public void Set(Constants.PieceLength piece, int num) { int index = (int)piece; index -= 2; // array offset to 0 counts[index] = num; UpdateUI(); }
public void Increase(Constants.PieceLength piece, int num) { if (Constants.unlimitedInventory) { return; } int index = (int)piece; index -= 2; // array offset to 0 counts[index] += num; UpdateUI(); }