void Update() { //menu key if (exitButton.GetControlStatus() == "Exit Button") { SceneManager.LoadScene("Menu", LoadSceneMode.Single); exitButton.resetControlStatus(); } //pause key if (pauseButton.GetControlStatus() == "Pause Button") { isShowingPause = !isShowingPause; pauseScreen.SetActive(isShowingPause); if (isShowingPause) { Pause(); } else { Resume(); } pauseButton.resetControlStatus(); } }
void Update() { if (Input.GetKeyDown(menuKeyCode) || exitButton.GetControlStatus() == "Exit Button") { SceneManager.LoadScene("Menu", LoadSceneMode.Single); exitButton.resetControlStatus(); } if (Input.GetKeyDown(pauseKeyCode) || pauseButton.GetControlStatus() == "Pause Button") { isShowingPause = !isShowingPause; pauseScreen.SetActive(isShowingPause); if (isShowingPause) { Pause(); } else { Resume(); } pauseButton.resetControlStatus(); } }