/// <summary> /// Creates new ConstructingBuilding from already existing BuildingDef /// </summary> /// <param name="structureDef">ConstructingBuilding's definition's CompletedBuildingDef</param> /// <returns>ConstructingBuildingController</returns> public ConstructingBuildingController CreateConstructingBuildingControllerOf(BuildingDef structureDef) { ConstructingBuildingDef def = new ConstructingBuildingDef(structureDef, (int)structureDef.ConstructionTime) { BuildingShape = structureDef.BuildingShape, ViewValues = new ViewValues(CONSTRUCTION_IMAGE_SOURCE, structureDef.Width, structureDef.Height) }; return(CreateBUC(def)); }
/// <summary> /// Creates new ConstructingBuilding from ConstructingBuildingDef /// </summary> /// <param name="structureDef">ConstructingBuilding's definition</param> /// <returns>ConstructingBuildingController</returns> public ConstructingBuildingController CreateBUC(ConstructingBuildingDef structureDef) { ConstructingBuildingController building = new ConstructingBuildingController(structureDef) { ConstructingBuildingModel = { FactionController = faction } }; ConstructingBuildingView view = new ConstructingBuildingView(CONSTRUCTION_IMAGE_SOURCE) { Model = building.ConstructingBuildingModel }; building.ConstructingBuildingView = view; return(building); }
private static ConstructingBuildingController CreateNewBUC(ConstructingBuildingDef def, Faction_Controller factionController) { ConstructingBuildingController building = new ConstructingBuildingController(def) { ConstructingBuildingModel = { FactionController = factionController } }; ConstructingBuildingView view = new ConstructingBuildingView(CONSTRUCTION_IMAGE_SOURCE) { Model = building.ConstructingBuildingModel }; building.ConstructingBuildingView = view; return(building); }