コード例 #1
1
        public ControlState controlState;                //get and set the control state
        #endregion

        #region constructor/load
        public TacticalBattle(List<Piece> player1Army, List<Piece> player2Army, TacMap map, ContentManager content)
        {
            //p1Avatar = player1;
            //p2Avatar = player2;

            this.player1Army = player1Army;
            this.player2Army = player2Army;

            isPlayer1Turn = true;
            this.map = map;
            battleOver = false;
            gridOn = false;

            mouseVisible = true;
            controlState = ControlState.selectUnit;

            selectedUnit = null;
            status = "Combat begins";
            selectionTiles = new List<Tile>();
            unitInfo = "";
            //load interface items                  TODO
            confirmation = content.Load<Texture2D>("confirmationPopup");
            background = content.Load<Texture2D>("TerrainSprites/battle");
            statusFont = content.Load<SpriteFont>("Arial");
            playerFont = content.Load<SpriteFont>("playerFont");
            infoFont = content.Load<SpriteFont>("infoFont");
            moveBox = content.Load<Texture2D>("TerrainSprites/move");
            targetBox = content.Load<Texture2D>("TerrainSprites/target");
            selectedBox = content.Load<Texture2D>("TerrainSprites/selected");
            horizontal = content.Load<Texture2D>("TerrainSprites/horizontal");
            vertical = content.Load<Texture2D>("TerrainSprites/vertical");
            winBox = content.Load<Texture2D>("Menu/Win message");
            //set units to starting positions
            startingPositions();
        }
コード例 #2
0
ファイル: HeadControl.cs プロジェクト: Jalict/MED5-PGP-P1
    // Update is called once per frame
    void Update()
    {
        switch(controlState){
            case ControlState.DEBUG:
                Vector2 mouse = Input.mousePosition;
                float h = mouse.x / cam.pixelWidth;
                float v = (cam.pixelHeight - mouse.y)/cam.pixelHeight ;

                //Script used for detecting if controller should be used
                transform.rotation = Quaternion.Euler(v * verticalRotationAmount + verticalRotationOffset,h * horizontalRotationAmount + horizontalRotationOffset,0);

            break;
            case ControlState.NVR:
                controllerRotX += (Input.GetAxis("ViewY") * turnSpeed * Time.deltaTime);
                controllerRotY += (Input.GetAxis("ViewX") * turnSpeed * Time.deltaTime);

                controllerRotX = Mathf.Clamp(controllerRotX,-90,90);

                transform.rotation = Quaternion.Euler(controllerRotX,controllerRotY + cartOffsetRotY,0);
            break;
            case ControlState.VR:
                transform.rotation = Quaternion.Euler(0,cartOffsetRotY - 180,0);
            break;
        }

        if(Input.GetKeyDown("c")){
            if((int)++controlState % 3 == 0)
                controlState = ControlState.DEBUG;
                Console.Instance.AddMessage("ControlState: " + controlState);
                Debug.Log("ControlState: " + controlState);
        }
    }
コード例 #3
0
 public void LoadEditor(IImageUploadSettingsEditorContext context)
 {
     _loadedState = ControlState.Loading;
     _context = context;
     LoadEditor();
     _loadedState = ControlState.Loaded;
 }
コード例 #4
0
 public void LoadEditor(IProperties imageServiceSettings)
 {
     _loadedState = ControlState.Loading;
     _imageServiceSettings = imageServiceSettings;
     LoadEditor();
     _loadedState = ControlState.Loaded;
 }
コード例 #5
0
 public PaintScrollBarThumbEventArgs(System.Drawing.Graphics graphics, Rectangle thumbRect, ControlState controlState, System.Windows.Forms.Orientation orientation, bool enabled)
 {
     this._graphics = graphics;
     this._thumbRect = thumbRect;
     this._controlState = controlState;
     this._orientation = orientation;
     this._enabled = enabled;
 }
コード例 #6
0
ファイル: CentiHead.cs プロジェクト: amulware/ld33
        public void Update(TimeSpan elapsedTime, ControlState controlState)
        {
            var leftRight = this.helpSteer(controlState).Clamped(-1, 1);

            this.updateMovement(elapsedTime, controlState.Acceleration, leftRight);

            this.update();
        }
コード例 #7
0
ファイル: dxmutgui.cs プロジェクト: JeremiahZhang/AKA
        public ColorValue[] States; // Modulate colors for all possible control states

        #endregion Fields

        #region Methods

        /// <summary>Blend the colors together</summary>
        public void Blend(ControlState state, float elapsedTime, float rate)
        {
            if ((States == null) || (States.Length == 0) )
                return; // Nothing to do

            ColorValue destColor = States[(int)state];
            Current = ColorOperator.Lerp(Current, destColor, 1.0f - (float)Math.Pow(rate, 30 * elapsedTime) );
        }
コード例 #8
0
 public PaintScrollBarThumbEventArgs(
     Graphics graphics,
     Rectangle thumbRect,
     ControlState controlState,
     Orientation orientation)
     : this(graphics, thumbRect, controlState, orientation, true)
 {
 }
コード例 #9
0
ファイル: SkinItemButton.cs プロジェクト: yienit/KST
 protected override void OnMouseEnter(EventArgs e)
 {
     if (state != ControlState.Down)
     {
         state = ControlState.Hover; ;
     }
     this.Invalidate();
     base.OnMouseEnter(e);
 }
コード例 #10
0
 public PaintScrollBarArrowEventArgs(System.Drawing.Graphics graphics, Rectangle arrowRect, ControlState controlState, System.Windows.Forms.ArrowDirection arrowDirection, System.Windows.Forms.Orientation orientation, bool enabled)
 {
     this._graphics = graphics;
     this._arrowRect = arrowRect;
     this._controlState = controlState;
     this._arrowDirection = arrowDirection;
     this._orientation = orientation;
     this._enabled = enabled;
 }
コード例 #11
0
 public void LoadEditor(ImageDecoratorEditorContext context, object state, IImageTargetEditor imageTargetEditor)
 {
     _loadedState = ControlState.Loading;
     _context = context;
     _state = state;
     _imageTargetEditor = imageTargetEditor;
     LoadEditor();
     _loadedState = ControlState.Loaded;
     OnEditorLoaded();
 }
コード例 #12
0
        public MainEngine()
        {
            commandList = CommandSingleton.Instance();

            controlState = new CommandState();

            SetupSpeechRecognition();

            EventSingleton.Instance().fixationEvent += sharedData_fixationEvent;
        }
コード例 #13
0
 public PaintScrollBarThumbEventArgs(
     Graphics graphics,
     Rectangle thumbRect,
     ControlState controlState,
     Orientation orientation,
     bool enabled)
 {
     _graphics = graphics;
     _thumbRect = thumbRect;
     _controlState = controlState;
     _orientation = orientation;
     _enabled = enabled;
 }
コード例 #14
0
 public PaintScrollBarArrowEventArgs(
     Graphics graphics,
     Rectangle arrowRect,
     ControlState controlState,
     ArrowDirection arrowDirection,
     Orientation orientation)
     : this(graphics,
     arrowRect,
     controlState,
     arrowDirection,
     orientation,
     true)
 {
 }
コード例 #15
0
        public StateHotspot(ControlState representedState, Rectangle hotspotRect, bool selected, Image activeImage, Image inactiveImage)
        {
            //Setting what state the hotspot represents
            this.representedState = representedState;

            //Setting if it is currently selected
            this.selected = selected;

            //Setting the size and position of the hotspot
            this.hotspotRect = hotspotRect;

            //Setting the images it will use to display if it is active
            this.activeImage = activeImage;
            this.inactiveImage = inactiveImage;
        }
コード例 #16
0
 public PaintScrollBarArrowEventArgs(
     Graphics graphics,
     Rectangle arrowRect,
     ControlState controlState,
     ArrowDirection arrowDirection,
     Orientation orientation,
     bool enabled)
 {
     _graphics = graphics;
     _arrowRect = arrowRect;
     _controlState = controlState;
     _arrowDirection = arrowDirection;
     _orientation = orientation;
     _enabled = enabled;
 }
コード例 #17
0
ファイル: FormMain.cs プロジェクト: kihonkai/basictimer
 private void SetControlState(ControlState state)
 {
     switch (state)
     {
         case ControlState.TimerStopped:
             this.groupBoxStartTimers.Enabled = true;
             this.groupBoxControls.Enabled = false;
             break;
         case ControlState.TimerRunning:
             this.groupBoxStartTimers.Enabled = false;
             this.groupBoxControls.Enabled = true;
             break;
         default:
             break;
     }
 }
コード例 #18
0
ファイル: CentiHead.cs プロジェクト: amulware/ld33
        private float helpSteer(ControlState controlState)
        {
            var leftRight = (
                controlState.LeftRight * 2f
                ).Clamped(-1, 1);

            var rayAngle = Angle.FromRadians(0.7f);
            var rayLength = 2.5.U();

            var vVector = this.Direction.Vector;

            leftRight += this.modifySteering(rayAngle, rayLength, vVector);
            leftRight -= this.modifySteering(-rayAngle, rayLength, vVector);

