public void ContinueGame() { Time.timeScale = 1f; Pause.SetActive(false); ContinueG.SetActive(false); Save.SetActive(false); Load.SetActive(false); Volume.SetActive(false); }
public void pause() { Time.timeScale = 0f; Pause.SetActive(true); ContinueG.SetActive(true); Save.SetActive(true); Load.SetActive(true); Volume.SetActive(true); }