public void AddControls(ControlTypes controls) { if (controls.HasFlag(ControlTypes.RotateXYZ)) { Object3DControls.Add(new RotateCornerControl(this, 0)); Object3DControls.Add(new RotateCornerControl(this, 1)); Object3DControls.Add(new RotateCornerControl(this, 2)); } if (controls.HasFlag(ControlTypes.RotateZ)) { Object3DControls.Add(new RotateCornerControl(this, 2)); } if (controls.HasFlag(ControlTypes.MoveInZ)) { Object3DControls.Add(new MoveInZControl(this)); } if (controls.HasFlag(ControlTypes.ScaleHeight)) { Object3DControls.Add(new ScaleHeightControl(this)); } if (controls.HasFlag(ControlTypes.ScaleMatrixXY)) { Object3DControls.Add(new ScaleMatrixCornerControl(this, 0)); Object3DControls.Add(new ScaleMatrixCornerControl(this, 1)); Object3DControls.Add(new ScaleMatrixCornerControl(this, 2)); Object3DControls.Add(new ScaleMatrixCornerControl(this, 3)); Object3DControls.Add(new ScaleMatrixEdgeControl(this, 0)); Object3DControls.Add(new ScaleMatrixEdgeControl(this, 1)); Object3DControls.Add(new ScaleMatrixEdgeControl(this, 2)); Object3DControls.Add(new ScaleMatrixEdgeControl(this, 3)); } if (controls.HasFlag(ControlTypes.Shadow)) { Object3DControls.Add(new SelectionShadow(this)); } if (controls.HasFlag(ControlTypes.SnappingIndicators)) { Object3DControls.Add(new SnappingIndicators(this)); } }
public void AddControls(ControlTypes controls) { if (controls.HasFlag(ControlTypes.RotateXYZ)) { for (int i = 0; i < 3; i++) { Object3DControls.Add(new RotateCornerControl(this, i)); } } if (controls.HasFlag(ControlTypes.RotateZ)) { Object3DControls.Add(new RotateCornerControl(this, 2)); } if (controls.HasFlag(ControlTypes.MoveInZ)) { Object3DControls.Add(new MoveInZControl(this)); } if (controls.HasFlag(ControlTypes.ScaleMatrixXY)) { for (int i = 0; i < 4; i++) { Object3DControls.Add(new ScaleMatrixCornerControl(this, i)); Object3DControls.Add(new ScaleMatrixEdgeControl(this, i)); } } if (controls.HasFlag(ControlTypes.Shadow)) { Object3DControls.Add(new SelectionShadow(this)); } if (controls.HasFlag(ControlTypes.SnappingIndicators)) { Object3DControls.Add(new SnappingIndicators(this)); } }