/// <summary> /// Set Atlas Academy's export JSON dataset /// </summary> private void ConfigureExportJson(ConstantExportJson constantExportJson) { _attributeRelation = constantExportJson.AttributeRelation; _classAttackRate = constantExportJson.ClassAttackRate; _classRelation = constantExportJson.ClassRelation; _constantRate = constantExportJson.ConstantRate; _traitEnumInfo = constantExportJson.TraitEnumInfo; }
public async Task UshiwakamaruRiderSkilled100() { _wireMockFixture.CheckIfMockServerInUse(); _wireMockUtility.AddStubs(_wireMockFixture); using (var scope = _container.BeginLifetimeScope()) { ScopedClasses resolvedClasses = AutofacUtility.ResolveScope(scope); ConstantExportJson constantExportJson = await FrequentlyUsed.GetConstantExportJsonAsync(resolvedClasses.AtlasAcademyClient); int servantId = 401400; ServantBasicJson servantBasicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id == servantId); /* Load servants as if they're already in a save file */ ChaldeaServant currentServant = new ChaldeaServant { ServantBasicInfo = servantBasicJson, FouAttack = 1000, FouHealth = 1000, IsSupportServant = false, NpLevel = 1, ServantLevel = 1, SkillLevels = new int[] { 1, 1, 1 } }; ChaldeaServant goalServant = new ChaldeaServant { ServantBasicInfo = servantBasicJson, FouAttack = 1000, FouHealth = 1000, IsSupportServant = false, NpLevel = 1, ServantLevel = 100, SkillLevels = new int[] { 9, 9, 9 } }; RequiredItemMaterials req = resolvedClasses.MaterialCalculation.HowMuchIsNeeded( currentServant, goalServant, constantExportJson.GrailCostNiceJson, await resolvedClasses.AtlasAcademyClient.GetServantInfo(servantId.ToString())); Dictionary <string, int> materials = resolvedClasses.MaterialCalculation.GroupItemParents(req.Items); MaterialOutput(req, materials); using (new AssertionScope()) { RequiredItemsShouldBe(req, 72130000, 9, 753, 627, 251, 209); materials.Should().Contain("Eternal Gear", 48); materials.Should().Contain("Gem of Rider", 36); materials.Should().Contain("Ghost Lantern", 11); materials.Should().Contain("Magic Gem of Rider", 36); materials.Should().Contain("Meteor Horseshoe", 40); materials.Should().Contain("Octuplet Crystals", 56); materials.Should().Contain("Proof of Hero", 105); materials.Should().Contain("Rider Monument", 12); materials.Should().Contain("Rider Piece", 12); materials.Should().Contain("Secret Gem of Rider", 36); } } }
/// <summary> /// Simulate noble phantasms against a wave of enemies /// </summary> /// <param name="party"></param> /// <param name="enemyMobs"></param> /// <param name="waveNumber">The wave the node simulation is currently on</param> /// <param name="constantExportJson">Holds the constant dataset from Atlas Academy in JSON format</param> /// <param name="enemyPosition">Set the cursor of an enemy's position from left to right (1-3)</param> public void NoblePhantasmChainSimulator(List <PartyMember> party, List <EnemyMob> enemyMobs, WaveNumberEnum waveNumber, ConstantExportJson constantExportJson, int enemyPosition = 3) { List <PartyMember> npChainList = party .FindAll(p => p.NpChainOrder != NpChainOrderEnum.None) .OrderBy(p => p.NpChainOrder) .ToList(); if (npChainList.Count == 0) { return; } ConfigureExportJson(constantExportJson); enemyPosition--; // set to zero-based int npChainPosition = 0; // used to calculate overcharge // Go through each party member's NP attack in the order of the NP chain provided foreach (PartyMember partyMember in npChainList) { // Check if any enemies are alive if (enemyMobs.Count == 0) { return; } // Determine active party member buffs float totalNpRefund = 0.0f, cardNpTypeUp = 0.0f, attackUp = 0.0f, powerModifier = 0.0f, npGainUp = 0.0f; // Grab