            return leftRight;
        }
コード例 #19
0
		public void Update ()
		{
			if (stateChanged)
			{
				stateChanged = false;
				return;
			}
			if (_state == ControlState.Starting)
			{
				_state = ControlState.Active;
			}
			if (_state == ControlState.Ending)
			{
				_state = ControlState.Inactive;
			}
		}
コード例 #20
0
ファイル: Module.cs プロジェクト: EvolveZy/ClassCheck
 /// <summary>
 /// 图片按钮的背景图是4个,根据状态获取其中背景图
 /// </summary>
 /// <param name="name">图片名称</param>
 /// <param name="state">状态</param>
 /// <returns></returns>
 public static Bitmap GetResWithState(String name, ControlState state)
 {
     Bitmap bitmap = (Bitmap)GetResAsImage(name);
     if (bitmap == null)
     {
         return null;
     }
     int block = 0;
     switch (state)
     {
         case ControlState.Normal: block = 0; break;
         case ControlState.MouseOver: block = 1; break;
         case ControlState.MouseDown: block = 2; break;
         case ControlState.Disable: block = 3; break;
     }
     int width = bitmap.Width / 4;
     Rectangle rect = new Rectangle(block * width, 0, width, bitmap.Height);
     return bitmap.Clone(rect, bitmap.PixelFormat);
 }
コード例 #21
0
        public XbmcHandler(XbmcJsonRpcConnection xbmc, DisplayHandler display)
        {
            if (xbmc == null)
            {
                throw new ArgumentNullException("xbmc");
            }
            if (display == null)
            {
                throw new ArgumentNullException("display");
            }

            this.xbmc = xbmc;
            this.display = display;

            this.xbmc.Connected                     +=  this.xbmcConnected;
            this.xbmc.Aborted                       +=  this.xbmcAborted;
            this.xbmc.Player.PlaybackStarted        +=  this.xbmcPlaybackStarted;
            this.xbmc.Player.PlaybackPaused         +=  this.xbmcPlaybackPaused;
            this.xbmc.Player.PlaybackResumed        +=  this.xbmcPlaybackResumed;
            this.xbmc.Player.PlaybackStopped        +=  this.xbmcPlaybackStopped;
            this.xbmc.Player.PlaybackEnded          +=  this.xbmcPlaybackEnded;
            this.xbmc.Player.PlaybackSeek           +=  this.xbmcPlaybackSeek;
            this.xbmc.Player.PlaybackSeekChapter    +=  this.xbmcPlaybackSeek;
            this.xbmc.Player.PlaybackSpeedChanged   +=  this.xbmcPlaybackSpeedChanged;

            this.progressTimer = new System.Timers.Timer();
            this.progressTimer.Interval = ProgressUpdateInterval;
            this.progressTimer.Elapsed += progressTimerUpdate;
            this.progressTimer.AutoReset = true;

            this.WorkerReportsProgress = false;
            this.WorkerSupportsCancellation = true;

            this.controlModeState = new ControlState();
            this.controlModeTimer = new System.Timers.Timer();
            this.controlModeTimer.Interval = ControlModeUpdateInterval;
            this.controlModeTimer.Elapsed += controlModeTimerUpdate;
            this.controlModeTimer.AutoReset = true;

            this.semReady = new Semaphore(0, 1);
            this.semWork = new Semaphore(0, 1);
        }
コード例 #22
0
        /// <summary>
        /// Set state of control
        /// </summary>
        /// <param name="controlState"></param>
        public void SetControlState(ControlState controlState)
        {
            switch (controlState)
            {
                case ControlState.NewFee:
                    {
                        this.txtCode.Enabled = true;
                        this.txtDescription.Enabled = true;
                        this.txtAmount.Enabled = true;

                        break;
                    }
                case ControlState.ViewFee:
                    {
                        this.txtCode.Enabled = false;
                        this.txtDescription.Enabled = false;
                        this.txtAmount.Enabled = false;
                        break;
                    }
            }
        }
コード例 #23
0
ファイル: NewDay.ascx.cs プロジェクト: Confirmit/Portal
    /// <summary>
    /// Определяет текущее состояние пользователя.
    /// </summary>
    protected virtual void DefineCurrentState()
    {
        SLService.SLService service = new SLService.SLService();
        IList<WorkEvent> mainAndLastWorkEvent = service.GetMainWorkAndLastEvent(Page.CurrentUser.ID.Value);
        WorkEvent TodayWorkEvent = mainAndLastWorkEvent[0];
        WorkEvent LastEvent = mainAndLastWorkEvent[1];

        if (TodayWorkEvent == null ||
            (TodayWorkEvent.BeginTime != TodayWorkEvent.EndTime))
        {
            State = ControlState.WorkFinished;
            return;
        }

        switch (LastEvent.EventType)
        {
            case WorkEventType.MainWork:
                State = ControlState.WorkGoes;
                break;

            case WorkEventType.TimeOff:
                State = LastEvent.BeginTime == LastEvent.EndTime
                            ? ControlState.Absent
                            : ControlState.WorkGoes;
                break;

            case WorkEventType.LanchTime:
                State = LastEvent.BeginTime == LastEvent.EndTime
                            ? ControlState.Feeding
                            : ControlState.WorkGoes;
                break;

            case WorkEventType.StudyEnglish:
                State = LastEvent.BeginTime == LastEvent.EndTime
                            ? ControlState.EnglishLesson
                            : ControlState.WorkGoes;
                break;
        }
    }
        // -----------------
        public SpriteConfig GetStateSpriteConfig(ControlState state)
        {
            switch (state)
            {
            case ControlState.Neutral: return(this.spriteNeutral);

            case ControlState.RawPress: return(this.spriteRawPress);

            case ControlState.NormalPress: return(this.spriteNormalPress);

            case ControlState.LongPress: return(this.spriteLongPress);

            case ControlState.Tap: return(this.spriteTap);

            case ControlState.DoubleTap: return(this.spriteDoubleTap);

            case ControlState.LongTap: return(this.spriteLongTap);

            case ControlState.NormalScrollU: return(this.spriteNormalScrollU);

            case ControlState.NormalScrollR: return(this.spriteNormalScrollR);

            case ControlState.NormalScrollD: return(this.spriteNormalScrollD);

            case ControlState.NormalScrollL: return(this.spriteNormalScrollL);

            case ControlState.LongScrollU: return(this.spriteLongScrollU);

            case ControlState.LongScrollR: return(this.spriteLongScrollR);

            case ControlState.LongScrollD: return(this.spriteLongScrollD);

            case ControlState.LongScrollL: return(this.spriteLongScrollL);
            }

            return(null);
        }
コード例 #25
0
        /// <summary>
        /// Switch screens in this connection config view
        /// </summary>
        /// <param name="state"></param>
        private async void ChangeStates(ControlState state)
        {
            VMConfig.Avatar      = AzureDevOps.Avatar;
            VMConfig.DisplayName = AzureDevOps.DisplayName;
            VMConfig.Email       = AzureDevOps.Email;
            VMConfig.State       = state;

            if (state == ControlState.EditingServer)
            {
                // Load the team project list, show progress animation
                try
                {
                    ToggleLoading(true);
                    Dispatcher.Invoke(projects.Clear);
                    var newProjectList = await UpdateTeamProjects().ConfigureAwait(true); // need to come back to original UI thread.

                    newProjectList.ForEach(p => projects.Add(p));
                    ToggleLoading(false);
                    Dispatcher.Invoke(() => serverTreeview.ItemsSource = projects);
                }
#pragma warning disable CA1031 // Do not catch general exception types
                catch (Exception e)
                {
                    e.ReportException();
                    Dispatcher.Invoke(() => MessageDialog.Show("Error when retrieving team projects"));
                    ToggleLoading(false);
                    disconnectButton_Click(null, null);
                }
#pragma warning restore CA1031 // Do not catch general exception types

                FireAsyncContentLoadedEvent(AsyncContentLoadedState.Completed);
            }
            else if (state == ControlState.HasServer)
            {
                Dispatcher.Invoke(() => selectedTeamText.Text = AzureDevOps.Configuration.SavedConnection.ToString());
            }
        }
コード例 #26
0
        /// <summary>
        /// Update ViewItem State.
        /// </summary>
        internal void UpdateState()
        {
            if (!styleApplied)
            {
                return;
            }

            ControlState sourceState = ControlState;
            ControlState targetState;

            // Normal, Disabled
            targetState = IsEnabled ? ControlState.Normal : ControlState.Disabled;

            // Selected, DisabledSelected
            if (IsSelected)
            {
                targetState += ControlState.Selected;
            }

            // Pressed, PressedSelected
            if (IsPressed)
            {
                targetState += ControlState.Pressed;
            }

