public static ContainerOpenParentPacket Parse(NetworkMessage message) { ContainerOpenParentPacket p = new ContainerOpenParentPacket(); p.ContainerIndex = message.GetByte(); return(p); }
public void ParseContainerOpenParent(NetworkMessage message) { ContainerOpenParentPacket packet = ContainerOpenParentPacket.Parse(message); Game.ContainerOpenParent(Player, packet.ContainerIndex); }