private void HandlePendingClick() { if (!pointerData.eligibleForClick && !pointerData.dragging) { return; } if (gazePointer != null) { Camera camera = pointerData.enterEventCamera; gazePointer.OnGazeTriggerEnd(camera); } var go = pointerData.pointerCurrentRaycast.gameObject; // Send pointer up and click events. ExecuteEvents.Execute(pointerData.pointerPress, pointerData, ExecuteEvents.pointerUpHandler); // 符合资格的点击 if (pointerData.eligibleForClick) { if (NxrViewer.Instance != null) { if (NxrViewer.Instance.HeadControl != HeadControl.Hover || (NxrPlayerCtrl.Instance.IsQuatConn() || ControllerAndroid.IsNoloConn())) { ExecuteEvents.Execute(pointerData.pointerPress, pointerData, ExecuteEvents.pointerClickHandler); } } } else if (pointerData.dragging) { ExecuteEvents.ExecuteHierarchy(go, pointerData, ExecuteEvents.dropHandler); ExecuteEvents.Execute(pointerData.pointerDrag, pointerData, ExecuteEvents.endDragHandler); } // Clear the click state. pointerData.pointerPress = null; pointerData.rawPointerPress = null; pointerData.eligibleForClick = false; pointerData.clickCount = 0; pointerData.clickTime = 0; pointerData.pointerDrag = null; pointerData.dragging = false; }
// One Frame Update public void Process() { //when ime show unity is still running, disable input process if (TouchScreenKeyboard.visible) { NxrViewer.Instance.Triggered = false; return; } Array.Copy(KeyStateHMD, KeyStateHMD_Pre, MAX_INDEX); Array.Copy(KeyStateControllerLeft, KeyStateControllerLeft_Pre, MAX_INDEX); Array.Copy(KeyStateControllerRight, KeyStateControllerRight_Pre, MAX_INDEX); bool dpadCenterDown = Input.GetKey(KeyCode.JoystickButton0) || Input.GetKey((KeyCode)10) || Input.GetMouseButtonDown(0); bool backDown = Input.GetKey(KeyCode.Escape); bool dpadLeftDown = Input.GetKey(KeyCode.LeftArrow); bool dpadRightDown = Input.GetKey(KeyCode.RightArrow); bool dpadUpDown = Input.GetKey(KeyCode.UpArrow); bool dpadDownDown = Input.GetKey(KeyCode.DownArrow); // 功能按键nf1/nf2 bool nf1Down = Input.GetKey(KeyCode.Joystick6Button1); bool nf2Down = Input.GetKey(KeyCode.Joystick6Button2); bool dpadCenterUp = false; if ((!InteractionManager.IsControllerConnected() && !ControllerAndroid.isQuatConn() && !ControllerAndroid.IsNoloConn()) || Application.isEditor) { dpadCenterUp = Input.GetKeyUp(KeyCode.JoystickButton0) || Input.GetKeyUp((KeyCode)10) || Input.GetMouseButtonUp(0); } // 模拟一体机按键: WASD 上左下右,空格返回,回车确定 if (Application.isEditor) { dpadCenterDown = Input.GetKey(KeyCode.Return) || Input.GetMouseButton(0); dpadLeftDown = Input.GetKey(KeyCode.A); dpadRightDown = Input.GetKey(KeyCode.D); dpadUpDown = Input.GetKey(KeyCode.W); dpadDownDown = Input.GetKey(KeyCode.S); backDown = Input.GetKey(KeyCode.Space); } if (nf1Down) { KeyStateHMD[CKeyEvent.KEYCODE_NF_1] = CKeyEvent.ACTION_DOWN; } else { KeyStateHMD[CKeyEvent.KEYCODE_NF_1] = CKeyEvent.ACTION_UP; } if (nf2Down) { KeyStateHMD[CKeyEvent.KEYCODE_NF_2] = CKeyEvent.ACTION_DOWN; } else { KeyStateHMD[CKeyEvent.KEYCODE_NF_2] = CKeyEvent.ACTION_UP; } if (backDown) { KeyStateHMD[CKeyEvent.KEYCODE_BACK] = CKeyEvent.ACTION_DOWN; } else { KeyStateHMD[CKeyEvent.KEYCODE_BACK] = CKeyEvent.ACTION_UP; } if (dpadCenterUp) { NxrViewer.Instance.Triggered = true; } if (dpadCenterDown) { KeyStateHMD[CKeyEvent.KEYCODE_DPAD_CENTER] = CKeyEvent.ACTION_DOWN; } else { KeyStateHMD[CKeyEvent.KEYCODE_DPAD_CENTER] = CKeyEvent.ACTION_UP; } if (dpadLeftDown) { KeyStateHMD[CKeyEvent.KEYCODE_DPAD_LEFT] = CKeyEvent.ACTION_DOWN; } else { KeyStateHMD[CKeyEvent.KEYCODE_DPAD_LEFT] = CKeyEvent.ACTION_UP; } if (dpadRightDown) { KeyStateHMD[CKeyEvent.KEYCODE_DPAD_RIGHT] = CKeyEvent.ACTION_DOWN; } else { KeyStateHMD[CKeyEvent.KEYCODE_DPAD_RIGHT] = CKeyEvent.ACTION_UP; } if (dpadUpDown) { KeyStateHMD[CKeyEvent.KEYCODE_DPAD_UP] = CKeyEvent.ACTION_DOWN; } else { KeyStateHMD[CKeyEvent.KEYCODE_DPAD_UP] = CKeyEvent.ACTION_UP; } if (dpadDownDown) { KeyStateHMD[CKeyEvent.KEYCODE_DPAD_DOWN] = CKeyEvent.ACTION_DOWN; } else { KeyStateHMD[CKeyEvent.KEYCODE_DPAD_DOWN] = CKeyEvent.ACTION_UP; } // 3Dof/6Dof Controller if (InteractionManager.IsControllerConnected()) { //3DOF Array.Copy(KeyStateController3DOF, KeyStateController3DOF_Pre, MAX_INDEX); int[] keyAction = InteractionManager.GetKeyAction(); KeyStateController3DOF = keyAction; // NOLO if (InteractionManager.IsSixDofController) { Array.Copy(KeyStateControllerNOLO_Left, KeyStateControllerNOLO_Left_Pre, MAX_INDEX); Array.Copy(KeyStateControllerNOLO_Right, KeyStateControllerNOLO_Right_Pre, MAX_INDEX); int[] keyActionLeft = InteractionManager.GetKeyAction((int)InteractionManager.NACTION_HAND_TYPE.HAND_LEFT); int[] keyActionRight = InteractionManager.GetKeyAction((int)InteractionManager.NACTION_HAND_TYPE.HAND_RIGHT); KeyStateControllerNOLO_Left = keyActionLeft; KeyStateControllerNOLO_Right = keyActionRight; } } else if (ControllerAndroid.isQuatConn() || ControllerAndroid.IsNoloConn()) { // 交互库Close Array.Copy(KeyStateController3DOF, KeyStateController3DOF_Pre, MAX_INDEX); int[] keyAction = NibiruTaskApi.GetKeyAction(); KeyStateController3DOF = keyAction; // type, action, x, y float[] touchInfo = ControllerAndroid.getTouch(); if (touchInfo[1] == CKeyEvent.ACTION_MOVE) { InteractionManager.TouchPadPosition = new Vector2(touchInfo[2], touchInfo[3]); KeyStateController3DOF[CKeyEvent.KEYCODE_CONTROLLER_TOUCHPAD_TOUCH] = CKeyEvent.ACTION_DOWN; } else if (touchInfo[1] == CKeyEvent.ACTION_UP) { KeyStateController3DOF[CKeyEvent.KEYCODE_CONTROLLER_TOUCHPAD_TOUCH] = CKeyEvent.ACTION_UP; } bool isNoloLeftConnected = ControllerAndroid.isDeviceConn((int)CDevice.NOLO_TYPE.LEFT); bool isNoloRightConnected = ControllerAndroid.isDeviceConn((int)CDevice.NOLO_TYPE.RIGHT); if (isNoloLeftConnected) { Array.Copy(KeyStateControllerNOLO_Left, KeyStateControllerNOLO_Left_Pre, MAX_INDEX); int[] keyActionLeft = ControllerAndroid.getKeyState((int)InteractionManager.NACTION_HAND_TYPE.HAND_LEFT, 0); KeyStateControllerNOLO_Left = keyActionLeft; float[] touchInfoLeft = ControllerAndroid.getTouchEvent((int)CDevice.NOLO_TYPE.LEFT); if (touchInfoLeft[1] == CKeyEvent.ACTION_MOVE) { InteractionManager.TouchPadPosition = new Vector2(touchInfoLeft[2], touchInfoLeft[3]); KeyStateControllerNOLO_Left[CKeyEvent.KEYCODE_CONTROLLER_TOUCHPAD_TOUCH] = CKeyEvent.ACTION_DOWN; } else if (touchInfoLeft[1] == CKeyEvent.ACTION_UP) { KeyStateControllerNOLO_Left[CKeyEvent.KEYCODE_CONTROLLER_TOUCHPAD_TOUCH] = CKeyEvent.ACTION_UP; } } if (isNoloRightConnected) { Array.Copy(KeyStateControllerNOLO_Right, KeyStateControllerNOLO_Right_Pre, MAX_INDEX); int[] keyActionRight = ControllerAndroid.getKeyState((int)InteractionManager.NACTION_HAND_TYPE.HAND_RIGHT, 0); KeyStateControllerNOLO_Right = keyActionRight; float[] touchInfoRight = ControllerAndroid.getTouchEvent((int)CDevice.NOLO_TYPE.RIGHT); if (touchInfoRight[1] == CKeyEvent.ACTION_MOVE) { InteractionManager.TouchPadPosition = new Vector2(touchInfoRight[2], touchInfoRight[3]); KeyStateControllerNOLO_Right[CKeyEvent.KEYCODE_CONTROLLER_TOUCHPAD_TOUCH] = CKeyEvent.ACTION_DOWN; } else if (touchInfoRight[1] == CKeyEvent.ACTION_UP) { KeyStateControllerNOLO_Right[CKeyEvent.KEYCODE_CONTROLLER_TOUCHPAD_TOUCH] = CKeyEvent.ACTION_UP; } } } // 3Dof/6Dof Controller if (Application.isEditor && NxrViewer.Instance.RemoteDebug && NxrViewer.Instance.RemoteController) { Array.Copy(KeyStateController3DOF, KeyStateController3DOF_Pre, MAX_INDEX); NibiruEmulatorManager nibiruEmulatorManager = NibiruEmulatorManager.Instance; Array.Copy(nibiruEmulatorManager.KeyStateController3DOF, KeyStateController3DOF, MAX_INDEX); } // 内部事件处理返回键逻辑 if (GetKeyUp(CKeyEvent.KEYCODE_BACK) || GetControllerKeyUp(CKeyEvent.KEYCODE_CONTROLLER_MENU) || GetControllerKeyUp(CKeyEvent.KEYCODE_CONTROLLER_MENU, InteractionManager.NACTION_HAND_TYPE.HAND_LEFT) || GetControllerKeyUp(CKeyEvent.KEYCODE_CONTROLLER_MENU, InteractionManager.NACTION_HAND_TYPE.HAND_RIGHT)) { bool EatBackKeyEvent = false; if (NibiruRemindBox.Instance && NibiruRemindBox.Instance.remindbox != null) { NibiruRemindBox.Instance.ReleaseDestory(); EatBackKeyEvent = true; } if (NibiruShutDownBox.Instance && NibiruShutDownBox.Instance.Showing()) { NibiruShutDownBox.Instance.ReleaseDestory(); EatBackKeyEvent = true; } if (NibiruKeyBoard.Instance.isShown()) { NibiruKeyBoard.Instance.Dismiss(); EatBackKeyEvent = true; Debug.Log("NibiruKeyBoard->Dismiss"); } if (EatBackKeyEvent) { Debug.Log("EatBackKeyEvent"); KeyStateHMD[CKeyEvent.KEYCODE_BACK] = CKeyEvent.ACTION_UP; KeyStateController3DOF[CKeyEvent.KEYCODE_CONTROLLER_MENU] = CKeyEvent.ACTION_UP; KeyStateControllerNOLO_Left[CKeyEvent.KEYCODE_CONTROLLER_MENU] = CKeyEvent.ACTION_UP; KeyStateControllerNOLO_Right[CKeyEvent.KEYCODE_CONTROLLER_MENU] = CKeyEvent.ACTION_UP; KeyStateHMD_Pre[CKeyEvent.KEYCODE_BACK] = CKeyEvent.ACTION_UP; KeyStateController3DOF_Pre[CKeyEvent.KEYCODE_CONTROLLER_MENU] = CKeyEvent.ACTION_UP; KeyStateControllerNOLO_Left_Pre[CKeyEvent.KEYCODE_CONTROLLER_MENU] = CKeyEvent.ACTION_UP; KeyStateControllerNOLO_Right_Pre[CKeyEvent.KEYCODE_CONTROLLER_MENU] = CKeyEvent.ACTION_UP; } } bool IsTouchpadUp = GetControllerKeyUp(CKeyEvent.KEYCODE_CONTROLLER_TOUCHPAD) || GetControllerKeyUp(CKeyEvent.KEYCODE_CONTROLLER_TOUCHPAD, InteractionManager.NACTION_HAND_TYPE.HAND_LEFT) || GetControllerKeyUp(CKeyEvent.KEYCODE_CONTROLLER_TOUCHPAD, InteractionManager.NACTION_HAND_TYPE.HAND_RIGHT); if (IsTouchpadUp) { NxrViewer.Instance.Triggered = true; } }