            // Focused, FocusedPressed, FocusedPressedSelected, DisabledFocused, DisabledSelectedFocused
            if (IsFocused)
            {
                targetState += ControlState.Focused;
            }

            if (sourceState != targetState)
            {
                ControlState = targetState;
                OnUpdate();
            }
        }
コード例 #27
0
        /// <summary>
        /// 控件状态改变时方法。
        /// </summary>
        /// <param name="state">控件状态。</param>
        private void OnAfterStateChanged(ControlState state)
        {
            switch (state)
            {
            case ControlState.Empty:
                toolbarSave.Enabled           = false;
                toolbarDelete.Enabled         = false;
                toolbarStatus.Enabled         = false;
                this.teActionName.Text        = string.Empty;
                this.teEDCName.Text           = string.Empty;
                this.teEquipmentKey.Text      = string.Empty;
                this.teEquipmentKey.EditValue = string.Empty;
                this.teSPName.Text            = string.Empty;
                this.tePartName.Text          = string.Empty;
                this.teOperationName.Text     = string.Empty;
                this.txtPartType.Text         = string.Empty;
                this.meDesc.Text   = string.Empty;
                this.txtRoute.Text = string.Empty;
                this.lciIsMustInputLotNo.Visibility     = LayoutVisibility.Never;
                this.chkIsMustInputLotNo.Checked        = false;
                this.teEquipmentKey.Properties.ReadOnly = true;
                grdEDCPoint.DataSource = null;
                BindEquipmentData();
                break;

            case ControlState.Edit:
            case ControlState.New:
                toolbarSave.Enabled   = true;
                toolbarDelete.Enabled = true;
                toolbarStatus.Enabled = true;
                this.teEquipmentKey.Properties.ReadOnly = false;
                this.lciIsMustInputLotNo.Visibility     = LayoutVisibility.Never;
                this.chkIsMustInputLotNo.Checked        = false;
                BindEquipmentData();
                break;
            }
        }
コード例 #28
0
ファイル: Constants.cs プロジェクト: yunmiha/TizenFX
        public static ControlStates FromControlStateClass(ControlState controlState)
        {
            if (controlState == ControlState.Normal)
            {
                return(ControlStates.Normal);
            }
            if (controlState == ControlState.Focused)
            {
                return(ControlStates.Focused);
            }
            if (controlState == ControlState.Disabled)
            {
                return(ControlStates.Disabled);
            }
            if (controlState == ControlState.Selected)
            {
                return(ControlStates.Selected);
            }
            if (controlState == ControlState.Pressed)
            {
                return(ControlStates.Pressed);
            }
            if (controlState == ControlState.DisabledFocused)
            {
                return(ControlStates.DisabledFocused);
            }
            if (controlState == ControlState.SelectedFocused)
            {
                return(ControlStates.SelectedFocused);
            }
            if (controlState == ControlState.DisabledSelected)
            {
                return(ControlStates.DisabledSelected);
            }

            return(ControlStates.Normal);
        }
コード例 #29
0
        public void BeforeWrite(BlockNode control)
        {
            var groupControls = GetGroupControlChildren(control);

            if (!groupControls.Any())
            {
                return;
            }

            foreach (var groupControl in groupControls)
            {
                var groupControlName = groupControl.Name.Identifier;
                if (!_editorStateStore.TryGetControlState(groupControlName, out var groupControlState))
                {
                    // There may not be editorstate present for this. Create a fake state to use
                    groupControlState = new ControlState()
                    {
                        StyleName      = "",
                        ParentIndex    = -1,
                        IsGroupControl = true,
                        ExtensionData  = ControlInfoJson.Item.CreateDefaultExtensionData()
                    };
                }

                var groupedControlNames = groupControl.Children
                                          .Select(child => child.Name.Identifier)
                                          .OrderBy(childName => _entropy.GetGroupControlOrder(groupControlName, childName));
                // Add the group controls to the parent's children instead
                foreach (var child in groupControl.Children)
                {
                    control.Children.Add(child);
                }
                groupControl.Children = new List <BlockNode>();
                groupControlState.GroupedControlsKey = groupedControlNames.ToList();
            }
        }
コード例 #30
0
    // Use this for initialization
    void Start()
    {
        curentState = ControlState.WaitingForAnchorStore;

        ttsMgr = GetComponent <TextToSpeechManager>();
        if (ttsMgr == null)
        {
            Debug.LogError("TextToSpeechManager Required");
        }

        anchorManager = WorldAnchorManager.Instance;
        if (anchorManager == null)
        {
            Debug.LogError("This script expects that you have a WorldAnchorManager component in your scene.");
        }

        spatialMappingManager = SpatialMappingManager.Instance;
        if (spatialMappingManager == null)
        {
            Debug.LogError("This script expects that you have a SpatialMappingManager component in your scene.");
        }

        WorldAnchorStore.GetAsync(AnchorStoreReady);
    }
コード例 #31
0
        /// <summary>
        /// 画Tab标签上的close图标
        /// </summary>
        /// <param name="g"></param>
        private void DrawTabCloseImage(Graphics g, Rectangle rec)
        {
            ControlState state       = ControlState.Normal;
            Rectangle    closeTabRec = GetCloseTabRec(rec);
            Point        pt          = PointToClient(Control.MousePosition);

            if (closeTabRec.Contains(pt))
            {
                state = _closeTabState;
            }

            if (state == ControlState.Normal && _closeTabNormalImage != null)
            {
                g.DrawImage(_closeTabNormalImage, closeTabRec);
            }
            else if (state == ControlState.Hover && _closeTabHoverImage != null)
            {
                g.DrawImage(_closeTabHoverImage, closeTabRec);
            }
            else if (state == ControlState.Pressed && _closeTabPressImage != null)
            {
                g.DrawImage(_closeTabPressImage, closeTabRec);
            }
        }
コード例 #32
0
        protected override void OnClick(EventArgs e)
        {
            if (Enabled)
            {
                Point p = PointToClient(MousePosition);

                if (BACK_BUTTON_RECT.Contains(p.X, p.Y) && BackButtonState != ControlState.Disabled)
                {
                    MoveBack();
                }
                else if (FORWARD_BUTTON_RECT.Contains(p.X, p.Y) && ForwardButtonState != ControlState.Disabled)
                {
                    MoveForward();
                }
                else if (DROPDOWN_ARROW_RECT.Contains(p.X, p.Y) && DropDownArrowState != ControlState.Disabled)
                {
                    DropDownArrowState = ControlState.Pressed;
                }

                Invalidate();
            }

            base.OnClick(e);
        }
コード例 #33
0
        public void AddStep(string text, object data)
        {
            int  oldindex = HistoryIndex;
            bool IsExist  = false;

            for (int i = 0; i < DropDownMenu.MenuItems.Count; i++)
            {
                if (DropDownMenu.MenuItems[i].Text == text && DropDownMenu.MenuItems[i].Tag == data)
                {
                    HistoryIndex = i;
                    IsExist      = true;
                    break;
                }
            }

            if (oldindex == HistoryIndex && !IsExist)
            {
                MenuItem mi = new MenuItem(text);
                mi.Tag    = data;
                mi.Click += MenuClicked;
                DropDownMenu.MenuItems.Add(mi);
                if (DropDownMenu.MenuItems.Count > MaxStep)
                {
                    DropDownMenu.MenuItems.RemoveAt(0);
                }

                HistoryIndex = DropDownMenu.MenuItems.Count - 1;
            }

            if (HistoryIndex >= 0)
            {
                DropDownArrowState = ControlState.Normal;
            }

            MoveTo(HistoryIndex);
        }
コード例 #34
0
    private void ReleaseControl()
    {
        controlState         = ControlState.None;
        cam.transform.parent = null;
        curUnit.ResetTarget();
        isAttacking = false;
        StopAllCoroutines();

        Cursor.visible   = true;
        Cursor.lockState = CursorLockMode.None;
        movedir          = Vector3.zero;
        SelectedTime     = 0;

        bool endTurn = true;

        foreach (Unit unit in currentTeam == Team.Red ? redUnits : blueUnits)
        {
            if (unit.isControllable)
            {
                endTurn = false;
            }
        }
        doEndTurn = endTurn;
    }
コード例 #35
0
 void OnTriggerEnter2D(Collider2D collider)
 {
     if (collider.gameObject.tag == "explosion")
     {
         if (collider.gameObject.GetComponent <TimedObjectDestructor>().currentTime < 0.5f)             //Only the first half second of the explosion the player will be able to jump from it
         {
             rigidbody2D.AddForce(transform.up * (jumpForce * 4) * Time.deltaTime);
         }
     }
     else if (collider.gameObject.tag == "goal")
     {
         //Player made it to the goal!
         if (!GoalManager.Instance.CheckForGoal())
         {
             GoalManager.Instance.DisplayMessage();
             if (charaType != CharacterType.Ghost)
             {
                 LeaveCharacter(true);                                           //ghost leave enemy, but be disabled
             }
             controlState = ControlState.Disabled;
             StopMoving();
         }
     }
 }
コード例 #36
0
        private Action <ViewStyle, string> GenBackgroundSelectorAction(ControlState state)
        {
            return((ViewStyle viewStyle, string stringInput) =>
            {
                var imageUrl = TryConvertToResourcePath(stringInput);

