// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.O)) { stackPowerUp(0); } if (Input.GetKeyDown(KeyCode.J)) { stackPowerUp(1); } if (Input.GetKeyDown(KeyCode.M)) { stackPowerUp(2); } if (timeLeft > 0) { timeLeft -= Time.deltaTime; if (timeLeft < 0) { terminatePowerUp(); } } if (c.AbilityPowerUp(player)) { usePowerUp(); } HUDActualization(); }