コード例 #1
0
 //Should only be used when connection to remote database
 //other than EMS database
 public DBConnection(string connectionString, Constants.ServerType serverType)
 {
     if (serverType == Constants.ServerType.SQLServer)
     {
         _Database = new Microsoft.Practices.EnterpriseLibrary.Data.Sql.SqlDatabase(connectionString);
     }
     else if (serverType == Constants.ServerType.Oracle)
     {
         _Database = new Microsoft.Practices.EnterpriseLibrary.Data.Oracle.OracleDatabase(connectionString);
     }
     _Connection = _Database.CreateConnection();
     if (_Connection.State == ConnectionState.Closed)
     {
         _Connection.Open();
     }
 }
コード例 #2
0
        /*
         * Map File Format
         *
         * The first 65536 bytes of the map file is the graphical portion of the map.
         * The next 65536 bytes appears to be the map that is used for path finding.
         *
         * The next 4 bytes is the number of markers on the map.
         *
         * The markers than follow here. If there are no markers than nothing
         * is beyond the marker count bytes.
         *
         *
         * Marker Format
         *
         * The first byte appears to be the x position
         * The second byte appears to be the map tile it is in on the x axis
         * Two blank bytes
         *
         * The next byte appears to the y position
         * The next byte appears to be the map tile it is in on the y axis
         * Two blank bytes
         *
         * The next 4 bytes are the image id of the image
         *
         * The next 2 bytes are the size of the string that fallows
         * The string of text for the marker
         */


        /// <summary>
        /// Merges tibia maps together. The input files are only read from.
        /// </summary>
        /// <param name="serverType">The type of server (Real or OT)</param>
        /// <param name="outputDirectory">The directory where the merged maps will go.</param>
        /// <param name="inputDirectories">A list of directories that contain the tibia maps to be merged together.</param>
        /// <returns>
        /// Returns true if successful. If it returns false the files in the output
        /// directory may be corrupted and incorrect.
        /// </returns>
        public static bool Merge(Constants.ServerType serverType, string outputDirectory, params string[] inputDirectories)
        {
            if (inputDirectories.Length < 1)
            {
                return(false);
            }

            string mask = null;

            if (serverType == Pokemon.Constants.ServerType.Real)
            {
                mask = "1??1????.map";
            }
            else
            {
                mask = "0??0????.map";
            }

            string[] files = Directory.GetFiles(inputDirectories[0], mask);

            try
            {
                foreach (string file in files)
                {
                    File.Copy(file, outputDirectory + "/" + Path.GetFileName(file), true);
                }
            }
            catch
            {
                return(false);
            }

            for (int i = 1; i < inputDirectories.Length; ++i)
            {
                files = Directory.GetFiles(inputDirectories[i]);

                foreach (string file in files)
                {
                    if (!File.Exists(outputDirectory + "/" + Path.GetFileName(file)))
                    {
                        try
                        {
                            File.Copy(file, outputDirectory + "/" + Path.GetFileName(file));
                        }
                        catch
                        {
                            return(false);
                        }
                    }
                    else
                    {
                        FileStream     sourcefile     = null;
                        FileStream     inputfile      = null;
                        BufferedStream sourcebuffered = null;
                        BufferedStream inputbuffered  = null;

                        try
                        {
                            //Setup the streams and buffers
                            sourcefile     = new FileStream(outputDirectory + "/" + Path.GetFileName(file), FileMode.Open);
                            inputfile      = new FileStream(file, FileMode.Open);
                            sourcebuffered = new BufferedStream(sourcefile);
                            inputbuffered  = new BufferedStream(inputfile);


                            //Read and write the graphical data
                            byte[] source = new byte[65536];
                            sourcebuffered.Read(source, 0, 65536);

                            byte[] input = new byte[65536];
                            inputbuffered.Read(input, 0, 65536);

                            Compare(source, input, 0, 65536);

                            sourcebuffered.Seek(0, SeekOrigin.Begin);
                            sourcebuffered.Write(source, 0, 65536);


                            //Read and write the pathfinding data
                            sourcebuffered.Seek(65536, SeekOrigin.Begin);
                            inputbuffered.Seek(65536, SeekOrigin.Begin);

                            sourcebuffered.Read(source, 0, 65536);
                            inputbuffered.Read(input, 0, 65536);

                            Compare(source, input, 0xfa, 65536);

                            sourcebuffered.Seek(65536, SeekOrigin.Begin);
                            sourcebuffered.Write(source, 0, 65536);


                            //Read and write the marker data
                            sourcebuffered.Seek(131072, SeekOrigin.Begin);
                            byte[] sourcemarkercountbytes = new byte[4];
                            sourcebuffered.Read(sourcemarkercountbytes, 0, 4);
                            int sourcemarkercount = BitConverter.ToInt32(sourcemarkercountbytes, 0);

                            inputbuffered.Seek(131072, SeekOrigin.Begin);
                            byte[] inputmarkercountbytes = new byte[4];
                            inputbuffered.Read(inputmarkercountbytes, 0, 4);
                            int inputmarkercount = BitConverter.ToInt32(inputmarkercountbytes, 0);

                            List <Marker> sourcemarkers = new List <Marker>();

                            for (int r = 0; r < sourcemarkercount; ++r)
                            {
                                byte[] data = new byte[12];
                                sourcebuffered.Read(data, 0, 12);

                                byte[] stringlength = new byte[2];
                                sourcebuffered.Read(stringlength, 0, 2);
                                int len = BitConverter.ToUInt16(stringlength, 0);

                                byte[] str = new byte[len];
                                sourcebuffered.Read(str, 0, len);
                                sourcebuffered.Seek(len, SeekOrigin.Current);

                                Marker marker = new Marker(data, stringlength, str);
                                sourcemarkers.Add(marker);
                            }

                            for (int r = 0; r < inputmarkercount; ++r)
                            {
                                byte[] data = new byte[12];
                                inputbuffered.Read(data, 0, 12);

                                byte[] stringlength = new byte[2];
                                inputbuffered.Read(stringlength, 0, 2);
                                int len = BitConverter.ToUInt16(stringlength, 0);

                                byte[] str = new byte[len];
                                inputbuffered.Read(str, 0, len);
                                inputbuffered.Seek(len, SeekOrigin.Current);

                                Marker marker = new Marker(data, stringlength, str);

                                //Make sure we arn't copying a marker that already exists
                                if (!sourcemarkers.Contains(marker))
                                {
                                    sourcemarkercount++;

                                    byte[] write = marker.GetBytes();
                                    sourcebuffered.SetLength(sourcebuffered.Length + write.Length);
                                    sourcebuffered.Seek(-write.Length, SeekOrigin.End);
                                    sourcebuffered.Write(write, 0, write.Length);
                                }
                            }

                            sourcebuffered.Seek(131072, SeekOrigin.Begin);
                            sourcemarkercountbytes = BitConverter.GetBytes(sourcemarkercount);
                            sourcebuffered.Write(sourcemarkercountbytes, 0, 4);
                        }
                        catch
                        {
                            return(false);
                        }
                        finally
                        {
                            if (sourcebuffered != null)
                            {
                                sourcebuffered.Close();
                            }

                            if (inputbuffered != null)
                            {
                                inputbuffered.Close();
                            }

                            if (sourcefile != null)
                            {
                                sourcefile.Close();
                            }

                            if (inputfile != null)
                            {
                                inputfile.Close();
                            }
                        }
                    }
                }
            }

            return(true);
        }