                if (imageUrl != null)
                {
                    if (selectorData == null || (selectorData as Selector <string> == null))
                    {
                        selectorData = new Selector <string>();
                    }
                    ((Selector <string>)selectorData).AddWithoutDuplicationCheck(state, imageUrl);
                }
                else if (ParseXamlStringToObject <Color>(stringInput) is Color color)
                {
                    if (selectorData == null || (selectorData as Selector <Color> == null))
                    {
                        selectorData = new Selector <Color>();
                    }
                    ((Selector <Color>)selectorData).AddWithoutDuplicationCheck(state, color);
                }
            });
        }
コード例 #37
0
 void NewGame()
 {
     for (int i = 0; i < 5; ++i)
     {
         seeds[i] = Utily.Next();
         Utily.ChangeSeed(seeds[i]);
         MapForPiсk[i] = new Map();
     }
     numPickCave   = 0;
     numDiff       = 1;
     MiniGameEnd   = true;
     minigame      = new MiniGame(Width, Height);
     player        = new Player();
     score         = new Scores(Width, Height);
     score.active  = ScoreState.Achievements;
     CheckDanger   = false;
     IsWin         = false;
     StoryMiniGame = StoryMG.Empty;
     view.UpdateImage();
     view.ClearConsole();
     seed        = "";
     state       = ControlState.PickCave;
     UseMiniGame = false;
 }
コード例 #38
0
 private void btnCancel_Click(object sender, EventArgs e)
 {
     this.CtrlState = ControlState.ReadOnly;
 }
コード例 #39
0
        private void btSave_Click(object sender, EventArgs e)
        {
            DataTable dtPlan        = gcPlan.DataSource as DataTable;
            DataTable dtPlan_Update = dtPlan.GetChanges(DataRowState.Modified);
            DataTable dtPlan_Insert = dtPlan.GetChanges(DataRowState.Added);

            DataSet dsPlan = new DataSet();

            if (dtPlan_Update != null && dtPlan_Update.Rows.Count > 0)
            {
                DataTable dtUpdate = dtPlan_Update.Clone();
                foreach (DataRow dr in dtPlan_Update.Rows)
                {
                    DataRow[] drUpdates = dtPlan.Select(string.Format(RPT_PLAN_AIM.FIELDS_PLANID + "='{0}'", dr[RPT_PLAN_AIM.FIELDS_PLANID].ToString()));
                    DataRow   drNew     = dtUpdate.NewRow();
                    for (int i = 0; i < dtUpdate.Columns.Count; i++)
                    {
                        drNew[i] = drUpdates[0][i];
                    }
                    dtUpdate.Rows.Add(drNew);
                }


                dtUpdate.TableName = RPT_PLAN_AIM.DATABASE_TABLE_FORUPDATE;
                dsPlan.Merge(dtUpdate, true, MissingSchemaAction.Add);
            }

            if (dtPlan_Insert != null && dtPlan_Insert.Rows.Count > 0)
            {
                DataTable dtInsert = dtPlan_Insert.Clone();
                foreach (DataRow dr in dtPlan_Insert.Rows)
                {
                    DataRow[] drUpdates = dtPlan.Select(string.Format(RPT_PLAN_AIM.FIELDS_PLANID + "='{0}'", dr[RPT_PLAN_AIM.FIELDS_PLANID].ToString()));
                    DataRow   drNew     = dtInsert.NewRow();
                    for (int i = 0; i < dtInsert.Columns.Count; i++)
                    {
                        drNew[i] = drUpdates[0][i];
                    }
                    dtInsert.Rows.Add(drNew);
                }


                dtInsert.TableName = RPT_PLAN_AIM.DATABASE_TABLE_FORINSERT;
                dsPlan.Merge(dtInsert, true, MissingSchemaAction.Add);
            }

            if (dsPlan.Tables.Count > 0)
            {
                bool bl_Bak = _rptEntity.SaveRptPlanAimData(dsPlan);
                if (!bl_Bak)
                {
                    //MessageService.ShowMessage("保存失败!");
                    MessageService.ShowMessage(StringParser.Parse("${res:FanHai.Hemera.Addins.WorkOrderProductSetting.msg.0004}"));
                }
                else
                {
                    //MessageService.ShowMessage("保存成功!");
                    MessageService.ShowMessage(StringParser.Parse("${res:FanHai.Hemera.Addins.WorkOrderProductSetting.msg.0005}"));
                    this.CtrlState = ControlState.ReadOnly;
                }
            }
        }
コード例 #40
0
        public void update()                    //gathers input, updates positions, and handles combat
        {
            //update inputs
            oldMouse = mouseState;
            mouseState = Mouse.GetState();
            oldKeyboardState = keyboardState;
            keyboardState = Keyboard.GetState();

            Rectangle endTurn = new Rectangle(918, 818, 268, 69);
            Rectangle toggleGrid = new Rectangle(1076, 70, 115, 20);
            Rectangle mouse = new Rectangle(mouseState.X, mouseState.Y, 1, 1);
            //TODO find unspent unit

            //click toggle grid button
            if (mouse.Intersects(toggleGrid) && mouseState.LeftButton == ButtonState.Pressed && oldMouse.LeftButton != ButtonState.Pressed)
                gridOn = !gridOn;

            if (controlState == ControlState.selectUnit)
            {
                //change scroll-over display based on mouse coordinates
                scrolledOver = mouseOverTile();
                //if click and scrolled over friendly unit set unit to selected and change state to choose option
                if (mouseState.LeftButton == ButtonState.Pressed)
                {
                    if (mouse.Intersects(endTurn) && oldMouse.LeftButton != ButtonState.Pressed)
                    {
                        //if end turn is clicked then refresh armies and switch players
                        controlState = ControlState.endTurn;
                    }
                    else
                    {
                        if (mouseState.X < 900 && mouseState.Y < 900 && scrolledOver != null && !scrolledOver.isEmpty())
                        {
                            if((scrolledOver.getResident().getFaction().Equals("RED") && isPlayer1Turn) || (scrolledOver.getResident().getFaction().Equals("BLUE") && !isPlayer1Turn))
                            {
                                if (!scrolledOver.getResident().hasPieceAttacked())
                                {
                                    selectedTile = scrolledOver;
                                    selectedUnit = scrolledOver.getResident();

                                    selectionTiles = map.getValidMoves();
                                    controlState = ControlState.chooseOption;
                                    //hide mouse
                                    mouseVisible = false;
                                }
                                else
                                    status = "Unit is spent for this turn";
                            }
                        }
                    }
                }
                if (keyboardState.IsKeyDown(Keys.K))            //test win screen
                {
                    status = "Nobody wins! YAY!";
                    controlState = ControlState.endGame;
                }

            }
            else if (controlState == ControlState.chooseOption)
            {
                //if keyboardState has a button pressed coressponding to the options then change state and show mouse TODO
                if (keyboardState.IsKeyDown(Keys.W) && !selectedUnit.hasPieceMoved())            //move
                {
                    mouseVisible = true;
                    selectionTiles = map.findValidMoves(selectedUnit);
                    controlState = ControlState.move;
                }
                else if (keyboardState.IsKeyDown(Keys.A) && !selectedUnit.hasPieceAttacked())       //attack
                {
                    mouseVisible = true;
                    currentAbility = new Attack(selectedUnit);
                    selectionTiles = map.checkRange(selectedTile, currentAbility, currentAbility.getRange(), selectedUnit);
                    //if no targets in range status "says so" and don't change state
                    controlState = ControlState.selectTarget;
                }
                else if (keyboardState.IsKeyDown(Keys.T))       //end turn
                {
                    //selectedUnit.move();
                    selectedUnit.attack();                      //TODO
                    mouseVisible = true;
                    controlState = ControlState.selectUnit;
                }
                else if (keyboardState.IsKeyDown(Keys.Space) && !oldKeyboardState.IsKeyDown(Keys.Space))
                {
                    mouseVisible = true;
                    controlState = ControlState.selectUnit;
                }
                //space = cancel, go back to selectUnit
            }
            else if (controlState == ControlState.move)
            {
                //change scroll-over display based on mouse coordinates
                scrolledOver = mouseOverTile();
                //if click and mouse XY corresponds to valid tile then move unit and return to chooseoption TODO
                if (selectionTiles.Contains(mouseOverTile()) && mouseState.LeftButton == ButtonState.Pressed)
                {
                    map.movePiece(selectedTile, scrolledOver, selectedUnit);
                    selectedTile = scrolledOver;
                    selectedUnit.move();
                    status = selectedUnit.getName() + " has moved.";
                    mouseVisible = false;
                    controlState = ControlState.chooseOption;
                }
                else if (keyboardState.IsKeyDown(Keys.Space) && !oldKeyboardState.IsKeyDown(Keys.Space))
                {
                    mouseVisible = false;
                    controlState = ControlState.chooseOption;
                }
                //space = cancel, go back to chooseOption
            }
            else if (controlState == ControlState.selectTarget)
            {
                //change scroll-over display based on mouse coordinates
                scrolledOver = mouseOverTile();
                
