public int CivilizationsObtainCount() { int proposedReturnValue = 0; proposedReturnValue = _context.CivilizationsObtainCount(); return(proposedReturnValue); }
public int CivilizationsObtainCount() { int proposedReturnValue = 0; proposedReturnValue = _context.CivilizationsObtainCount(); return(proposedReturnValue); }