the targets on the field (max: 3) List <EnemyMob> enemyTargets = enemyMobs.FindAll(e => e.WaveNumber == waveNumber).Take(3).ToList(); foreach (Function partyMemberFunction in partyMember.NoblePhantasm.Functions) { if (partyMemberFunction.FuncType == "damageNp" || partyMemberFunction.FuncType == "damageNpPierce") { Tuple <float, float, float, float> activePartyMemberEffects = SetStatusEffects(partyMember, cardNpTypeUp, attackUp, powerModifier, npGainUp); cardNpTypeUp = activePartyMemberEffects.Item1; attackUp = activePartyMemberEffects.Item2; powerModifier = activePartyMemberEffects.Item3 + partyMember.AdditionalDamageBonus; npGainUp = activePartyMemberEffects.Item4; if (partyMemberFunction.FuncTargetType == "enemy") // single target { // Find the next available target if the previously selected is already dead (zero-based comparison) EnemyMob enemyTarget = enemyTargets.Count - 1 >= enemyPosition ? enemyTargets[enemyPosition] : enemyTargets.Last(); totalNpRefund += DamagePhase(partyMember, enemyTarget, powerModifier, npChainPosition, attackUp, cardNpTypeUp, npGainUp, partyMemberFunction); } else { // Go through each enemy mob grouped by their wave number for (int i = 0; i < enemyTargets.Count; i++) { totalNpRefund += DamagePhase(partyMember, enemyTargets[i], powerModifier, npChainPosition, attackUp, cardNpTypeUp, npGainUp, partyMemberFunction); } } } else { NoblePhantasmSkillActivation.SkillActivation(partyMemberFunction, partyMember, party, enemyTargets, enemyPosition); } } // Replace old charge with newly refunded NP totalNpRefund /= 100.0f; if (totalNpRefund > 300.0f) { totalNpRefund = 300.0f; // set max charge } partyMember.NpCharge = (float)Math.Floor(totalNpRefund); partyMember.NpChainOrder = NpChainOrderEnum.None; enemyMobs.RemoveAll(e => e.Health <= 0.0f); // remove dead enemies in preparation for next NP npChainPosition++; } // Check if any servants that fired off their NPs have any self "force/instantDeath" debuffs (i.e. Arash & Oda Nobukatsu) List <PartyMember> martyred = npChainList .FindAll(d => d .NoblePhantasm .Functions .Any(f => (f.FuncType == "instantDeath" || f.FuncType == "forceInstantDeath") && f.FuncTargetType == "self")); foreach (PartyMember martyr in martyred) { if (party.Count - 1 >= 3) { party.Swap(martyr, party[3]); } party.Remove(martyr); } // Check if any NPs have "forceInstantDeath" and "ptSelfAnotherFirst" (i.e. Chen Gong) // TODO: Check elsewhere if there is another servant on the field prior to allowing this NP to execute PartyMember servantButcher = npChainList.Find(d => d.NoblePhantasm.Functions.Any(f => f.FuncType == "forceInstantDeath" && f.FuncTargetType == "ptSelfAnotherFirst")); if (servantButcher != null) { // remove the first (left-most) party member that isn't the butcher PartyMember scapegoat = party.Where(s => s.Id != servantButcher.Id).First(); if (party.Count - 1 >= 3) { party.Swap(scapegoat, party[3]); } party.Remove(scapegoat); } }
public async Task LancelotLoopDoubleSkadi() { _wireMockFixture.CheckIfMockServerInUse(); _wireMockUtility.AddStubs(_wireMockFixture); using (var scope = _container.BeginLifetimeScope()) { ScopedClasses resolvedClasses = AutofacUtility.ResolveScope(scope); ConstantExportJson constantExportJson = await FrequentlyUsed.GetConstantExportJsonAsync(resolvedClasses.AtlasAcademyClient); List <PartyMember> party = new List <PartyMember>(); EquipBasicJson equipBasicJson = constantExportJson.ListEquipBasicJson.Find(c => c.Id.ToString() == WireMockUtility.KSCOPE_CE); CraftEssence chaldeaSuperscope = FrequentlyUsed.GetCraftEssence(equipBasicJson, 100, true); MysticCode mysticCode = new MysticCode { MysticCodeLevel = 10, MysticCodeInfo = await