private void Setup(bool reload = false) { if (SkeletonData == null || reload) { SkeletonData = _skeletonJson.ReadSkeletonData(); SkeletonData.Name = "skeleton"; } if (Skeleton == null || reload) { Skeleton = new Skeleton(SkeletonData); } if (AnimationState == null || reload) { _animationStateData = new AnimationStateData(Skeleton.Data); AnimationState = new AnimationState(_animationStateData); } }