// Start is called before the first frame update void Awake() { //Check if instance already exists if (instance == null) { //if not, set instance to this instance = this; } //If instance already exists and it's not this: else if (instance != this) { //Then destroy this. This enforces our singleton pattern, meaning there can only ever be one instance of a GameManager. Destroy(gameObject); } }
public void AddConstantPackage(ConstantPackage constantPackage) { constantPackages.Add(constantPackage); router.Add(constantPackages.Count); }