public ConstituentState GetState(string name) { ConstituentState existingState = States.Find(s => s.Name == name); if (existingState == null) { return(null); // No match found. } return(existingState); // Successful. }
public bool AddState(ConstituentState state) { ConstituentState existingState = States.Find(s => s == state); if (existingState != null) { return(false); // Already exists. } States.Insert(0, state); return(true); // Successful. }
public static bool AddConstituent(ConstituentData constituent, ConstituentState state) { ConstituentData constituentData = Constituents.Find(c => c == constituent); if (constituentData != null) { return(false); // Duplicate ConstituentData found. } ConstituentState constituentState = constituentData.States.Find(s => s == state); if (constituentState != null) { return(false); // Duplicate ConstituentState found. } return(true); }
public static ConstituentState GetConstituent(string constituentName, string stateName) { if (Constituents.Count == 0) { return(null); // No ConstituentData stored yet. } ConstituentData constituentData = Constituents.Find(c => c.Name == constituentName); if (constituentData == null) { return(null); // No matching ConstituentData. } ConstituentState constituentState = constituentData.States.Find(s => s.Name == stateName); if (constituentState == null) { return(null); // No matching ConstituentState. } return(constituentState); }
// Constructors public Constituent(ConstituentState constituentState, byte amount) { ConstituentState = constituentState; this.amount = 1; // Sets it to 0 so that it can be bitshifted to whatever 'amount' is. this.amount <<= amount; }
public void AddConstituent(ConstituentState constituentState, byte amount = 1) { Constituents.Insert(0, new Constituent(constituentState, amount)); //return Constituents[0].AddAmount(amount); }