//[Command] public void ShootPC(GameObject hitPoint, int dmg, int layer) { if (hitPoint) { ControlPC _pc = hitPoint.GetComponent <HitboxLink>().pc; if (_pc) { print("PC hit"); if (layer == 10) // if it's a headshot { _pc.TakeDamage(weaponDamage * 2); } else // it's a body shot { _pc.TakeDamage(weaponDamage); } } else { print("No PC"); } } }