /// </summary> void PlayerMovement() { switch (ControllerType) { case SupportedControllers.ArcadeBoard: if (ArcadeControls.JoystickLeft(Player)) { RB.velocity = Vector2.left * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.left); } if (ArcadeControls.JoystickRight(Player)) { RB.velocity = Vector2.right * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.right); } if (ArcadeControls.JoystickUp(Player)) { RB.velocity = Vector2.up * MoveSpd * Time.deltaTime; //UpdateGunshipDirection(Vector2.up); } if (ArcadeControls.JoystickDown(Player)) { RB.velocity = Vector2.down * MoveSpd * Time.deltaTime; //UpdateGunshipDirection(Vector2.down); } if (ArcadeControls.JoystickNorthEast(Player)) { RB.velocity = Vector2.ClampMagnitude(Vector2.up + Vector2.right, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.up + Vector2.right, 1f)); } if (ArcadeControls.JoystickNorthWest(Player)) { RB.velocity = Vector2.ClampMagnitude(Vector2.up + Vector2.left, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.up + Vector2.left, 1f)); } if (ArcadeControls.JoystickSouthEast(Player)) { RB.velocity = Vector2.ClampMagnitude(Vector2.down + Vector2.right, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.down + Vector2.right, 1f)); } if (ArcadeControls.JoystickSouthWest(Player)) { RB.velocity = Vector2.ClampMagnitude(Vector2.down + Vector2.left, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.down + Vector2.left, 1f)); } if (ArcadeControls.JoystickNone(Player)) { RB.velocity = Vector2.zero; } break; case SupportedControllers.GamePadBoth: if (ControllerControls.ControllerLeft(ConvertToPlayers())) { RB.velocity = Vector2.left * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.left); } if (ControllerControls.ControllerRight(ConvertToPlayers())) { RB.velocity = Vector2.right * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.right); } if (ControllerControls.ControllerUp(ConvertToPlayers())) { RB.velocity = Vector2.up * MoveSpd * Time.deltaTime; //UpdateGunshipDirection(Vector2.up); } if (ControllerControls.ControllerDown(ConvertToPlayers())) { RB.velocity = Vector2.down * MoveSpd * Time.deltaTime; //UpdateGunshipDirection(Vector2.down); } if (ControllerControls.ControllerLeftUp(ConvertToPlayers())) { RB.velocity = Vector2.ClampMagnitude(Vector2.up + Vector2.right, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.up + Vector2.right, 1f)); } if (ControllerControls.ControllerRightUp(ConvertToPlayers())) { RB.velocity = Vector2.ClampMagnitude(Vector2.up + Vector2.left, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.up + Vector2.left, 1f)); } if (ControllerControls.ControllerLeftDown(ConvertToPlayers())) { RB.velocity = Vector2.ClampMagnitude(Vector2.down + Vector2.right, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.down + Vector2.right, 1f)); } if (ControllerControls.ControllerRightDown(ConvertToPlayers())) { RB.velocity = Vector2.ClampMagnitude(Vector2.down + Vector2.left, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.down + Vector2.left, 1f)); } if (ControllerControls.ControllerNone(ConvertToPlayers())) { RB.velocity = Vector2.zero; } break; case SupportedControllers.KeyboardBoth: if (KeyboardControls.KeyboardLeft(ConvertToPlayers())) { RB.velocity = Vector2.left * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.left); } if (KeyboardControls.KeyboardRight(ConvertToPlayers())) { RB.velocity = Vector2.right * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.right); } if (KeyboardControls.KeyboardUp(ConvertToPlayers())) { RB.velocity = Vector2.up * MoveSpd * Time.deltaTime; // UpdateGunshipDirection(Vector2.up); } if (KeyboardControls.KeyboardDown(ConvertToPlayers())) { RB.velocity = Vector2.down * MoveSpd * Time.deltaTime; //UpdateGunshipDirection(Vector2.down); } if (KeyboardControls.KeyboardLeftUp(ConvertToPlayers())) { RB.velocity = Vector2.ClampMagnitude(Vector2.up + Vector2.right, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.up + Vector2.right, 1f)); } if (KeyboardControls.KeyboardRightUp(ConvertToPlayers())) { RB.velocity = Vector2.ClampMagnitude(Vector2.up + Vector2.left, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.up + Vector2.left, 1f)); } if (KeyboardControls.KeyboardLeftDown(ConvertToPlayers())) { RB.velocity = Vector2.ClampMagnitude(Vector2.down + Vector2.right, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.down + Vector2.right, 1f)); } if (KeyboardControls.KeyboardRightDown(ConvertToPlayers())) { RB.velocity = Vector2.ClampMagnitude(Vector2.down + Vector2.left, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.down + Vector2.left, 1f)); } if (KeyboardControls.KeyboardNone(ConvertToPlayers())) { RB.velocity = Vector2.zero; } break; case SupportedControllers.KeyboardP1ControllerP2: if (ConvertToPlayers() == Players.P1) { if (KeyboardControls.KeyboardLeft(Players.P1)) { RB.velocity = Vector2.left * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.left); } if (KeyboardControls.KeyboardRight(Players.P1)) { RB.velocity = Vector2.right * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.right); } if (KeyboardControls.KeyboardUp(Players.P1)) { RB.velocity = Vector2.up * MoveSpd * Time.deltaTime; //UpdateGunshipDirection(Vector2.up); } if (KeyboardControls.KeyboardDown(Players.P1)) { RB.velocity = Vector2.down * MoveSpd * Time.deltaTime; //UpdateGunshipDirection(Vector2.down); } if (KeyboardControls.KeyboardLeftUp(Players.P1)) { RB.velocity = Vector2.ClampMagnitude(Vector2.up + Vector2.right, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.up + Vector2.right, 1f)); } if (KeyboardControls.KeyboardRightUp(Players.P1)) { RB.velocity = Vector2.ClampMagnitude(Vector2.up + Vector2.left, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.up + Vector2.left, 1f)); } if (KeyboardControls.KeyboardLeftDown(Players.P1)) { RB.velocity = Vector2.ClampMagnitude(Vector2.down + Vector2.right, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.down + Vector2.right, 1f)); } if (KeyboardControls.KeyboardRightDown(Players.P1)) { RB.velocity = Vector2.ClampMagnitude(Vector2.down + Vector2.left, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.down + Vector2.left, 1f)); } if (KeyboardControls.KeyboardNone(Players.P1)) { RB.velocity = Vector2.zero; } } else { if (ControllerControls.ControllerLeft(Players.P1)) { RB.velocity = Vector2.left * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.left); } if (ControllerControls.ControllerRight(Players.P1)) { RB.velocity = Vector2.right * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.right); } if (ControllerControls.ControllerUp(Players.P1)) { RB.velocity = Vector2.up * MoveSpd * Time.deltaTime; //UpdateGunshipDirection(Vector2.up); } if (ControllerControls.ControllerDown(Players.P1)) { RB.velocity = Vector2.down * MoveSpd * Time.deltaTime; //UpdateGunshipDirection(Vector2.down); } if (ControllerControls.ControllerLeftUp(Players.P1)) { RB.velocity = Vector2.ClampMagnitude(Vector2.up + Vector2.right, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.up + Vector2.right, 1f)); } if (ControllerControls.ControllerRightUp(Players.P1)) { RB.velocity = Vector2.ClampMagnitude(Vector2.up + Vector2.left, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.up + Vector2.left, 1f)); } if (ControllerControls.ControllerLeftDown(Players.P1)) { RB.velocity = Vector2.ClampMagnitude(Vector2.down + Vector2.right, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.down + Vector2.right, 1f)); } if (ControllerControls.ControllerRightDown(Players.P1)) { RB.velocity = Vector2.ClampMagnitude(Vector2.down + Vector2.left, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.down + Vector2.left, 1f)); } if (ControllerControls.ControllerNone(Players.P1)) { RB.velocity = Vector2.zero; } } break; case SupportedControllers.KeyboardP2ControllerP1: if (ConvertToPlayers() == Players.P2) { if (KeyboardControls.KeyboardLeft(Players.P1)) { RB.velocity = Vector2.left * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.left); } if (KeyboardControls.KeyboardRight(Players.P1)) { RB.velocity = Vector2.right * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.right); } if (KeyboardControls.KeyboardUp(Players.P1)) { RB.velocity = Vector2.up * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.up); } if (KeyboardControls.KeyboardDown(Players.P1)) { RB.velocity = Vector2.down * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.down); } if (KeyboardControls.KeyboardLeftUp(Players.P1)) { RB.velocity = Vector2.ClampMagnitude(Vector2.up + Vector2.right, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.up + Vector2.right, 1f)); } if (KeyboardControls.KeyboardRightUp(Players.P1)) { RB.velocity = Vector2.ClampMagnitude(Vector2.up + Vector2.left, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.up + Vector2.left, 1f)); } if (KeyboardControls.KeyboardLeftDown(Players.P1)) { RB.velocity = Vector2.ClampMagnitude(Vector2.down + Vector2.right, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.down + Vector2.right, 1f)); } if (KeyboardControls.KeyboardRightDown(Players.P1)) { RB.velocity = Vector2.ClampMagnitude(Vector2.down + Vector2.left, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.down + Vector2.left, 1f)); } if (KeyboardControls.KeyboardNone(Players.P1)) { RB.velocity = Vector2.zero; } } else { if (ControllerControls.ControllerLeft(Players.P1)) { RB.velocity = Vector2.left * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.left); } if (ControllerControls.ControllerRight(Players.P1)) { RB.velocity = Vector2.right * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.right); } if (ControllerControls.ControllerUp(Players.P1)) { RB.velocity = Vector2.up * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.up); } if (ControllerControls.ControllerDown(Players.P1)) { RB.velocity = Vector2.down * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.down); } if (ControllerControls.ControllerLeftUp(Players.P1)) { RB.velocity = Vector2.ClampMagnitude(Vector2.up + Vector2.right, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.up + Vector2.right, 1f)); } if (ControllerControls.ControllerRightUp(Players.P1)) { RB.velocity = Vector2.ClampMagnitude(Vector2.up + Vector2.left, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.up + Vector2.left, 1f)); } if (ControllerControls.ControllerLeftDown(Players.P1)) { RB.velocity = Vector2.ClampMagnitude(Vector2.down + Vector2.right, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.down + Vector2.right, 1f)); } if (ControllerControls.ControllerRightDown(Players.P1)) { RB.velocity = Vector2.ClampMagnitude(Vector2.down + Vector2.left, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.down + Vector2.left, 1f)); } if (ControllerControls.ControllerNone(Players.P1)) { RB.velocity = Vector2.zero; } } break; default: break; } }
