public void UpdateCalculatedValues(ControlledDivision Host) { _ai.canMove = true; Host.RecalculateAggrigateValues(); Host.RefreshDiscoveredTiles(); _ai.maxSpeed = Host.Speed * GameManager.GameSpeed * Host.CommandingOfficer.SupplyUsage.Value; }
public void UpdateCalculatedValues(ControlledDivision Host) { _ai.canMove = true; Host.RecalculateAggrigateValues(); Host.RefreshDiscoveredTiles(); _ai.maxSpeed = Host.Speed * GameManager.GameSpeed * Host.CommandingOfficer.SupplyUsage.Value; }