コード例 #1
0
        public GameObject ObjectIDToField(GameObject field, int _constantID)
        {
            if (_constantID != 0)
            {
                ConstantID newID = Serializer.returnComponent <ConstantID>(_constantID);
                if (field != null && field.GetComponent <ConstantID>() != null && field.GetComponent <ConstantID>().constantID == _constantID)
                {
                }
                else if (newID != null && !Application.isPlaying)
                {
                    field = newID.gameObject;
                }

                EditorGUILayout.BeginVertical("Button");
                EditorGUILayout.BeginHorizontal();
                EditorGUILayout.LabelField("Recorded ConstantID: " + _constantID.ToString(), EditorStyles.miniLabel);
                if (field == null)
                {
                    if (GUILayout.Button("Search scenes", EditorStyles.miniButton))
                    {
                        AdvGame.FindObjectWithConstantID(_constantID);
                    }
                }
                EditorGUILayout.EndHorizontal();

                EditorGUILayout.EndVertical();
            }
            return(field);
        }
コード例 #2
0
    protected void SharedGUI()
    {
        ConstantID _target = (ConstantID)target;

        if (!_target.gameObject.activeInHierarchy)
        {
            _target.constantID = 0;
        }

        EditorGUILayout.LabelField("ID: " + _target.constantID);

        EditorUtility.SetDirty(_target);
    }
コード例 #3
0
ファイル: ConstantIDEditor.cs プロジェクト: IJkeB/Ekster1
    protected void SharedGUI()
    {
        ConstantID _target = (ConstantID)target;

        EditorGUILayout.BeginVertical("Button");

        EditorGUILayout.LabelField("Constant ID number", EditorStyles.boldLabel);

        _target.autoManual = (AutoManual)EditorGUILayout.EnumPopup("Set:", _target.autoManual);

        _target.retainInPrefab = EditorGUILayout.Toggle("Retain in prefab?", _target.retainInPrefab);

        if (!_target.gameObject.activeInHierarchy)
        {
            // Prefab
            if (!_target.retainInPrefab && _target.constantID != 0)
            {
                _target.constantID = 0;
            }
            else if (_target.retainInPrefab && _target.constantID == 0)
            {
                _target.SetNewID_Prefab();
            }
        }

        EditorGUILayout.BeginHorizontal();
        EditorGUILayout.LabelField("ID:", GUILayout.Width(50f));
        if (_target.autoManual == AutoManual.Automatic)
        {
            EditorGUILayout.LabelField(_target.constantID.ToString());
        }
        else
        {
            _target.constantID = EditorGUILayout.IntField(_target.constantID);
        }
        if (GUILayout.Button("Copy number"))
        {
            EditorGUIUtility.systemCopyBuffer = _target.constantID.ToString();
        }
        EditorGUILayout.EndHorizontal();
        EditorGUILayout.EndVertical();

        if (GUI.changed)
        {
            EditorUtility.SetDirty(_target);
        }
    }