public void SetActiveState(bool active) { if (active) { if (null == m_Audio) { m_Audio = AudioManager.instance.Create(transform.position, m_SoundID, transform, true, false); if (null != m_Audio) { m_Audio.SetVolume(0); m_Audio.SetVolume(1, 0.5f); } } if (null == m_Effect) { m_Effect = new ControllableEffect(m_EffectID, transform); } } else { if (null != m_Audio) { m_Audio.StopAudio(1f); m_Audio.Delete(1.1f); m_Audio = null; } if (null != m_Effect) { m_Effect.Destory(); m_Effect = null; } } }
public override void DeactiveSheild() { base.DeactiveSheild(); SetDefenceState(false); if (IsInvoking("PlayStartEffect")) { CancelInvoke("PlayStartEffect"); } if (null != m_StartEffect) { m_StartEffect.Destory(); m_StartEffect = null; } Invoke("PlayEndEffect", m_EndEffectDelayTime); }
void OnDestroy() { if (null != m_Effect) { m_Effect.Destory(); m_Effect = null; } }