protected override void OnSpawn() { base.OnSpawn(); smi = new Controller.Instance(this); smi.StartSM(); UpdateStoredItemState(); }
protected override void OnSpawn() { base.OnSpawn(); smi = new Controller.Instance(this); smi.StartSM(); UpdateStoredItemState(); Subscribe((int)GameHashes.RefreshUserMenu, OnRefreshUserMenuDelegate); }
protected override void OnSpawn() { base.OnSpawn(); storedAmount = storage.MassStored(); base.Subscribe((int)GameHashes.RefreshUserMenu, new Action <object>(OnRefreshUserMenuDelegate)); smi = new Controller.Instance(this); smi.StartSM(); UpdateStoredItemState(); }
protected override void OnSpawn() { base.OnSpawn(); flutterable.Listening = false; controller = new Controller.Instance(this); controller.StartSM(); flutterable.controller = controller; // Change heat exchange extents HandleVector <int> .Handle handle = GameComps.StructureTemperatures.GetHandle(gameObject); StructureTemperaturePayload data = GameComps.StructureTemperatures.GetPayload(handle); data.OverrideExtents(new Extents((int)transform.position.x - 1, (int)transform.position.y, 3, 2)); GameComps.StructureTemperatures.SetPayload(handle, ref data); SetDefaultCellFlags(); UpdateState(); RequestedState = CurrentState; ApplyRequestedControlState(); }
protected override void OnSpawn() { base.OnSpawn(); KPrefabID component = GetComponent <KPrefabID>(); if ((Object)component != (Object)null) { log = new LoggerFSS("Door", 35); } if (!allowAutoControl && controlState == ControlState.Auto) { controlState = ControlState.Locked; } StructureTemperatureComponents structureTemperatures = GameComps.StructureTemperatures; HandleVector <int> .Handle handle = structureTemperatures.GetHandle(base.gameObject); if (DisplacesGas(doorType)) { structureTemperatures.Bypass(handle); } controller = new Controller.Instance(this); controller.StartSM(); if (doorType == DoorType.Sealed && !hasBeenUnsealed) { Seal(); } UpdateDoorSpeed(operational.IsOperational); Subscribe(-592767678, OnOperationalChangedDelegate); Subscribe(824508782, OnOperationalChangedDelegate); Subscribe(-801688580, OnLogicValueChangedDelegate); requestedState = CurrentState; ApplyRequestedControlState(true); int num = (rotatable.GetOrientation() == Orientation.Neutral) ? (building.Def.WidthInCells * (building.Def.HeightInCells - 1)) : 0; int num2 = (rotatable.GetOrientation() != 0) ? building.Def.HeightInCells : building.Def.WidthInCells; for (int i = 0; i != num2; i++) { int num3 = building.PlacementCells[num + i]; Grid.FakeFloor[num3] = true; Pathfinding.Instance.AddDirtyNavGridCell(num3); } List <int> list = new List <int>(); int[] placementCells = building.PlacementCells; foreach (int num4 in placementCells) { Grid.HasDoor[num4] = true; Grid.HasAccessDoor[num4] = ((Object)GetComponent <AccessControl>() != (Object)null); if (rotatable.IsRotated) { list.Add(Grid.CellAbove(num4)); list.Add(Grid.CellBelow(num4)); } else { list.Add(Grid.CellLeft(num4)); list.Add(Grid.CellRight(num4)); } SimMessages.SetCellProperties(num4, 8); if (DisplacesGas(doorType)) { Grid.RenderedByWorld[num4] = false; } } }