protected virtual void Init() { CurrentState = GameState.Ready; ContinueCount = 0; isContinueRequested = 0; uiManager.OnInitialized(); }
protected virtual IEnumerator SuggestContinue() { yield return(uiManager.GameOverPanel.SuggestContinue((isRequested) => { isContinueRequested = isRequested; })); if (isContinueRequested != ContinueRequestType.Continue) { MyAdManager.Instance.ShowGameOverInterstitial(); } }