// Update is called once per frame void Update() { timer += Time.deltaTime; if (shooting) { if (timer >= weapon.fireRate) { if (Time.timeScale != 0 && weapon.currentAmmo > 0) { if (original) { weapon.currentAmmo--; } Shoot(); } else { timer = 0f; emptyClip.Play(); } } } else { timer = -3 * Time.deltaTime; } if (cooldown < Time.deltaTime) { gunLine.enabled = false; } else { cooldown -= Time.deltaTime; } if (original && disp != null) { disp.text = weapon.currentAmmo + "/" + weapon.maxAmmo; } //debug stuff if (original && (Input.GetKeyUp("r") || (ControlInputWrapper.GetButtonUp(ControlInputWrapper.Buttons.X)))) { if (clipAmount > 0 && clips.Length != 0) { weapon.currentAmmo = weapon.maxAmmo; clipAmount--; clips[clipAmount].enabled = false; } } /*else if (Input.GetKeyDown ("x")) { * ItemLibrary.createRandomItem(this.gameObject.transform.position); * } */ // if (Input.GetKeyUp ("m")) // addClip (); // if(timer >= timeBetweenBullets * effectsDisplayTime) // { // DisableEffects (); // } }
void handleMenuInput() { float h = Input.GetAxisRaw("Vertical"); if (hostCode.enabled) { h = 0; } float yaxis = ControlInputWrapper.GetAxis(ControlInputWrapper.Axis.LeftStickY); int size = menu.Length; int t = currentSelection; int nextSelection = t; if (h != 0 && canMove) { canMove = false; if (h < 0) { nextSelection = (currentSelection + 1); if (nextSelection > size - 1) { nextSelection = 0; } } else if (h > 0) { nextSelection = (currentSelection - 1); if (nextSelection < 0) { nextSelection = size - 1; } } } else if (h == 0) { canMove = true; } if (t != nextSelection) { oldSelection = t; hoverOption(nextSelection); } //handles selections if (Input.GetKeyUp("space") || Input.GetKeyUp("return") || ControlInputWrapper.GetButton(ControlInputWrapper.Buttons.RightBumper)) { if (canSelect) { handleSelection(menu[currentSelection].name); canSelect = false; } } else { canSelect = true; } }
public void Turning() { // Isometric turning if (isPlayer && !move.GetDead()) { Ray camRay = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit floorHit; if (Input.GetJoystickNames().Length == 0) { if (Physics.Raycast(camRay, out floorHit, camRayLength, floorMask)) { Vector3 playerToMouse = floorHit.point - transform.position; playerToMouse.y = 0f; transform.rotation = Quaternion.LookRotation(playerToMouse); //floorHit.transform.position = new Vector3(0, transform.position.y + 1f, 0); } } // Rotation float xaxis = ControlInputWrapper.GetAxis(ControlInputWrapper.Axis.RightStickX); float yaxis = ControlInputWrapper.GetAxis(ControlInputWrapper.Axis.RightStickY); if (Mathf.Abs(xaxis) > 0.1f || Mathf.Abs(yaxis) > 0.1f) { Vector3 aiming = new Vector3(xaxis, 0, yaxis); setRotation(Quaternion.LookRotation(aiming).eulerAngles.y); move.setRotSpeed(15f); } turnTime += Time.deltaTime; if (transform.rotation.y != oldRotation && turnTime > 20 * Time.deltaTime) { oldRotation = transform.rotation.y; turnUpdate = true; } } // Third person turning /* else { * float turnSpeed = Time.deltaTime * 100; * if (Input.GetKey ("j")) { * transform.Rotate (0, -turnSpeed, 0); * } else if (Input.GetKey ("l")) { * transform.Rotate (0, turnSpeed, 0); * } * } */ }
void FixedUpdate() { float X = ControlInputWrapper.GetAxis(ControlInputWrapper.Axis.LeftStickX); float Y = ControlInputWrapper.GetAxis(ControlInputWrapper.Axis.LeftStickY); //float X = 0.5f; //float Y = 0.5f; float Speed = Mathf.Min(Mathf.Sqrt((X * X) + (Y * Y)), 1f); float Angle = Mathf.Rad2Deg * Mathf.Atan(X / Y); if (float.IsNaN(Angle)) { Angle = 0f; } if (Y < 0f) { Angle += 180f; } _controllerGUI.text = "Y: " + X + "\n" + "X: " + Y + "\n" + "Speed: " + Speed + "\n" + "Angle: " + Angle ; _animator.SetFloat("speed", Speed); transform.rotation = Quaternion.Euler(0f, Angle, 0f); if (ControlInputWrapper.GetButtonDown(ControlInputWrapper.Buttons.A)) { _animator.SetTrigger("jump"); } else if (ControlInputWrapper.GetButtonDown(ControlInputWrapper.Buttons.X)) { _animator.SetTrigger("left_attack"); } else if (ControlInputWrapper.GetButtonDown(ControlInputWrapper.Buttons.B)) { _animator.SetTrigger("right_attack"); } else if (ControlInputWrapper.GetButtonDown(ControlInputWrapper.Buttons.Y)) { _animator.SetTrigger("center_combo"); } }
void Update() { if (ControlInputWrapper.GetButton(ControlInputWrapper.Buttons.A)) { Debug.Log("A"); } if (isPlayer) { h = Input.GetAxisRaw("Horizontal"); v = Input.GetAxisRaw("Vertical"); float xaxis = ControlInputWrapper.GetAxis(ControlInputWrapper.Axis.LeftStickX); float yaxis = ControlInputWrapper.GetAxis(ControlInputWrapper.Axis.LeftStickY); if (h == 0 && v == 0) { if (Mathf.Abs(xaxis) > 0.5f) { h = Mathf.Max(Mathf.Min(xaxis, 1f), -1f); } else { h = 0; } if (Mathf.Abs(yaxis) > 0.5f) { v = -Mathf.Max(Mathf.Min(yaxis, 1f), -1f); } else { v = 0; } } if (Input.GetKey("space") || ControlInputWrapper.GetButton(ControlInputWrapper.Buttons.RightBumper)) { shooting = true; } else { shooting = false; } if (move.GetDead()) { h = 0; v = 0; shooting = false; } if ((h != oldH || v != oldV) && moveCountdown < 1) { oldH = h; oldV = v; needsUpdate = true; moveCountdown = 4; } else { moveCountdown -= 1; } if (oldShooting != shooting) { needsUpdate = true; oldShooting = shooting; } if (Input.GetKey("q") || (ControlInputWrapper.GetButton(ControlInputWrapper.Buttons.Y))) { reviveBtn = true; } else { reviveBtn = false; } } shooter.setShooting(shooting); //this should be somewhere else /*CapsuleCollider cc = GetComponent<CapsuleCollider> (); * if (shooting) { * h = 0; * v = 0; * cc.height = ccHeight * 0.8f; * } else { * cc.height = ccHeight; * }*/ move.Move(h, v); Turning(); movement = move.getMove(); Vector2 spdir = DetermineDir(h, v); move.backwards = spdir.x < 0; if (spdir.x == 0) { spdir.x = 0.05f; } if (!move.GetDead()) { anim.SetFloat("SpeedAmnt", (spdir.x)); anim.SetFloat("Direction", spdir.y, .25f, Time.deltaTime); anim.SetBool("Shooting", shooting); } }