public BreezeInstance(ContentManager contentManager, SpriteBatch spriteBatch, Game game) { ScreenManager = new ScreenManager(); SpriteBatch = new SmartSpriteBatch(spriteBatch.GraphicsDevice); AssetLibrary = new AssetLibrary(SpriteBatch); GaussianBlur = new Breeze.Helpers.GaussianBlur(game); InputService = new InputService(); #if WINDOWS_UAP StorageFolder folder = Windows.ApplicationModel.Package.Current.InstalledLocation; ContentPath = folder.Path + "\\"; ContentPathRelative = "\\"; #elif ANDROID Solids.ContentPath = "Content\\"; Solids.ContentPathRelative = "Content\\"; #else Solids.ContentPath = "\\Ezmuze.Content\\"; Solids.ContentPathRelative = "\\Ezmuze.Content\\"; #endif #if WINDOWS_UAP //string pakPath = ContentPathRelative.GetFilePath("Content.pak"); Debug.WriteLine(FileLocation.InstalledLocation); if (Storage.FileSystemStorage.FileExists(ContentPath.GetFilePath("Content.pak"))) { string cpath = ContentPathRelative.GetFilePath("Content.pak"); Debug.WriteLine("content pak path: " + cpath); StorageFile packBuffer = Windows.ApplicationModel.Package.Current.InstalledLocation.GetFileAsync(cpath).GetAwaiter().GetResult(); Stream stream = packBuffer.OpenStreamForReadAsync().Result; int streamLength = (int)stream.Length; byte[] tmp = new byte[streamLength]; stream.Read(tmp, 0, tmp.Length); string tocPath = ContentPathRelative.GetFilePath("Content.toc"); Debug.WriteLine("Toc path: " + tocPath); var tocBuffer = Windows.ApplicationModel.Package.Current.InstalledLocation.GetFileAsync(tocPath).GetAwaiter().GetResult(); string json = FileIO.ReadTextAsync(tocBuffer).GetAwaiter().GetResult(); Storage.DatfileStorage.TabletOfContents = JsonConvert.DeserializeObject <List <FileEntry> >(json); Storage.DatfileStorage.DataStorage = tmp; } Debug.WriteLine("test!"); //Solids.Breeze.Storage.Init(Solids.ContentPathRelative,tmp).ConfigureAwait(false).GetAwaiter().GetResult(); #elif ANDROID string pakPath = ("Content.pak"); string tocPath = ("Content.toc"); Stream tocBuffer = tocPath.FromAsset(); var sr = new StreamReader(tocBuffer); string json = sr.ReadToEnd(); Solids.DatfileStorage.TabletOfContents = JsonConvert.DeserializeObject <List <Storage.FileEntry> >(json); var pakBuffer = pakPath.ToStream().Result; int length = Solids.DatfileStorage.TabletOfContents.Last().Start + Solids.DatfileStorage.TabletOfContents.Last().Length; byte[] data = new byte[length]; pakBuffer.Read(data, 0, (int)length); Solids.DatfileStorage.DataStorage = data; #endif Solids.Instance = this; //todo - this needs to be hella more dynamic Fonts = new Font { EuroStile = new FontFamily("EuroStile", "eurostile"), Consolas = new FontFamily("Consolas", "consolas"), MDL2 = new FontFamily("MDL2", "mdl"), Segoe = new FontFamily("SegoeUI", "SegoeUI"), SegoeLight = new FontFamily("SegoeUILight", "SegoeUILight") }; Fonts.Fonts.Add("EuroStile", Fonts.EuroStile); Fonts.Fonts.Add("Consolas", Fonts.Consolas); Fonts.Fonts.Add("MDL2", Fonts.MDL2); Fonts.Fonts.Add("Segoe", Fonts.Segoe); Fonts.Fonts.Add("SegoeLight", Fonts.SegoeLight); }