public void MoveImage(string path) { Debug.LogError(Path.Combine(path, ControlString.CutTextAfter(ImageURL1, '\\'))); if (ImageURL1 != "" && ImageURL1 != null && !File.Exists(Path.Combine(path, ControlString.CutTextAfter(ImageURL1, '\\')))) { File.Copy(ImageURL1, Path.Combine(path, ControlString.CutTextAfter(ImageURL1, '\\'))); } if (ImageURL2 != "" && ImageURL2 != null && !File.Exists(Path.Combine(path, ControlString.CutTextAfter(ImageURL2, '\\')))) { File.Copy(ImageURL2, Path.Combine(path, ControlString.CutTextAfter(ImageURL2, '\\'))); } }
public void make_list() { #if UNITY_EDITOR string[] names = get_folder_name(@"C:\Users\holme\Desktop\もいっこ用\TableGameData"); #else Debug.LogError("adafsfwef"); string[] names = get_folder_name(Path.Combine(AppDomain.CurrentDomain.BaseDirectory.TrimEnd('\\'), "TableGameData")); #endif //Debug.LogError(Path.Combine(AppDomain.CurrentDomain.BaseDirectory.TrimEnd('\\'), "TableGameData")); foreach (string name in names) { GameObject Obj = (GameObject)Instantiate(DataNode, this.transform.position, Quaternion.identity); Obj.transform.parent = Content.transform; Obj.transform.Find("FolderName").GetComponent <Text>().text = ControlString.CutTextAfter(name, '\\'); Obj.GetComponent <Content>().LoadManager = this.gameObject; } }
public void DoneButton() { GameObject obj = Instantiate(ContentPanel_prefab) as GameObject; obj.transform.parent = ScrollViewContent.transform; Data data = obj.AddComponent <Data>(); data.type = Type_dropdown.captionText.text; data.num = (int)counter.getValue(); data.imageURL1 = ControlString.CutTextAfter(ImageURL1, '\\'); obj.GetComponent <ImageName>().ImageURL1 = ImageURL1; if (data.type == "piece") { data.imageURL2 = ControlString.CutTextAfter(ImageURL2, '\\'); obj.GetComponent <ImageName>().ImageURL2 = ImageURL2; } if (data.type == "board") { data.size = (int)boardSizeCounter.getValue(); } obj.GetComponent <GameobjectPanel>().SetManager(this); obj.GetComponent <GameobjectPanel>().SetName(data); }
public IEnumerator GetTexture(String url) { if (ControlString.CutTextAfter(url, '\\') != null) { Debug.Log(url); UnityWebRequest www = UnityWebRequestTexture.GetTexture(url); yield return(www.SendWebRequest()); if (www.isNetworkError || www.isHttpError) { Debug.Log("ここは->" + AppDomain.CurrentDomain.BaseDirectory.TrimEnd('\\')); Debug.LogError("UnityWebRequesT ERROR =>" + url); Debug.Log(www.error); } else { Texture myTexture = ((DownloadHandlerTexture)www.downloadHandler).texture; this.gameObject.GetComponent <Renderer>().material.SetTexture("_MainTex", myTexture); Debug.Log("Collect Attach image"); } } }