public override void Process() { //when ime show unity is still running, disable input process if (TouchScreenKeyboard.visible) { NxrViewer.Instance.Triggered = false; pointerData.eligibleForClick = false; return; } #if UNITY_ANDROID && !ANDROID_REMOTE_NRR if ((NxrPlayerCtrl.Instance.GamepadEnabled && NibiruTaskApi.IsQuatConn()) || ControllerAndroid.IsNoloConn()) #elif UNITY_STANDALONE_WIN || ANDROID_REMOTE_NRR if (NxrControllerHelper.IsLeftNoloControllerConnected || NxrControllerHelper.IsRightNoloControllerConnected) { CastRayFromController(true); if (isShowGaze) { NxrViewer.Instance.GazeApi(GazeTag.Hide, ""); isShowGaze = false; } } else if (NxrControllerHelper.Is3DofControllerConnected) #else if (true) #endif { // 3dof/6dof controller CastRayFromGamepad(); if (isShowGaze) { NxrViewer.Instance.SwitchControllerMode(true); isShowGaze = false; } } else { if (!isShowGaze) { NxrViewer.Instance.SwitchControllerMode(false); isShowGaze = true; pointerData.pointerPress = null; HandlePointerExitAndEnter(pointerData, null); } // Save the previous Game Object GameObject gazeObjectPrevious = GetCurrentGameObject(); CastRayFromGaze(); UpdateCurrentObject(); UpdateReticle(gazeObjectPrevious); } if (!pointerData.eligibleForClick && NxrViewer.Instance.Triggered) { // New trigger action. ok键->click HandleTrigger(); NxrViewer.Instance.Triggered = false; } else if (!NxrViewer.Instance.Triggered) { // Check if there is a pending click to handle. HandlePendingClick(); } else if (pointerData.eligibleForClick && NxrViewer.Instance.Triggered) { NxrViewer.Instance.Triggered = false; } }
// Update is called once per frame void Update() { #if UNITY_ANDROID if (Application.platform == RuntimePlatform.Android && (NxrPlayerCtrl.Instance.IsQuatConn() || ControllerAndroid.IsNoloConn())) { int[] KeyAction = null; if (InteractionManager.IsControllerConnected()) { KeyAction = InteractionManager.GetKeyAction(); } else { KeyAction = NibiruTaskApi.GetKeyAction(); } if (KeyAction[CKeyEvent.KEYCODE_DPAD_CENTER] == 0) { if (isCanUse) { isCanUse = false; Invoke("CanKey", m_dwInputClip); NibiruKeyBoard.Instance.OnPressEnterByQuat(); } } } Transform mTransform = NxrViewer.Instance.GetHead().transform; if (Input.GetKeyDown(KeyCode.I) || Input.GetKeyDown((KeyCode)10) || Input.GetKeyDown(KeyCode.JoystickButton0) || Input.GetMouseButtonDown(0)) { if (isCanUse) { isCanUse = false; Invoke("CanKey", m_dwInputClip); NibiruKeyBoard.Instance.OnPressEnterByCamera(); } } #else if (Input.GetMouseButtonDown(0)) { if (isCanUse) { isCanUse = false; Invoke("CanKey", m_dwInputClip); NibiruKeyBoard.Instance.OnPressEnterByCamera(); // OnPressEnterByMouse PC通过鼠标选中 } } #endif }