                //if click and tile is in target list than initiate combat between selected unit and target, show mouse, return to select unit TODO
                if (mouseState.LeftButton == ButtonState.Pressed)
                {
                    //if scrolled over tile is within targetTiles then initiate combat
                    if(selectionTiles.Contains(scrolledOver))
                    {
                        //change status to combat result string
                        status = currentAbility.execute(selectedUnit, scrolledOver.getResident());
                        selectedUnit.attack();
                        //remove dead units
                        if (selectedUnit.getHealth() < 1)
                            selectedTile.removePiece();
                        if (scrolledOver.getResident().getHealth() < 1)
                            scrolledOver.removePiece();
                        controlState = ControlState.selectUnit;
                        //status = "attack";
                    }
                }
                else if (keyboardState.IsKeyDown(Keys.Space) && !oldKeyboardState.IsKeyDown(Keys.Space))
                {
                    currentAbility = null;
                    mouseVisible = false;
                    controlState = ControlState.chooseOption;
                }
                //space = cancel, go back to chooseOption
            }
            else if (controlState == ControlState.endTurn)
            {
                if (keyboardState.IsKeyDown(Keys.Y))
                {
                    refreshArmy();
                    isPlayer1Turn = !isPlayer1Turn;
                    //refreshArmy();
                    status = "Turn ended, next player's turn begins";
                    controlState = ControlState.selectUnit;
                }
                else if (keyboardState.IsKeyDown(Keys.Space))
                {
                    controlState = ControlState.selectUnit;
                }
            }
            else if(controlState == ControlState.endGame)
            {

                //continue
                if (keyboardState.IsKeyDown(Keys.Space))
                {
                   endBattle();
                }
            }

            if (isArmyDead(player1Army))
            {
                status = "Blue Player 2 Wins!";
            }
            else if (isArmyDead(player2Army))
            {
                status = "Red Player 1 Wins!";
            }
        }
コード例 #41
0
 private void btnAdd_Click(object sender, EventArgs e)
 {
     this.CtrlState = ControlState.New;
 }
コード例 #42
0
ファイル: Renderer.cs プロジェクト: benburt/Neoforce-Mono
        ////////////////////////////////////////////////////////////////////////////   
        ////////////////////////////////////////////////////////////////////////////    
        public virtual void DrawLayer(Control control, SkinLayer layer, Rectangle rect, ControlState state)
        {
            Color c = Color.White;
            Color oc = Color.White;
            int i = 0;
            int oi = -1;
            SkinLayer l = layer;

            if (state == ControlState.Hovered && (layer.States.Hovered.Index != -1))
            {
                c = l.States.Hovered.Color;
                i = l.States.Hovered.Index;

                if (l.States.Hovered.Overlay)
                {
                    oc = l.Overlays.Hovered.Color;
                    oi = l.Overlays.Hovered.Index;
                }
            }
            else if (state == ControlState.Focused || (control.Focused && state == ControlState.Hovered && layer.States.Hovered.Index == -1))
            {
                c = l.States.Focused.Color;
                i = l.States.Focused.Index;

                if (l.States.Focused.Overlay)
                {
                    oc = l.Overlays.Focused.Color;
                    oi = l.Overlays.Focused.Index;
                }
            }
            else if (state == ControlState.Pressed)
            {
                c = l.States.Pressed.Color;
                i = l.States.Pressed.Index;

                if (l.States.Pressed.Overlay)
                {
                    oc = l.Overlays.Pressed.Color;
                    oi = l.Overlays.Pressed.Index;
                }
            }
            else if (state == ControlState.Disabled)
            {
                c = l.States.Disabled.Color;
                i = l.States.Disabled.Index;

                if (l.States.Disabled.Overlay)
                {
                    oc = l.Overlays.Disabled.Color;
                    oi = l.Overlays.Disabled.Index;
                }
            }
            else
            {
                c = l.States.Enabled.Color;
                i = l.States.Enabled.Index;

                if (l.States.Enabled.Overlay)
                {
                    oc = l.Overlays.Enabled.Color;
                    oi = l.Overlays.Enabled.Index;
                }
            }

            if (control.Color != Control.UndefinedColor) c = control.Color * (control.Color.A / 255f);
            DrawLayer(l, rect, c, i);

            if (oi != -1)
            {
                DrawLayer(l, rect, oc, oi);
            }
        }
コード例 #43
0
ファイル: Renderer.cs プロジェクト: benburt/Neoforce-Mono
 ////////////////////////////////////////////////////////////////////////////
 ////////////////////////////////////////////////////////////////////////////
 public virtual void DrawString(Control control, SkinLayer layer, string text, Rectangle rect, ControlState state, bool margins, int ox, int oy)
 {
     DrawString(control, layer, text, rect, state, margins, ox, oy, true);
 }
コード例 #44
0
ファイル: Drawer.cs プロジェクト: Elektro-Volk/WinVK
        public static int DrawMessage(Graphics g, Message msg, Message prevMsg, Font fnt, ControlState state, int y = 0, int width = 500, int cHeight = 400, MouseState mouse = default(MouseState))
        {
            if (msg == null)
            {
                return(y);
            }

            int height = 0;

            const int padding = 10;

            const int avatarSz = 48;

            int hWidth   = width - avatarSz - 3 * padding;
            int msgWidth = width / 100 * 80;

            User usr = msg.Author;

            if (usr == null)
            {
                return(y);
            }

            Size hSize = Size.Empty;

            if (prevMsg == null || prevMsg.Author != usr)
            {
                int aX = padding;
                if (msg.Out)
                {
                    aX = width - padding - avatarSz;
                }

                Bitmap p = usr.GetPhoto();
                if (p != null && y > -avatarSz)
                {
                    g.DrawImage(p, new Rectangle(aX, y, avatarSz, avatarSz));
                }

                hSize = Size.Ceiling(g.MeasureString(usr.FullName, fnt, hWidth));

                int hX = 2 * padding + avatarSz;
                if (msg.Out)
                {
                    hX = width - 2 * padding - avatarSz - hSize.Width;
                }

                if (y > -hSize.Height)
                {
                    DrawString(g, usr.FullName, fnt, Brushes.DimGray, new Rectangle(new Point(hX, y), hSize));
                }
            }

            height += padding / 2 + hSize.Height;

            Size msgSize     = Size.Ceiling(g.MeasureString(msg.Body, fnt, msgWidth));
            Size msgRectSize = Size.Add(msgSize, new Size(2 * padding, 2 * padding));

            int rX = 2 * padding + avatarSz + 5;

            if (msg.Out)
            {
                rX = width - 2 * padding - avatarSz - msgRectSize.Width - 5;
            }

            int rY = y + padding / 2 + hSize.Height;

            if (msg.Attachments != null && msg.Attachments.Length > 0)
            {
                int ax = 0, ay = 0;
                int mw = 0, mh = 0;
                foreach (Attachment a in msg.Attachments)
                {
                    Size asz = a.Measure(g, fnt, msgWidth - ax, true);

                    if (mh < asz.Height)
                    {
                        mh = asz.Height;
                    }

                    if (ax + asz.Width > msgWidth)
                    {
                        ax  = 0;
                        ay += mh + padding;
                        mh  = 0;
                    }
                    else
                    {
                        ax += asz.Width + padding;
                    }

                    if (mw < ax)
                    {
                        mw = ax;
                    }
                }

                msgRectSize = new Size(Math.Max(msgSize.Width, mw) + padding, msgSize.Height + ay + mh + 2 * padding);

                rX = 2 * padding + avatarSz + 5;
                if (msg.Out)
                {
                    rX = width - 2 * padding - avatarSz - msgRectSize.Width - 5;
                }

                rY = y + padding / 2 + hSize.Height;
            }

            Color msgRectColor = Color.White;

            if (msg.Crypted)
            {
                msgRectColor = Color.Lime;
            }

            if (!msg.Read)
            {
                msgRectColor = Color.DodgerBlue;

                if (msg.Crypted)
                {
                    msgRectColor = Color.LimeGreen;
                }
            }

            Brush msgRectBrush = new SolidBrush(Color.FromArgb(128, msgRectColor));

            if (rY > -msgRectSize.Height && rY < cHeight)
            {
                g.FillRoundRectangle(msgRectBrush, new Rectangle(new Point(rX, rY), msgRectSize), padding / 2);
            }

            int tX = rX;
            int tY = rY + padding;

            if (msg.Out)
            {
                tX = rX + msgRectSize.Width;
            }

            g.FillPolygon(msgRectBrush, new[]
            {
                new Point(tX, tY),
                new Point(tX, tY + 16),
                new Point(((msg.Out) ? tX + 10 : tX - 10), tY + 8)
            });

            if (y + padding + padding / 2 + hSize.Height > -msgSize.Height && y < cHeight)
            {
                Rectangle msgRectangle = new Rectangle(new Point(rX + padding, y + padding + padding / 2 + hSize.Height), msgSize);

