コード例 #1
0
    private void FinishContainerAction()
    {
        ContainerPoint cp = goal.GetComponent <ContainerPoint>();

        cp.Close();
        if (null == cp)
        {
            Debug.LogError("not a ContainerPoint object!");
        }

        if (cp.prefab == null)
        {
            return;
        }

        if (carriedItem != null)
        {
            DestroyImmediate(carriedItem.gameObject);
            carriedItem = null;
        }

        Waypoint wp = goal.GetComponent <Waypoint>();

        switch (wp.damage)
        {
        case DamageType.REPAIR_MECHANIC:
            PlaySound(Speech.WERKZEUG_ERHALTEN);
            break;

        case DamageType.REPAIR_BATTERY:
            PlaySound(Speech.BATTERIE_ERHALTEN);
            break;

        case DamageType.REPAIR_BERYLLIUM:
            PlaySound(Speech.BERYLLIUMKUGEL_ERHALTEN);
            break;

        case DamageType.REPAIR_FLUX:
            PlaySound(Speech.FLUX_COMPENSATOR_ERHALTEN);
            break;

        default:
        case DamageType.REPAIR_WELD:
        case DamageType.REPAIR_NONE:
            break;
        }


        GameObject item = Instantiate(cp.prefab, this.transform);

        carriedItem = item.GetComponent <RepairItem>();

        state = RobotState.MOVE_TO_DAMAGE;
        goal  = null;
    }
コード例 #2
0
    private void StartContainerAction()
    {
        ContainerPoint cp = goal.GetComponent <ContainerPoint>();

        cp.Open();
        if (null == cp)
        {
            Debug.LogError("not a ContainerPoint object!");
        }

        if (cp.prefab == null)
        {
            return;
        }

        if (carriedItem != null)
        {
            DestroyImmediate(carriedItem.gameObject);
            carriedItem = null;
        }

        Waypoint wp = goal.GetComponent <Waypoint>();

        switch (wp.damage)
        {
        case DamageType.REPAIR_MECHANIC:
            PlaySound(Speech.WERKZEUG);
            break;

        case DamageType.REPAIR_BATTERY:
            PlaySound(Speech.BATTERIE);
            break;

        case DamageType.REPAIR_BERYLLIUM:
            PlaySound(Speech.BERYLLIUMKUGEL);
            break;

        case DamageType.REPAIR_FLUX:
            PlaySound(Speech.FLUX_COMPENSATOR);
            break;

        default:
        case DamageType.REPAIR_WELD:
        case DamageType.REPAIR_NONE:
            break;
        }
    }