void Start() { player = characters.GetComponent <ControlSprites1>(); Debug.Log(player); rb = player.GetComponent <Rigidbody>(); //curv = player.rb.velocity; }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Player") { Destroy(this.gameObject); player = collision.GetComponent <ControlSprites1>(); playerRB = player.GetComponent <Rigidbody2D>(); collision.gameObject.transform.position -= collision.GetComponent <ControlSprites1>().direction * 1.5f; } }