public int GetLRDir() { switch (ControllerType) { case SupportedControllers.ArcadeBoard: if ((ArcadeControls.JoystickLeft(Joysticks.White)) && (!isCoR)) { return(-1); } if ((ArcadeControls.JoystickRight(Joysticks.White)) && (!isCoR)) { return(1); } else { return(0); } case SupportedControllers.GamePadBoth: if ((ControllerControls.ControllerLeft(Players.P1)) && (!isCoR)) { return(-1); } if ((ControllerControls.ControllerRight(Players.P1)) && (!isCoR)) { return(1); } else { return(0); } case SupportedControllers.KeyboardBoth: if ((KeyboardControls.KeyboardLeft(Players.P1)) && (!isCoR)) { return(-1); } if ((KeyboardControls.KeyboardRight(Players.P1)) && (!isCoR)) { return(1); } else { return(0); } case SupportedControllers.KeyboardP1ControllerP2: if ((KeyboardControls.KeyboardLeft(Players.P1)) && (!isCoR)) { return(-1); } if ((KeyboardControls.KeyboardRight(Players.P1)) && (!isCoR)) { return(1); } else { return(0); } case SupportedControllers.KeyboardP2ControllerP1: if ((ControllerControls.ControllerLeft(Players.P1)) && (!isCoR)) { return(-1); } if ((ControllerControls.ControllerRight(Players.P1)) && (!isCoR)) { return(1); } else { return(0); } default: return(0); } }
public void MoveLR() { switch (ControllerType) { case SupportedControllers.ArcadeBoard: if ((ArcadeControls.JoystickLeft(Joysticks.White)) && (!isCoR)) { StartCoroutine(MoveAround(-1)); } if ((ArcadeControls.JoystickRight(Joysticks.White)) && (!isCoR)) { StartCoroutine(MoveAround(1)); } break; case SupportedControllers.GamePadBoth: if ((ControllerControls.ControllerLeft(Players.P1)) && (!isCoR)) { StartCoroutine(MoveAround(-1)); } if ((ControllerControls.ControllerRight(Players.P1)) && (!isCoR)) { StartCoroutine(MoveAround(1)); } break; case SupportedControllers.KeyboardBoth: if ((KeyboardControls.KeyboardLeft(Players.P1)) && (!isCoR)) { StartCoroutine(MoveAround(-1)); } if ((KeyboardControls.KeyboardRight(Players.P1)) && (!isCoR)) { StartCoroutine(MoveAround(1)); } break; case SupportedControllers.KeyboardP1ControllerP2: if ((KeyboardControls.KeyboardLeft(Players.P1)) && (!isCoR)) { StartCoroutine(MoveAround(-1)); } if ((KeyboardControls.KeyboardRight(Players.P1)) && (!isCoR)) { StartCoroutine(MoveAround(1)); } break; case SupportedControllers.KeyboardP2ControllerP1: if ((ControllerControls.ControllerLeft(Players.P1)) && (!isCoR)) { StartCoroutine(MoveAround(-1)); } if ((ControllerControls.ControllerRight(Players.P1)) && (!isCoR)) { StartCoroutine(MoveAround(1)); } break; default: break; } }
private void FixedUpdate() { // Switches the flippers between left and right switch (ThisFlipper) { case FlipperSides.Left: switch (ControllerType) { case SupportedControllers.ArcadeBoard: if (ArcadeControls.JoystickLeft(Input)) { FlipLeftFlipper(); } else if (ArcadeControls.JoystickNone(Input)) { ResetLeftFlipper(); } break; case SupportedControllers.GamePadBoth: if (ControllerControls.ControllerLeft(ConvertToPlayers())) { FlipLeftFlipper(); } else if (ControllerControls.ControllerNone(ConvertToPlayers())) { ResetLeftFlipper(); } break; case SupportedControllers.KeyboardBoth: if (KeyboardControls.KeyboardLeft(ConvertToPlayers())) { FlipLeftFlipper(); } else if (KeyboardControls.KeyboardNone(ConvertToPlayers())) { ResetLeftFlipper(); } break; case SupportedControllers.KeyboardP1ControllerP2: if (ConvertToPlayers() == Players.P1) { if (KeyboardControls.KeyboardLeft(Players.P1)) { FlipLeftFlipper(); } else