public void UseItem(Consumibleitem item) { currentHealth += item.health; if (currentHealth >= maxHealth) { currentHealth = maxHealth; } }
public void UseItem(Consumibleitem item) { health += item.health; if (health >= maxHealth) { health = maxHealth; } mana += item.mana; if (mana >= maxMana) { mana = maxMana; } }
public void UseItem(Consumibleitem item) { currentHealth += item.health; if (currentHealth >= maxHealth) { currentHealth = maxHealth; } currentMana += item.mana; if (currentMana >= maxMana) { currentMana = maxMana; } }
// public Armor armor; public void SetUpItem(Consumibleitem item) { consumibleItem = item; image.sprite = consumibleItem.image; text.text = consumibleItem.itemName; }