public void Fire() { myPlayer = Player.GetComponent <ContolPL>(); Player.tag = "Fire"; myPlayer.element = "Ice"; myPlayer.GetComponent <MeshRenderer>().material = FireMat; Player.transform.position = new Vector3(Random.Range(-20.0f, 20.0f), 1.0f, Random.Range(-20.0f, 20.0f)); Player.SetActive(true); gameObject.SetActive(false); }
//Ініціалізуєм ботів private void Start() { size = MainBatton.CounterBot; for (int i = 0; i < size / 3; i++) { ListBots.Add(Instantiate(Ice) as GameObject); ListBots.Add(Instantiate(Fire) as GameObject); ListBots.Add(Instantiate(Water) as GameObject); } for (int i = 0; i < size; i++) { ListBots[i].transform.position = new Vector3(Random.Range(-20.0f, 20.0f), 1.0f, Random.Range(-20.0f, 20.0f)); ListBots[i].name = namesBot[i]; } myPlayer = Player.GetComponent <ContolPL>(); for (int i = 0; i < size; i++) { OllBotsReturn.Add(ListBots[i].GetComponent <MoveBot>()); } }