if (KeyboardControls.KeyboardNone(Players.P1)) { ResetLeftFlipper(); } } else { if (ControllerControls.ControllerLeft(Players.P1)) { FlipLeftFlipper(); } else if (ControllerControls.ControllerNone(Players.P1)) { ResetLeftFlipper(); } } break; case SupportedControllers.KeyboardP2ControllerP1: if (ConvertToPlayers() == Players.P2) { if (KeyboardControls.KeyboardLeft(Players.P1)) { FlipLeftFlipper(); } else if (KeyboardControls.KeyboardNone(Players.P1)) { ResetLeftFlipper(); } } else { if (ControllerControls.ControllerLeft(Players.P1)) { FlipLeftFlipper(); } else if (ControllerControls.ControllerNone(Players.P1)) { ResetLeftFlipper(); } } break; default: break; } break; case FlipperSides.Right: switch (ControllerType) { case SupportedControllers.ArcadeBoard: if (ArcadeControls.JoystickRight(Input)) { FlipRightFlipper(); } else if (ArcadeControls.JoystickNone(Input)) { ResetRightFlipper(); } break; case SupportedControllers.GamePadBoth: if (ControllerControls.ControllerRight(ConvertToPlayers())) { FlipRightFlipper(); } else if (ControllerControls.ControllerNone(ConvertToPlayers())) { ResetRightFlipper(); } break; case SupportedControllers.KeyboardBoth: if (KeyboardControls.KeyboardRight(ConvertToPlayers())) { FlipRightFlipper(); } else if (KeyboardControls.KeyboardNone(ConvertToPlayers())) { ResetRightFlipper(); } break; case SupportedControllers.KeyboardP1ControllerP2: if (ConvertToPlayers() == Players.P1) { if (KeyboardControls.KeyboardRight(Players.P1)) { FlipRightFlipper(); } else if (KeyboardControls.KeyboardNone(Players.P1)) { ResetRightFlipper(); } } else { if (ControllerControls.ControllerRight(Players.P1)) { FlipRightFlipper(); } else if (ControllerControls.ControllerNone(Players.P1)) { ResetRightFlipper(); } } break; case SupportedControllers.KeyboardP2ControllerP1: if (ConvertToPlayers() == Players.P2) { if (KeyboardControls.KeyboardRight(Players.P1)) { FlipRightFlipper(); } else if (KeyboardControls.KeyboardNone(Players.P1)) { ResetRightFlipper(); } } else { if (ControllerControls.ControllerRight(Players.P1)) { FlipRightFlipper(); } else if (ControllerControls.ControllerNone(Players.P1)) { ResetRightFlipper(); } } break; default: break; } break; default: break; } }
protected override void Update() { switch (ControllerType) { case SupportedControllers.ArcadeBoard: // Player 1 if ((ArcadeControls.JoystickLeft(Joysticks.White) && (!IsCoR_P1) && (!ReadyP1))) { StartCoroutine(ToggleSelP1(1)); } if ((ArcadeControls.JoystickRight(Joysticks.White) && (!IsCoR_P1) && (!ReadyP1))) { StartCoroutine(ToggleSelP1(-1)); } if (ArcadeControls.ButtonPress(Joysticks.White, Buttons.B8)) { am.Play("Menu_Select", .75f); ReadyP1 = !ReadyP1; Ready[0].enabled = ReadyP1; } if (ArcadeControls.ButtonPress(Joysticks.White, Buttons.B7)) { am.Play("Confirm", .25f); SC.MoveToDucks = false; SC.MoveToRounds = true; RSC.enabled = true; this.enabled = false; } // Player 2 if ((ArcadeControls.JoystickLeft(Joysticks.Black) && (!IsCoR_P2) && (!ReadyP2))) { StartCoroutine(ToggleSelP2(1)); } if ((ArcadeControls.JoystickRight(Joysticks.Black) && (!IsCoR_P2) && (!ReadyP2))) { StartCoroutine(ToggleSelP2(-1)); } if (ArcadeControls.ButtonPress(Joysticks.Black, Buttons.B8)) { am.Play("Menu_Select", .75f); ReadyP2 = !ReadyP2; Ready[1].enabled = ReadyP2; } break; case SupportedControllers.GamePadBoth: // Player 1 if ((ControllerControls.ControllerLeft(Players.P1) && (!IsCoR_P1) && (!ReadyP1))) { StartCoroutine(ToggleSelP1(1)); } if ((ControllerControls.ControllerRight(Players.P1) && (!IsCoR_P1) && (!ReadyP1))) { StartCoroutine(ToggleSelP1(-1)); } if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.Confirm)) { am.Play("Menu_Select", .75f); ReadyP1 = !ReadyP1; Ready[0].enabled = ReadyP1; } if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.B)) { am.Play("Confirm", .25f); SC.MoveToDucks = false; SC.MoveToRounds = true; RSC.enabled = true; this.enabled = false; } // Player 2 if ((ControllerControls.ControllerLeft(Players.P2) && (!IsCoR_P2) && (!ReadyP2))) { StartCoroutine(ToggleSelP2(1)); } if ((ControllerControls.ControllerRight(Players.P2) && (!IsCoR_P2) && (!ReadyP2))) { StartCoroutine(ToggleSelP2(-1)); } if (ControllerControls.ButtonPress(Players.P2, ControllerButtons.Confirm)) { am.Play("Menu_Select", .75f); ReadyP2 = !ReadyP2; Ready[1].enabled = ReadyP2; } break; case SupportedControllers.KeyboardBoth: if ((KeyboardControls.KeyboardLeft(Players.P1) && (!IsCoR_P1) && (!ReadyP1))) { StartCoroutine(ToggleSelP1(1)); } if ((KeyboardControls.KeyboardRight(Players.P1) && (!IsCoR_P1) && (!ReadyP1))) { StartCoroutine(ToggleSelP1(-1)); } if (KeyboardControls.ButtonPress(Players.P1, Buttons.B8)) { am.Play("Menu_Select", .75f); ReadyP1 = !ReadyP1; Ready[0].enabled = ReadyP1; } if (KeyboardControls.ButtonPress(Players.P1, Buttons.B7)) { am.Play("Confirm", .25f); SC.MoveToDucks = false; SC.MoveToRounds = true; RSC.enabled = true; this.enabled = false; } // Player 2 if ((KeyboardControls.KeyboardLeft(Players.P2) && (!IsCoR_P2) && (!ReadyP2))) { StartCoroutine(ToggleSelP2(1)); } if ((KeyboardControls.KeyboardRight(Players.P2) && (!IsCoR_P2) && (!ReadyP2))) { StartCoroutine(ToggleSelP2(-1)); } if (KeyboardControls.ButtonPress(Players.P2, Buttons.B8)) { am.Play("Menu_Select", .75f); ReadyP2 = !ReadyP2; Ready[1].enabled = ReadyP2; } break; case SupportedControllers.KeyboardP1ControllerP2: if ((KeyboardControls.KeyboardLeft(Players.P1) && (!IsCoR_P1) && (!ReadyP1))) { StartCoroutine(ToggleSelP1(1)); } if ((KeyboardControls.KeyboardRight(Players.P1) && (!IsCoR_P1) && (!ReadyP1))) { StartCoroutine(ToggleSelP1(-1)); } if (KeyboardControls.ButtonPress(Players.P1, Buttons.B8)) { am.Play("Menu_Select", .75f); ReadyP1 = !ReadyP1; Ready[0].enabled = ReadyP1; } if (KeyboardControls.ButtonPress(Players.P1, Buttons.B7)) { am.Play("Confirm", .25f); SC.MoveToDucks = false; SC.MoveToRounds = true; RSC.enabled = true; this.enabled = false; } if ((ControllerControls.ControllerLeft(Players.P1) && (!IsCoR_P2) && (!ReadyP2))) { StartCoroutine(ToggleSelP2(1)); } if ((ControllerControls.ControllerRight(Players.P1) && (!IsCoR_P2) && (!ReadyP2))) { StartCoroutine(ToggleSelP2(-1)); } if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.A)) { am.Play("Menu_Select", .75f); ReadyP2 = !ReadyP2; Ready[1].enabled = ReadyP2; } break; case SupportedControllers.KeyboardP2ControllerP1: if ((ControllerControls.ControllerLeft(Players.P1) && (!IsCoR_P1) && (!ReadyP1))) { StartCoroutine(ToggleSelP1(1)); } if ((ControllerControls.ControllerRight(Players.P1) && (!IsCoR_P1) && (!ReadyP1))) { StartCoroutine(ToggleSelP1(-1)); } if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.A)) { am.Play("Menu_Select", .75f); ReadyP1 = !ReadyP1; Ready[0].enabled = ReadyP1; } if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.B)) { am.Play("Confirm", .25f); SC.MoveToDucks = false; SC.MoveToRounds = true; RSC.enabled = true; this.enabled = false; } if ((KeyboardControls.KeyboardLeft(Players.P1) && (!IsCoR_P2) && (!ReadyP2))) { StartCoroutine(ToggleSelP2(1)); } if ((KeyboardControls.KeyboardRight(Players.P1) && (!IsCoR_P2) && (!ReadyP2))) { StartCoroutine(ToggleSelP2(-1)); } if (KeyboardControls.ButtonPress(Players.P1, Buttons.B8)) { am.Play("Menu_Select", .75f); ReadyP2 = !ReadyP2; Ready[1].enabled = ReadyP2; } break; default: break; } if (ReadyP1 && ReadyP2) { QuackingTimeData _data = new QuackingTimeData(Duck1Pos, Duck2Pos); SaveManager.SaveQuackingTime(_data); ChangeScene.ChangeToLevel(); } }
