private void NewGame() { confirmPanel.SetActive(false); cScript.ReturnToMainMenu(); cScript.mainMenu.GetComponent <Main_Menu_Script>().NewGame(); cScript.PlaySound(Control_Script.audioThing.SELECT); }
void OnMouseDown() { if (!c.uiActive) { c.SetActiveWindow(Control_Script.windows.BLACKSMITH); c.PlaySound(Control_Script.audioThing.SELECT); } }
void OnMouseDown() { if (!cScript.uiActive) { controlObj.GetComponent <Control_Script>().SetActiveWindow(Control_Script.windows.WEAPONS); cScript.PlaySound(Control_Script.audioThing.SELECT); } }
void OnMouseDown() { if (!c.uiActive) { controlObj.GetComponent <Control_Script>().SetActiveWindow(Control_Script.windows.MICROTRANSACTIONS); c.PlaySound(Control_Script.audioThing.SELECT); } }
void OnMouseDown() { if (!c.uiActive) { c.ExecuteAction(Control_Script.actions.EXPLORE); c.PlaySound(Control_Script.audioThing.SELECT); } }
public void OpenBlacksmith() { c.ExecuteAction(Control_Script.actions.WORK); c.PlaySound(Control_Script.audioThing.SELECT); }
// Update is called once per frame private void GoToMain() { cScript.SetActiveWindow(Control_Script.windows.NONE); cScript.PlaySound(Control_Script.audioThing.SELECT); }
// Update is called once per frame public void TutButtonOne() { tutorialPanelOne.SetActive(false); tutorialPanelTwo.SetActive(true); cScript.PlaySound(Control_Script.audioThing.SELECT); }
public void OpenDojo() { c.ExecuteAction(Control_Script.actions.TRAIN); c.PlaySound(Control_Script.audioThing.SELECT); }