public ControlPoint(int x, int y, int u, int v, ControlPointType controlPointType, ControlPointDirections controlPointDirections) { X = x; Y = y; U = u; V = v; ControlPointType = controlPointType; ControlPointDirections = controlPointDirections; }
public void AllowAllDirections() { ControlPointDirections = ControlPointDirections.Up | ControlPointDirections.Right | ControlPointDirections.Down | ControlPointDirections.Left; }