resolvedClasses.AtlasAcademyClient.GetMysticCodeInfo(WireMockUtility.FRAGMENT_2004_ID) }; #region Party Data // Lancelot (Berserker) ServantBasicJson basicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id.ToString() == WireMockUtility.LANCELOT_BERSERKER); PartyMember partyLancelot = await FrequentlyUsed.PartyMemberAsync(basicJson, party, resolvedClasses, 5, false, chaldeaSuperscope); partyLancelot.Servant.SkillLevels = new int[] { 6, 8, 10 }; party.Add(partyLancelot); // Skadi basicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id.ToString() == WireMockUtility.SKADI_CASTER); PartyMember partySkadi = await FrequentlyUsed.PartyMemberAsync(basicJson, party, resolvedClasses, 2, false); party.Add(partySkadi); // Skadi Support PartyMember partySkadiSupport = await FrequentlyUsed.PartyMemberAsync(basicJson, party, resolvedClasses, 1, true); party.Add(partySkadiSupport); #endregion List <EnemyMob> enemyMobs = GetGardenMob(); /* Simulate node combat */ // Fight 1/3 resolvedClasses.ServantSkillActivation.SkillActivation(mysticCode, 3, party, enemyMobs, 1); // Fragment of 2004's NP gain buff resolvedClasses.ServantSkillActivation.SkillActivation(partySkadi, 1, party, enemyMobs, 1); // Skadi quick up buff resolvedClasses.ServantSkillActivation.SkillActivation(partySkadiSupport, 1, party, enemyMobs, 1); // Skadi (support) quick up buff resolvedClasses.CombatFormula.AddPartyMemberToNpChain(party, partyLancelot).Should().BeTrue(); resolvedClasses.CombatFormula.NoblePhantasmChainSimulator(party, enemyMobs, WaveNumberEnum.First, constantExportJson); _output.WriteLine($"{partyLancelot.Servant.ServantBasicInfo.Name} has {partyLancelot.NpCharge}% charge after the 1st fight"); // Fight 2/3 resolvedClasses.ServantSkillActivation.AdjustSkillCooldowns(party); resolvedClasses.ServantSkillActivation.SkillActivation(partySkadi, 3, party, enemyMobs, 1); // Skadi NP buff resolvedClasses.ServantSkillActivation.SkillActivation(partyLancelot, 3, party, enemyMobs, 1); // Zerkalot NP gain up resolvedClasses.CombatFormula.AddPartyMemberToNpChain(party, partyLancelot).Should().BeTrue(); resolvedClasses.CombatFormula.NoblePhantasmChainSimulator(party, enemyMobs, WaveNumberEnum.Second, constantExportJson); _output.WriteLine($"{partyLancelot.Servant.ServantBasicInfo.Name} has {partyLancelot.NpCharge}% charge after the 2nd fight"); partyLancelot.NpCharge.Should().Be(46); // NOTE: To avoid bottom line 46%, card against mecha and NP lancelot to get consistent NP partyLancelot.NpCharge = 49.0f; // Fight 3/3 resolvedClasses.ServantSkillActivation.AdjustSkillCooldowns(party); resolvedClasses.ServantSkillActivation.SkillActivation(mysticCode, 1, party, enemyMobs, 1); // Fragment of 2004's NP strength buff resolvedClasses.ServantSkillActivation.SkillActivation(partySkadi, 2, party, enemyMobs, 1); // Skadi enemy defense down resolvedClasses.ServantSkillActivation.SkillActivation(partySkadiSupport, 2, party, enemyMobs, 1); // Skadi (support) enemy defense down resolvedClasses.ServantSkillActivation.SkillActivation(partySkadiSupport, 3, party, enemyMobs, 1); // Skadi NP buff resolvedClasses.ServantSkillActivation.SkillActivation(partySkadiSupport, 2, party, enemyMobs, 1); // Skadi enemy defense down resolvedClasses.CombatFormula.AddPartyMemberToNpChain(party, partyLancelot).Should().BeTrue(); resolvedClasses.CombatFormula.NoblePhantasmChainSimulator(party, enemyMobs, WaveNumberEnum.Third, constantExportJson); _output.WriteLine($"{partyLancelot.Servant.ServantBasicInfo.Name} has {partyLancelot.NpCharge}% charge after the 3rd fight"); using (new AssertionScope()) { enemyMobs.Count.Should().Be(0); partyLancelot.NpCharge.Should().Be(36); } } }
