コード例 #1
0
        private IContent CreateAndAssignIdentity(MappedIdentity mappedIdentity, Type modelType, string name)
        {
            // Find parent
            var parentLink = EntryPoint;

            if (modelType == typeof(YouTubeVideo))
            {
                parentLink = SearchResultNode;
            }
            else if (modelType != typeof(YouTubeFolder))
            {
                parentLink = new ContentReference(int.Parse(RemoveEndingSlash(mappedIdentity.ExternalIdentifier.Segments[2])), ProviderKey);
            }

            // Set content type and content type Id.
            var contentType = ContentTypeRepository.Load(modelType);
            var content     = ContentFactory.CreateContent(contentType);

            content.ContentTypeID = contentType.ID;
            content.ParentLink    = parentLink;
            content.ContentGuid   = mappedIdentity.ContentGuid;
            content.ContentLink   = mappedIdentity.ContentLink;
            content.Name          = name;
            (content as IRoutable).RouteSegment = UrlSegment.GetUrlFriendlySegment(content.Name);

            var securable = content as IContentSecurable;

            securable.GetContentSecurityDescriptor().AddEntry(new AccessControlEntry(EveryoneRole.RoleName, AccessLevel.Read));

            var versionable = content as IVersionable;

            if (versionable != null)
            {
                versionable.Status = VersionStatus.Published;
            }

            var changeTrackable = content as IChangeTrackable;

            if (changeTrackable != null)
            {
                changeTrackable.Changed = DateTime.Now;
            }

            return(content);
        }
コード例 #2
0
    public Stack <Content> InitializeContents()
    {
        List <Content>  contentsList  = new List <Content>();
        Stack <Content> contentsStack = new Stack <Content>();

        for (int i = 0; i < contentsType.Count; i++)
        {
            Content content = ContentFactory.CreateContent(contentsType[i].id, contentsType[i].type);
            content.CompleteEvent = contentsType[i].CompleteEvent;
            contentsList.Add(content);
        }
        Debug.Log(contentsList.Count);
        for (int i = 0; i < contentsList.Count; i++)
        {
            contentsStack.Push(contentsList[contentsList.Count - i - 1]);
        }
        contentsStack.Reverse();
        return(contentsStack);
    }
コード例 #3
0
    //处理所有卡牌,根据卡牌展示内容
    private void TrackerHandler(List <IListenerTracker> trackers)
    {
        //TODO 获取句式类型(可以是字母组词,可以是单词组句)
        content = ContentFactory.CreateContent(trackers);

        //将卡牌都传过去根据卡牌的排序和具体类型表现相应的结果
        if (content != null)
        {
            content.OnChanged(trackers);
            lastCont = content;
            if (currCont != content)
            {
                currCont     = content;
                currTrackers = trackers;
            }
        }
        else if (lastCont != null && trackers.Count == 5)
        {
            //Debug.Log("没有这个句子哦!");
            UIManager.Instance.SetVisible(UIName.UISceneHint, true);
            UISceneHint.Instance.ShowStatementHint("none");
            lastCont = null;
        }
    }
コード例 #4
0
    public void SetContents(Transform relatedObject, Content currentContent, int[] idsContentsToDisplay = null)
    {
        this.currentContent          = currentContent;
        this.relatedContentTransform = relatedObject;

        if (idsContentsToDisplay != null)
        {
            contentToDisplay = new Content[idsContentsToDisplay.Length];

            for (int i = 0; i < contentToDisplay.Length; i++)
            {
                Debug.Log("Contenu à display : " + idsContentsToDisplay[i]);
                contentToDisplay[i] = ContentFactory.CreateContent(idsContentsToDisplay[i], ContentType.SimpleText);
                //À l'affichage du dernier contenu relatif à la réponse
                if (i == contentToDisplay.Length - 1)
                {
                    Debug.Log("Add listener");
                    UnityEditor.Events.UnityEventTools.AddPersistentListener(contentToDisplay[i].CompleteEvent, relatedContentTransform.GetComponent <ClosedQuestionHolder>().StartProgressiveFadeIn);
                    UnityEditor.Events.UnityEventTools.AddPersistentListener(contentToDisplay[i].CompleteEvent, ReplaceContentAtBottom);
                    //contentToDisplay[i].CompleteEvent.AddListener(relatedContentTransform.GetComponent<ClosedQuestionHolder>().StartProgressiveFadeIn);
                }
            }
        }
    }