void Start() { rg = GetComponent<Rigidbody>(); setEffects = GetComponent<SetEffects>(); controlInteract = GetComponent<ControlInteract>(); checkers.isMovingMouse(mousePos = Util.getMousePointWorld(Manager.instance.GlobalUsePad)); }
// Start is called before the first frame update void Start() { wallsCreate = new List <GameObject>(); auxMaxIncrement = CanvasControlParent.instance.menuCurrent.maxIncrement; controlInteract = GetComponent <ControlInteract>(); playerControl = GetComponent <PlayerControl>(); setEffects = GetComponent <SetEffects>(); }
// Start is called before the first frame update void Start() { jumpControl = GetComponent <JumpControl>(); characterController = GetComponent <CharacterController>(); controlInteract = GetComponent <ControlInteract>(); playerMove = GetComponent <PlayerMove>(); createWall = GetComponent <CreateWallPlayer>(); inputControl = InputControl.instance; rb = GetComponent <Rigidbody>(); }
// Start is called before the first frame update void Start() { canMove = true; anim = GetComponent <Animator>(); rg = GetComponent <Rigidbody>(); jumpControlPhysic = GetComponent <JumpControlPhysic>(); horizontalControlPhysic = GetComponent <HorizontalControlPhysic>(); controlInteract = GetComponent <ControlInteract>(); ingravityFall = GetComponent <IngravityFall>(); setEffects = GetComponent <SetEffects>(); }