void MenuInput_MultiOption() { switch (InputDir) { case Directions.Hoz: switch (ControllerType) { case SupportedControllers.ArcadeBoard: if (ArcadeControls.JoystickLeft(Joysticks.White)) { StartCoroutine(MoveAroundMenu(-1)); } if (ArcadeControls.JoystickRight(Joysticks.White)) { StartCoroutine(MoveAroundMenu(1)); } break; case SupportedControllers.GamePadBoth: if (ControllerControls.ControllerLeft(Players.P1)) { StartCoroutine(MoveAroundMenu(-1)); } if (ControllerControls.ControllerRight(Players.P1)) { StartCoroutine(MoveAroundMenu(1)); } break; case SupportedControllers.KeyboardBoth: if (KeyboardControls.KeyboardLeft(Players.P1)) { StartCoroutine(MoveAroundMenu(-1)); } if (KeyboardControls.KeyboardRight(Players.P1)) { StartCoroutine(MoveAroundMenu(1)); } break; case SupportedControllers.KeyboardP1ControllerP2: if (KeyboardControls.KeyboardLeft(Players.P1)) { StartCoroutine(MoveAroundMenu(-1)); } if (KeyboardControls.KeyboardRight(Players.P1)) { StartCoroutine(MoveAroundMenu(1)); } break; case SupportedControllers.KeyboardP2ControllerP1: if (ControllerControls.ControllerLeft(Players.P1)) { StartCoroutine(MoveAroundMenu(-1)); } if (ControllerControls.ControllerRight(Players.P1)) { StartCoroutine(MoveAroundMenu(1)); } break; default: break; } break; case Directions.Ver: switch (ControllerType) { case SupportedControllers.ArcadeBoard: if (ArcadeControls.JoystickUp(Joysticks.White)) { StartCoroutine(MoveAroundMenu(-1)); } if (ArcadeControls.JoystickDown(Joysticks.White)) { StartCoroutine(MoveAroundMenu(1)); } break; case SupportedControllers.GamePadBoth: if (ControllerControls.ControllerUp(Players.P1)) { StartCoroutine(MoveAroundMenu(-1)); } if (ControllerControls.ControllerDown(Players.P1)) { StartCoroutine(MoveAroundMenu(1)); } break; case SupportedControllers.KeyboardBoth: if (KeyboardControls.KeyboardUp(Players.P1)) { StartCoroutine(MoveAroundMenu(-1)); } if (KeyboardControls.KeyboardDown(Players.P1)) { StartCoroutine(MoveAroundMenu(1)); } break; case SupportedControllers.KeyboardP1ControllerP2: if (KeyboardControls.KeyboardUp(Players.P1)) { StartCoroutine(MoveAroundMenu(-1)); } if (KeyboardControls.KeyboardDown(Players.P1)) { StartCoroutine(MoveAroundMenu(1)); } break; case SupportedControllers.KeyboardP2ControllerP1: if (ControllerControls.ControllerUp(Players.P1)) { StartCoroutine(MoveAroundMenu(-1)); } if (ControllerControls.ControllerDown(Players.P1)) { StartCoroutine(MoveAroundMenu(1)); } break; default: break; } break; } switch (ControllerType) { case SupportedControllers.ArcadeBoard: if (ArcadeControls.ButtonPress(Joysticks.White, Buttons.B8)) { RunEvent(); } break; case SupportedControllers.GamePadBoth: if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.Confirm)) { RunEvent(); } break; case SupportedControllers.KeyboardBoth: if (KeyboardControls.ButtonPress(Players.P1, Buttons.B8)) { RunEvent(); } break; case SupportedControllers.KeyboardP1ControllerP2: if (KeyboardControls.ButtonPress(Players.P1, Buttons.B8)) { RunEvent(); } break; case SupportedControllers.KeyboardP2ControllerP1: if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.Confirm)) { RunEvent(); } break; default: break; } }