                /*if (msg.Body.Length > 256)
                 * {
                 *  DrawString(g, msg.Body, fnt, Brushes.Black, msgRectangle, StringAlignment.Near);
                 * }
                 * else
                 * {*/
                List <TextBlock> blocks;

                if (msg.RuntimeData.ContainsKey("TextBlocks"))
                {
                    blocks = (List <TextBlock>)msg.RuntimeData["TextBlocks"];
                }
                else
                {
                    blocks = new List <TextBlock>();

                    int blkend = 0;

                    MatchCollection matches = _URL.Matches(msg.Body);
                    if (matches.Count > 0)
                    {
                        foreach (Match m in matches)
                        {
                            String url = m.ToString();

                            int idx = msg.Body.IndexOf(url, StringComparison.Ordinal);

                            if (idx > blkend)
                            {
                                blocks.Add(new TextBlock(msg.Body, blkend, idx - blkend));
                            }

                            TextBlock blk = new TextBlock(msg.Body, idx, url.Length, TextStyle.Link);
                            blocks.Add(blk);

                            blkend = blk.End;
                        }
                    }

                    if (msg.Body.Length > blkend)
                    {
                        blocks.Add(new TextBlock(msg.Body, blkend, msg.Body.Length - blkend));
                    }

                    if (Emoji.FindEmojis(msg.Body).Count > 0)
                    {
                        List <TextBlock> nbl = new List <TextBlock>();

                        foreach (TextBlock b in blocks)
                        {
                            foreach (String em in Emoji.FindEmojis(b.Fragment))
                            {
                                int idx = b.Fragment.IndexOf(em, StringComparison.Ordinal);

                                if (idx > 0)
                                {
                                    nbl.Add(new TextBlock(msg.Body, b.Start, idx, b.Style, b.State));
                                }

                                nbl.Add(new EmojiBlock(msg.Body, b.Start + idx, em.Length, b.State));

                                if (idx + em.Length < b.Length)
                                {
                                    nbl.Add(new TextBlock(msg.Body, b.Start + idx + em.Length, b.Length - idx - em.Length, b.Style, b.State));
                                }
                            }
                        }

                        blocks = nbl;
                    }

                    Console.WriteLine(((msg.Body.Length > 32) ? msg.Body.Substring(0, 32) + "..." : msg.Body) + ": " + blocks.Count + " block(s)");

                    blocks.Sort((blk, blk2) => blk.Start.CompareTo(blk2.Start));

                    msg.RuntimeData.Add("TextBlocks", blocks);
                }

                if (blocks.Count > 16)
                {
                    DrawString(g, msg.Body, fnt, Brushes.Black, msgRectangle, StringAlignment.Near);
                }
                else
                {
                    int sX = rX + padding,
                        sY = y + padding + padding / 2 + hSize.Height,
                        eX = msgSize.Width,
                        eY = msgSize.Height;

                    int cX = 0, cY = 0, cH = 0;

                    CharacterRange[] ranges   = { new CharacterRange(0, 1) };
                    String           _c;
                    Rectangle        charRect = Rectangle.Empty;

                    int cP = 0;

                    using (StringFormat stringFormat = new StringFormat())
                    {
                        stringFormat.Alignment     = StringAlignment.Near;
                        stringFormat.LineAlignment = StringAlignment.Center;

                        foreach (TextBlock blk in blocks)
                        {
                            blk.StartPoint = new Point(cX, cY);

                            if (blk is EmojiBlock)
                            {
                                Bitmap e = ((EmojiBlock)blk).Emoji;

                                if (e != null)
                                {
                                    g.DrawImage(e, new Rectangle(new Point(sX + cX + 2, sY + cY), new Size(16, 16)));

                                    if (cH < 16)
                                    {
                                        cH = 16;
                                    }

                                    cX += 20;
                                    if (cX > eX)
                                    {
                                        cX  = 0;
                                        cY += cH;
                                    }
                                }

                                cP += blk.Length;
                            }
                            else
                            {
                                while (cP >= blk.Start && cP < blk.End)
                                {
                                    ranges[0].First = cP;

                                    stringFormat.SetMeasurableCharacterRanges(ranges);

                                    _c = msg.Body.Substring(cP, 1);

                                    charRect =
                                        Rectangle.Round(
                                            g.MeasureCharacterRanges(msg.Body, fnt, msgRectangle, stringFormat)[0]
                                            .GetBounds(g));

                                    if (cH < charRect.Height)
                                    {
                                        cH = charRect.Height;
                                    }

                                    Color c = Color.Black;
                                    if (blk.Style == TextStyle.Link)
                                    {
                                        c = Color.Blue;

                                        if (mouse != null)
                                        {
                                            int mpX = mouse.Position.X;
                                            int mpY = mouse.Position.Y;

                                            if (mpY >= sY + blk.StartPoint.Y && mpY <= sY + blk.EndPoint.Y &&
                                                mpX >= sX + blk.StartPoint.X &&
                                                mpX <= sX + blk.EndPoint.X)
                                            {
                                                blk.State = ControlState.Hover;

                                                if (mouse.Clicked)
                                                {
                                                    blk.State     = ControlState.Pressed;
                                                    mouse.Clicked = false;
                                                }
                                            }
                                            else
                                            {
                                                blk.State = ControlState.Idle;
                                            }

                                            if (blk.State != ControlState.Idle)
                                            {
                                                if (blk.State == ControlState.Hover)
                                                {
                                                    c = Color.DarkOrange;
                                                }

                                                if (blk.State == ControlState.Pressed)
                                                {
                                                    c = Color.Red;

                                                    App.Platform.OpenUrl(msg.Body.Substring(blk.Start, blk.Length));
                                                }

                                                g.FillRectangle(Brushes.White, charRect);
                                            }
                                        }
                                        else
                                        {
                                            blk.State = ControlState.Idle;
                                            c         = Color.Blue;
                                        }
                                    }

                                    g.DrawString(_c, fnt, new SolidBrush(c), sX + cX, sY + cY);

                                    if (blk.Style == TextStyle.Link)
                                    {
                                        g.DrawLine(new Pen(c), sX + cX + 2, sY + cY + cH, sX + cX + charRect.Width + 2,
                                                   sY + cY + cH);
                                    }

                                    cX += charRect.Width;
                                    if (cX > eX || _c == "\n")
                                    {
                                        cX  = 0;
                                        cY += cH;

                                        if (_c != "\n")
                                        {
                                            cH = 0;
                                        }
                                    }
                                    cP++;
                                }
                            }

                            blk.EndPoint = new Point(cX + charRect.Width + 2, cY + cH);
                        }
                    }
                }
            }

            height += msgRectSize.Height + padding;

            if (msg.Attachments != null && msg.Attachments.Length > 0)
            {
                int ax = 0, ay = 0;
                int mh = 0;
                foreach (Attachment a in msg.Attachments)
                {
                    Size asz = a.Measure(g, fnt, msgWidth - ax, true);

                    Rectangle aRect = new Rectangle(new Point(rX + padding + ax, rY + msgSize.Height + padding + ay), asz);

                    bool aHover = false, aClick = false;

                    if (mouse != null && aRect.Contains(mouse.Position))
                    {
                        aHover = true;

                        if (mouse.Clicked)
                        {
                            aClick        = true;
                            mouse.Clicked = false;
                        }
                    }

                    a.Draw(g, aRect, fnt, true, aHover, aClick);

                    if (mh < asz.Height)
                    {
                        mh = asz.Height;
                    }

                    if (ax + asz.Width > msgWidth)
                    {
                        ax  = 0;
                        ay += mh + padding;
                        mh  = 0;
                    }
                    else
                    {
                        ax += asz.Width + padding;
                    }
                }
            }

            return(height);
        }
コード例 #45
0
 public ControlChange(Control control, ControlState state)
 {
     Control = control;
     State   = state;
 }
コード例 #46
0
    private void Update()
    {
#if UNITY_EDITOR
        if (Input.GetMouseButton(0))
        {
            ProcessPlayerClick(Input.mousePosition);
        }
#endif
        if (_ctrlState == ControlState.Pan && _drags.Count == 1)
        {
            // Pan
            PointerEventData t = _drags.ElementAt(0).Value;

            Vector3 currentPos = _mainXform.position;

            _mainXform.Translate(Vector3.up * t.delta.y * panSensitivity * -1f);
            _mainXform.Translate(Vector3.right * t.delta.x * panSensitivity * -1f);

            _panVelocity = _mainXform.position - currentPos;
        }
        else if (_ctrlState == ControlState.Zoom && _drags.Count == 2)
        {
            // Zoom
            PointerEventData t0 = _drags.ElementAt(0).Value;
            PointerEventData t1 = _drags.ElementAt(1).Value;

            // Find the position in the previous frame of each touch.
            Vector2 touchZeroPrevPos = t0.position - t0.delta;
            Vector2 touchOnePrevPos  = t1.position - t1.delta;

            // Find the magnitude of the vector (the distance) between the touches in each frame.
            float prevTouchDeltaMag = (touchZeroPrevPos - touchOnePrevPos).magnitude;
            float touchDeltaMag     = (t0.position - t1.position).magnitude;

            // Find the difference in the distances between each frame.
            float deltaMagnitudeDiff = prevTouchDeltaMag - touchDeltaMag;

            float currentSize = _main.orthographicSize;

