public override void EndUp() { SetLissener(false); VFXBurnt.Stop(); target.Harmful_Fire = false; target.OnValueChanged?.Invoke(Entity.HARMFUL_FIRE); base.EndUp(); }
public override void EndUp() { SetLissener(false); VFXPoison.Stop(); if (target != null) { target.Harmful_Poison = false; target.OnValueChanged?.Invoke(Entity.HARMFUL_POISON); } base.EndUp(); }
private void Awake() { VFXHit.Stop(); VFXShoot.Stop(); }