//Specify name class for Localization // //The path to the JSON - file //Path save folder //Data localization file //Name file static void DataLocalization() { ControllCreateAsset.CreateAsset <Language> ("Assets/Lang/RU.json", "LocalizationFiles", "langData", "RU"); ControllCreateAsset.CreateAsset <Language> ("Assets/Lang/EN.json", "LocalizationFiles", "langData", "EN"); }
private static void CreateData(string nameData) { ControllCreateAsset.CreateAsset <GameTextData>("Assets/TextData/" + nameData + engData + ".json", "Resources/TextData", "textData", nameData + engData); ControllCreateAsset.CreateAsset <GameTextData>("Assets/TextData/" + nameData + rusData + ".json", "Resources/TextData", "textData", nameData + rusData); }