            // ... change the orthographic size based on the change in distance between the touches.
            _main.orthographicSize += deltaMagnitudeDiff * orthoZoomSpeed;

            //clamp
            _main.orthographicSize = Mathf.Min(_main.orthographicSize, maxSize);
            _main.orthographicSize = Mathf.Max(_main.orthographicSize, minSize);

            _zoomVelocity = _main.orthographicSize - currentSize;
        }
        else
        {
            _ctrlState = ControlState.Default;

            if (_panVelocity.x > 0.1f || _panVelocity.y > 0.1f)
            {
                _mainXform.Translate(_panVelocity);
                _panVelocity = _panVelocity * 0.01f;
            }

            if (_zoomVelocity > 0.1f || _zoomVelocity < -0.1f)
            {
                _main.orthographicSize += _zoomVelocity;
                _zoomVelocity           = _zoomVelocity * 0.01f;
            }
        }
    }
コード例 #47
0
        private void RenderConboBoxDropDownButton(
            Graphics g,
            Rectangle buttonRect,
            ControlState state)
        {
            Color baseColor   = Color.FromArgb(160, 250, 250, 250);
            Color backColor   = Color.FromArgb(160, 250, 250, 250);
            Color borderColor = base.Enabled ?
                                _borderColor : SystemColors.ControlDarkDark;
            Color arrowColor = base.Enabled ?
                               _arrowColor : SystemColors.ControlDarkDark;
            Rectangle rect = buttonRect;

            if (base.Enabled)
            {
                if (_officeColorTable == null)
                {
                    _officeColorTable = StyleBuilderFactory.GetOffice2007ColorTable(_style);
                }

                switch (state)
                {
                case ControlState.Hover:
                    //baseColor = RenderHelper.GetColor(_baseColor, 0, -33, -22, -13);

                    baseColor   = _officeColorTable.ComboBoxHoverColor;
                    borderColor = _officeColorTable.ComboBoxBorderHoverColor;

                    break;

                case ControlState.Pressed:
                    baseColor   = _officeColorTable.ComboBoxPressColor;
                    borderColor = _officeColorTable.ComboBoxBorderPressColor;

                    break;

                default:
                    baseColor   = _officeColorTable.ComboBoxBaseColor;
                    borderColor = _officeColorTable.ComboBoxBorderColor;
                    break;
                }
            }
            else
            {
                baseColor = SystemColors.ControlDark;
            }

            rect.Inflate(-1, -1);

            RenderScrollBarArrowInternal(
                g,
                rect,
                baseColor,
                borderColor,
                backColor,
                arrowColor,
                RoundStyle.All,
                true,
                false,
                ArrowDirection.Down,
                LinearGradientMode.Vertical);
        }
コード例 #48
0
ファイル: Recon.cs プロジェクト: thegamedesigner/OpenESJ2
    public static bool Translation(Controls.Type type, ControlState state, int playerNum)
    {
        //Debug.Log(type + ", " + state + ", " + Time.time);
        //playerNum is ignored, as it's defunct
        switch (state)
        {
        case ControlState.Constant:
            switch (type)
            {
            //Platforming
            case Controls.Type.Jump: return(ReInput.players.GetPlayer(0).GetButton("Jump"));

            case Controls.Type.Ability1: return(ReInput.players.GetPlayer(0).GetButton("Ability1"));

            case Controls.Type.MoveRight: return(ReInput.players.GetPlayer(0).GetButton("Move Right"));

            case Controls.Type.MoveLeft: return(ReInput.players.GetPlayer(0).GetButton("Move Left"));

            case Controls.Type.MoveDown: return(ReInput.players.GetPlayer(0).GetButton("Move Down"));

            case Controls.Type.FPSForward: return(ReInput.players.GetPlayer(0).GetButton("FPS Forward"));

            case Controls.Type.FPSBackward: return(ReInput.players.GetPlayer(0).GetButton("FPS Backwards"));

            case Controls.Type.FPSRight: return(ReInput.players.GetPlayer(0).GetButton("FPS Right"));

            case Controls.Type.FPSLeft: return(ReInput.players.GetPlayer(0).GetButton("FPS Left"));

            //case Controls.Type.FPSForward: return GetAxis("FPS Forward", true);
            //case Controls.Type.FPSBackward: return GetAxis("FPS Forward", false);
            //case Controls.Type.FPSRight: return GetAxis("FPS Strafe", true);
            //case Controls.Type.FPSLeft: return GetAxis("FPS Strafe", false);
            case Controls.Type.FPSLookUp: return(GetAxis("FPS Look Vertical", true));

            case Controls.Type.FPSLookDown: return(GetAxis("FPS Look Vertical", false));

            case Controls.Type.FPSLookRight: return(GetAxis("FPS Look Horizontal", true));

            case Controls.Type.FPSLookLeft: return(GetAxis("FPS Look Horizontal", false));
            }
            return(false);

        case ControlState.Down:
            switch (type)
            {
            //Platforming
            case Controls.Type.Jump: return(ReInput.players.GetPlayer(0).GetButtonDown("Jump"));

            case Controls.Type.Ability1: return(ReInput.players.GetPlayer(0).GetButtonDown("Ability1"));

            case Controls.Type.MoveDown: return(ReInput.players.GetPlayer(0).GetButtonDown("Move Down"));

            case Controls.Type.MoveRight: return(ReInput.players.GetPlayer(0).GetButtonDown("Move Right"));

            case Controls.Type.MoveLeft: return(ReInput.players.GetPlayer(0).GetButtonDown("Move Left"));

            case Controls.Type.Respawn: return(ReInput.players.GetPlayer(0).GetButtonDown("Respawn"));

            case Controls.Type.Restart: return(ReInput.players.GetPlayer(0).GetButtonDown("Restart"));

            //menu
            case Controls.Type.MenuSelect: return(ReInput.players.GetPlayer(0).GetButtonDown("Menu Select"));

            case Controls.Type.OpenMenu: return(ReInput.players.GetPlayer(0).GetButtonDown("Menu Escape"));

            case Controls.Type.MenuUp: return(ReInput.players.GetPlayer(0).GetButtonDown("Menu Up"));

            case Controls.Type.MenuDown: return(ReInput.players.GetPlayer(0).GetButtonDown("Menu Down"));

            case Controls.Type.MenuRight: return(ReInput.players.GetPlayer(0).GetButtonDown("Menu Right"));

            case Controls.Type.MenuLeft: return(ReInput.players.GetPlayer(0).GetButtonDown("Menu Left"));

            //FPS
            case Controls.Type.FPSFire: return(ReInput.players.GetPlayer(0).GetButtonDown("FPS Fire"));

            case Controls.Type.FPSCycleWeapon: return(ReInput.players.GetPlayer(0).GetButtonDown("FPS Cycle"));
            }
            return(false);

        case ControlState.Up:
            switch (type)
            {
            //Platforming
            case Controls.Type.Jump: return(ReInput.players.GetPlayer(0).GetButtonUp("Jump"));

            case Controls.Type.Ability1: return(ReInput.players.GetPlayer(0).GetButtonUp("Ability1"));

            case Controls.Type.MoveRight: return(ReInput.players.GetPlayer(0).GetButtonUp("Move Right"));

            case Controls.Type.MoveLeft: return(ReInput.players.GetPlayer(0).GetButtonUp("Move Left"));
            }
            return(false);
        }


        return(false);
    }
コード例 #49
0
ファイル: SBManger.cs プロジェクト: jollitycn/JGNet
        private void DrawScrollBar(
            IntPtr maskHWnd,
            Rectangle bounds,
            Rectangle trackRect,
            Rectangle topLeftArrowRect,
            Rectangle bottomRightArrowRect,
            Rectangle thumbRect,
            ControlState topLeftArrowState,
            ControlState bottomRightArrowState,
            ControlState thumbState,
            Orientation direction)
        {
            bool            bHorizontal = direction == Orientation.Horizontal;
            ArrowDirection  arrowDirection;
            bool            bEnabled = _owner.Enabled;
            IScrollBarPaint paint    = _owner as IScrollBarPaint;

            if (paint == null)
            {
                return;
            }

            ImageDc tempDc = new ImageDc(bounds.Width, bounds.Height);
            IntPtr  hdc    = NativeMethods.GetDC(maskHWnd);

            try
            {
                using (Graphics g = Graphics.FromHdc(tempDc.Hdc))
                {
                    using (PaintScrollBarTrackEventArgs te =
                               new PaintScrollBarTrackEventArgs(
                                   g,
                                   trackRect,
                                   direction,
                                   bEnabled))
                    {
                        Graphics  ge   = te.Graphics;
                        Rectangle rect = te.TrackRectangle;

                        Color baseColor = GetGray(Color.Blue);

