コード例 #1
0
ファイル: Humanish.cs プロジェクト: nick-codesatori/RPGA2
        private Constants.DamageTypes DamageTypeFromDragonType(Constants.DragonTypes _dragonType)
        {
            switch (_dragonType)
            {
            case Constants.DragonTypes.Blue:
            case Constants.DragonTypes.Bronze:
                return(Constants.DamageTypes.Lightning);

            case Constants.DragonTypes.Copper:
            case Constants.DragonTypes.Black:
                return(Constants.DamageTypes.Acid);

            case Constants.DragonTypes.Green:
                return(Constants.DamageTypes.Poison);

            case Constants.DragonTypes.Gold:
            case Constants.DragonTypes.Brass:
            case Constants.DragonTypes.Red:
                return(Constants.DamageTypes.Fire);

            case Constants.DragonTypes.Silver:
            case Constants.DragonTypes.White:
                return(Constants.DamageTypes.Cold);

            default:
                throw new System.InvalidCastException();
            }
        }
コード例 #2
0
ファイル: Humanish.cs プロジェクト: nick-codesatori/RPGA2
        public Race_Dragonborn(ICharacter character, Constants.LoadTypes lt) : base(lt)
        {
            SetComponent(character);

            AddSpecialFeature(Constants.SpecialFeatures.DragonbornDamageResistance);

            Constants.DragonTypes randomDragonType = (Constants.DragonTypes)(RNG.D(Enum.GetNames(typeof(Constants.DragonTypes)).Length - 1));
            DragonTypeFeatures(randomDragonType);
        }
コード例 #3
0
ファイル: Humanish.cs プロジェクト: nick-codesatori/RPGA2
 private void DragonTypeFeatures(Constants.DragonTypes dragonType)
 {
     AddRemoveResistance(DamageTypeFromDragonType(dragonType), true);
     Attacks()
     .Add(
         new Attack_Breath(
             DamageTypeFromDragonType(dragonType),
             ShapeFromDragonType(dragonType),
             SaveFromDragonType(dragonType),
             RangeFromDragonType(dragonType)
             )
         );
 }
コード例 #4
0
ファイル: Humanish.cs プロジェクト: nick-codesatori/RPGA2
        private int RangeFromDragonType(Constants.DragonTypes _dragonType)
        {
            switch (_dragonType)
            {
            case Constants.DragonTypes.Blue:
            case Constants.DragonTypes.Bronze:
            case Constants.DragonTypes.Copper:
            case Constants.DragonTypes.Black:
            case Constants.DragonTypes.Brass:
                return(30);

            case Constants.DragonTypes.Gold:
            case Constants.DragonTypes.Red:
            case Constants.DragonTypes.Green:
            case Constants.DragonTypes.Silver:
            case Constants.DragonTypes.White:
                return(15);

            default:
                throw new System.InvalidCastException();
            }
        }
コード例 #5
0
ファイル: Humanish.cs プロジェクト: nick-codesatori/RPGA2
        private Constants.Abilities SaveFromDragonType(Constants.DragonTypes _dragonType)
        {
            switch (_dragonType)
            {
            case Constants.DragonTypes.Blue:
            case Constants.DragonTypes.Bronze:
            case Constants.DragonTypes.Copper:
            case Constants.DragonTypes.Black:
            case Constants.DragonTypes.Brass:
            case Constants.DragonTypes.Gold:
            case Constants.DragonTypes.Red:
                return(Constants.Abilities.Dexterity);

            case Constants.DragonTypes.Green:
            case Constants.DragonTypes.Silver:
            case Constants.DragonTypes.White:
                return(Constants.Abilities.Constitution);

            default:
                throw new System.InvalidCastException();
            }
        }