コード例 #1
0
        private GameObject InstantiateLoot(ContentPrefabReference prefab, Vector3 position)
        {
            GameObject obj = prefab.Instantiate();

            obj.transform.position = position + (Vector3)UnityEngine.Random.insideUnitCircle * DropRange;
            obj.transform.Rotate(0f, 0f, UnityEngine.Random.Range(0f, 360f));
            return(obj);
        }