                        ControlPaintEx.DrawScrollBarTrack(
                            ge, rect, baseColor, Color.White, te.Orientation);
                        //paint.OnPaintScrollBarTrack(te);
                    }

                    arrowDirection = bHorizontal ?
                                     ArrowDirection.Left : ArrowDirection.Up;

                    using (PaintScrollBarArrowEventArgs te =
                               new PaintScrollBarArrowEventArgs(
                                   g,
                                   topLeftArrowRect,
                                   topLeftArrowState,
                                   arrowDirection,
                                   direction,
                                   bEnabled))
                    {
                        paint.OnPaintScrollBarArrow(te);
                    }

                    arrowDirection = bHorizontal ?
                                     ArrowDirection.Right : ArrowDirection.Down;

                    using (PaintScrollBarArrowEventArgs te =
                               new PaintScrollBarArrowEventArgs(
                                   g,
                                   bottomRightArrowRect,
                                   bottomRightArrowState,
                                   arrowDirection,
                                   direction,
                                   bEnabled))
                    {
                        paint.OnPaintScrollBarArrow(te);
                    }

                    using (PaintScrollBarThumbEventArgs te =
                               new PaintScrollBarThumbEventArgs(
                                   g,
                                   thumbRect,
                                   thumbState,
                                   direction,
                                   bEnabled))
                    {
                        paint.OnPaintScrollBarThumb(te);
                    }
                }

                NativeMethods.BitBlt(
                    hdc,
                    0,
                    0,
                    bounds.Width,
                    bounds.Height,
                    tempDc.Hdc,
                    0,
                    0,
                    TernaryRasterOperations.SRCCOPY);
            }
            finally
            {
                NativeMethods.ReleaseDC(maskHWnd, hdc);
                tempDc.Dispose();
            }
        }
コード例 #50
0
        public static void ServerInitialize(SmallShip smallShip, Vector2 position, Vector2 velocity, ControlState controller1, ControlState controller4)
        {
            Ship.ServerInitialize(smallShip, position, velocity, 0, 40, 800, 1800, 1f, controller1);
            Turret t3 = new Turret(smallShip.Game);

            Turret.ServerInitialize(t3, smallShip, new Vector2(25, 25) - TextureLoader.GetTexture("Enemy").CenterOfMass, (float)(0), (float)(Math.PI * 3), controller4);

            smallShip.Game.GameObjectCollection.Add(t3);
        }
コード例 #51
0
        internal virtual void UnloadRecursive(bool dispose) {
            Page page = Page;
            if (page != null && page.RequiresControlState(this)) {
                page.UnregisterRequiresControlState(this);
                RareFieldsEnsured.RequiredControlState = true;
            }

            // Remove the generated ID so it will be assigned a different ID next time.
            if (flags[useGeneratedID]) {
                _id = null;
                flags.Clear(useGeneratedID);
            }

            if (_controls != null) {
                string oldmsg = _controls.SetCollectionReadOnly(SR.Parent_collections_readonly);

                int controlCount = _controls.Count;
                for (int i = 0; i < controlCount; i++)
                    _controls[i].UnloadRecursive(dispose);

                _controls.SetCollectionReadOnly(oldmsg);
            }

            if (AdapterInternal != null) {
                AdapterInternal.OnUnload(EventArgs.Empty);
            }
            else {
                OnUnload(EventArgs.Empty);
            }

            // 
            if (dispose)
                Dispose();

            // VSWhidbey 244999: Everett behavior doesn't reset the control state.
            // But for control which requires its OnInit method to be called again
            // to properly initialize when the control is removed and added back
            // to Page's control tree, the control can override IsReloadable
            // to true so the control state is reset.  e.g. Validator, see bug
            if (IsReloadable) {
                _controlState = ControlState.Constructed;
            }
        }
コード例 #52
0
ファイル: Drawer.cs プロジェクト: Elektro-Volk/WinVK
        public TextBlock(String str, int start, int len, TextStyle style = TextStyle.Text, ControlState state = ControlState.Idle)
        {
            this.Start  = start;
            this.Length = len;
            this.End    = start + len;
            this.Style  = style;
            this.State  = state;

            this.Fragment = str.Substring(start, len);
        }
コード例 #53
0
        // Same as PreRenderRecursive, but has an async point after the call to this.OnPreRender.
        internal async Task PreRenderRecursiveInternalAsync(Page page) {
            // Call Visible property and cache value in !flags[invisible] to allow Visible to be overridden.
            // This avoids unnecessary virtual property calls in SaveViewState and Render.
            bool visible = Visible;
            if (!visible) {
                flags.Set(invisible);
            }
            else {
                flags.Clear(invisible);
                EnsureChildControls();

                using (page.Context.SyncContext.AllowVoidAsyncOperationsBlock()) {
                    if (AdapterInternal != null) {
                        AdapterInternal.OnPreRender(EventArgs.Empty);
                    }
                    else {
                        OnPreRender(EventArgs.Empty);
                    }
                    await page.GetWaitForPreviousStepCompletionAwaitable();
                }

                if (_controls != null) {
                    string oldmsg = _controls.SetCollectionReadOnly(SR.Parent_collections_readonly);

                    int controlCount = _controls.Count;
                    for (int i = 0; i < controlCount; i++) {
                        _controls[i].PreRenderRecursiveInternal();
                    }
                    _controls.SetCollectionReadOnly(oldmsg);
                }
            }
            _controlState = ControlState.PreRendered;
        }
コード例 #54
0
ファイル: Drawer.cs プロジェクト: Elektro-Volk/WinVK
 public EmojiBlock(String str, int start, int len, ControlState state = ControlState.Idle) : base(str, start, len, TextStyle.Emoji, state)
 {
     this.Emoji = LibEmoji.Emoji.ResolveEmoji(this.Fragment);
 }
コード例 #55
0
 public override void Interact(Entity entity, EntityUniverseFacade facade, ControlState main, ControlState alt)
 {
     if (alt.DownClick)
     {
         GoalCount = 0;
     }
 }
コード例 #56
0
        public override void Interact(Entity entity, EntityUniverseFacade facade, ControlState main, ControlState alt)
        {
            if (!alt.DownClick)
            {
                return;
            }
            if (!IsClaimed())
            {
                var player = entity.PlayerEntityLogic;
                player.ShowNotification(GameContext.NotificationDatabase.CreateNotificationFromCode(Component.NotClaimedNotification, entity.Step, NotificationParams.EmptyParams));
                return;
            }
            if (!Totem.IsReady())
            {
                var player = entity.PlayerEntityLogic;
                player.ShowNotification(GameContext.NotificationDatabase.CreateNotificationFromCode(Component.NotReadyNotification, entity.Step, NotificationParams.EmptyParams));
                return;
            }

            if (Totem.CanStartNewGame())
            {
                Totem.ResetGame();
                PrepareReset(facade.Step);
            }
        }
コード例 #57
0
ファイル: Renderer.cs プロジェクト: benburt/Neoforce-Mono
 ////////////////////////////////////////////////////////////////////////////
 ////////////////////////////////////////////////////////////////////////////
 public virtual void DrawString(Control control, SkinLayer layer, string text, Rectangle rect, ControlState state)
 {
     DrawString(control, layer, text, rect, state, true, 0, 0, true);
 }
コード例 #58
0
 private void btnModify_Click(object sender, EventArgs e)
 {
     this.CtrlState = ControlState.Edit;
 }
コード例 #59
0
ファイル: Renderer.cs プロジェクト: benburt/Neoforce-Mono
        ////////////////////////////////////////////////////////////////////////////
        ////////////////////////////////////////////////////////////////////////////
        public virtual void DrawString(Control control, SkinLayer layer, string text, Rectangle rect, ControlState state, bool margins, int ox, int oy, bool ellipsis)
        {
            Color col = Color.White;

            if (layer.Text != null)
            {
                if (margins)
                {
                    Margins m = layer.ContentMargins;
                    rect = new Rectangle(rect.Left + m.Left, rect.Top + m.Top, rect.Width - m.Horizontal, rect.Height - m.Vertical);
                }

                if (state == ControlState.Hovered && (layer.States.Hovered.Index != -1))
                {
                    col = layer.Text.Colors.Hovered;
                }
                else if (state == ControlState.Pressed)
                {
                    col = layer.Text.Colors.Pressed;
                }
                else if (state == ControlState.Focused || (control.Focused && state == ControlState.Hovered && layer.States.Hovered.Index == -1))
                {
                    col = layer.Text.Colors.Focused;
                }
                else if (state == ControlState.Disabled)
                {
                    col = layer.Text.Colors.Disabled;
                }
                else
                {
                    col = layer.Text.Colors.Enabled;
                }

                if (text != null && text != "")
                {
                    SkinText font = layer.Text;
                    if (control.TextColor != Control.UndefinedColor && control.ControlState != ControlState.Disabled) col = control.TextColor;
                    if(control.Font != null)
                        DrawString(control.Font, text, rect, col, font.Alignment, font.OffsetX + ox, font.OffsetY + oy, ellipsis);
                    else
                        DrawString(font.Font.Resource, text, rect, col, font.Alignment, font.OffsetX + ox, font.OffsetY + oy, ellipsis);
                }
            }
        }
コード例 #60
0
 public PaintThumbEventArgs(
     Graphics g, Rectangle clipRect, ControlState state)
     : base(g, clipRect)
 {
     _controlState = state;
 }