// Update is called once per frame void Update() { if (Input.GetKeyDown(key) || Input.GetButtonDown(con.ToString())) { SceneManager.LoadScene(scene); } }
// Update is called once per frame void Update() { Spin(); if ((Input.GetKeyDown(KeyCode.Space) || Input.GetButtonDown(AButton.ToString()))) { this.enabled = false; } }
// Update is called once per frame void Update() { Transform myTransform = this.transform; if (Bubble2 != null) { OnBubble2 = true; } else { OnBubble2 = false; } if (Bubble3 != null) { OnBubble3 = true; } else { OnBubble3 = false; } Bub1Vec = Bubble.transform.position; if (OnBubble2 == true) { Bub2Vec = Bubble2.transform.position; } if (OnBubble3 == true) { Bub3Vec = Bubble3.transform.position; } if (OnBubble2 == false && OnBubble3 == false && num == 0) { Destroy(gameObject.transform.Find("GravityField").gameObject); num += 1; } //stopFlgを取得 BubbleStopFlg = SpinOperation.GetstopFlg(); //スペースを押したときの処理(1回きり) //Aボタンを押した if ((Input.GetKeyDown(KeyCode.Space) || Input.GetButtonDown(AButton.ToString())) && !floatflag) { floatflag = !floatflag; // ここで音を鳴らす SEManager.Instance.Play("SE/Bubble_Birth"); taru.GetComponent <Animation>().Play("taru_open"); } if (floatflag && taru != null && !taru.GetComponent <Animation>().isPlaying) { Destroy(taru.gameObject); taru = null; } if (BubbleStopFlg == true) { FloatAcceleration = StopAcceleration; // Debug.Log("StageStopNow"); } else { FloatAcceleration = MoveAcceleration; //Debug.Log("StageMoveNow"); } }
// 操作部分 void SpinControl() { if ( #if (XBOX) (((int)LeftSpinX >= 10) && (Input.GetAxis(LeftSpinX.ToString()) > stickSense)) || (((int)LeftSpinX >= 0 && (int)LeftSpinX < 10) && (Input.GetButton(LeftSpinX.ToString()))) #elif PS4 (((int)LeftSpinX >= 14) && (Input.GetAxis(LeftSpinX.ToString()) > stickSense)) || (((int)LeftSpinX >= 0 && (int)LeftSpinX < 14) && (Input.GetButton(LeftSpinX.ToString()))) #else (Input.GetKey(LeftSpin)) #endif #if (DEBUG && (XBOX || PS4)) || (Input.GetKey(LeftSpin))) #else ) #endif { if (stopFlg) { stopFlg = false; } if (LRFlag) { if (SpinSpeed >= 0) { SpinSpeed += SpinAcceleration * Time.deltaTime; t = 0.0f; SlideFlg = false; } else { SlideOpe(); } } else { if (SpinSpeed <= 0) { SpinSpeed -= SpinAcceleration * Time.deltaTime; t = 0.0f; SlideFlg = false; } else { SlideOpe(); } } }