コード例 #1
0
    // Start is called before the first frame update
    void Awake()
    {
        //Check if instance already exists
        if (instance == null)
        {
            //if not, set instance to this
            instance = this;
        }

        //If instance already exists and it's not this:
        else if (instance != this)
        {
            //Then destroy this. This enforces our singleton pattern, meaning there can only ever be one instance of a GameManager.
            Destroy(gameObject);
        }
    }
コード例 #2
0
 public void AddConstantPackage(ConstantPackage constantPackage)
 {
     constantPackages.Add(constantPackage);
     router.Add(constantPackages.Count);
 }