public async Task FinalWaveAtalanteNp1() { _wireMockFixture.CheckIfMockServerInUse(); _wireMockUtility.AddStubs(_wireMockFixture); using (var scope = _container.BeginLifetimeScope()) { ScopedClasses resolvedClasses = AutofacUtility.ResolveScope(scope); ConstantExportJson constantExportJson = await FrequentlyUsed.GetConstantExportJsonAsync(resolvedClasses.AtlasAcademyClient); List <PartyMember> party = new List <PartyMember>(); EquipBasicJson equipBasicJson = constantExportJson.ListEquipBasicJson.Find(c => c.Id.ToString() == WireMockUtility.HOLY_NIGHT_SUPPER_CE); CraftEssence chaldeaHolyNightSupper = FrequentlyUsed.GetCraftEssence(equipBasicJson, 100, true); MysticCode mysticCode = new MysticCode { MysticCodeLevel = 10, MysticCodeInfo = await resolvedClasses.AtlasAcademyClient.GetMysticCodeInfo(WireMockUtility.PLUGSUIT_ID) }; #region Party Data // Atalante (Archer) ServantBasicJson basicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id.ToString() == WireMockUtility.ATALANTE_ARCHER); PartyMember partyAtalante = await FrequentlyUsed.PartyMemberAsync(basicJson, party, resolvedClasses, 1, false, chaldeaHolyNightSupper); partyAtalante.Servant.SkillLevels = new int[] { 10, 8, 10 }; party.Add(partyAtalante); // Skadi basicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id.ToString() == WireMockUtility.SKADI_CASTER); PartyMember partySkadi = await FrequentlyUsed.PartyMemberAsync(basicJson, party, resolvedClasses); party.Add(partySkadi); // Skadi Support PartyMember partySkadiSupport = await FrequentlyUsed.PartyMemberAsync(basicJson, party, resolvedClasses, 1, true); party.Add(partySkadiSupport); // Waver basicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id.ToString() == WireMockUtility.WAVER_CASTER); PartyMember partyWaver = await FrequentlyUsed.PartyMemberAsync(basicJson, party, resolvedClasses); party.Add(partyWaver); #endregion List <EnemyMob> enemyMobs = GetGardenMob(); /* Simulate final phase */ enemyMobs.RemoveAll(e => e.WaveNumber != WaveNumberEnum.Third); // Fight 3/3 resolvedClasses.ServantSkillActivation.AdjustSkillCooldowns(party); resolvedClasses.ServantSkillActivation.SkillActivation(partyAtalante, 1, party, enemyMobs, 1); // Atalante party quick up resolvedClasses.ServantSkillActivation.SkillActivation(partySkadi, 1, party, enemyMobs, 1); // Skadi quick up buff resolvedClasses.ServantSkillActivation.SkillActivation(partySkadi, 2, party, enemyMobs, 1); // Skadi enemy defense down resolvedClasses.ServantSkillActivation.SkillActivation(partySkadi, 3, party, enemyMobs, 1); // Skadi NP charge resolvedClasses.ServantSkillActivation.SkillActivation(partySkadiSupport, 1, party, enemyMobs, 1); // Skadi (support) quick up buff resolvedClasses.ServantSkillActivation.SkillActivation(partySkadiSupport, 2, party, enemyMobs, 1); // Skadi (support) enemy defense down resolvedClasses.ServantSkillActivation.SkillActivation(partySkadiSupport, 3, party, enemyMobs, 1); // Skadi (support) NP charge resolvedClasses.ServantSkillActivation.SkillActivation(mysticCode, 3, party, enemyMobs, 3, 3, 4); // Swap Skadi (support) with Waver resolvedClasses.ServantSkillActivation.SkillActivation(mysticCode, 1, party, enemyMobs, 1); // Plugsuit attack up resolvedClasses.ServantSkillActivation.SkillActivation(partyWaver, 1, party, enemyMobs, 1); // Waver crit up to Atalante with 30% charge resolvedClasses.ServantSkillActivation.SkillActivation(partyWaver, 2, party, enemyMobs, 1); // Waver defense up to party with 10% charge resolvedClasses.ServantSkillActivation.SkillActivation(partyWaver, 3, party, enemyMobs, 1); // Waver attack up to party with 10% charge resolvedClasses.CombatFormula.AddPartyMemberToNpChain(party, partyAtalante).Should().BeTrue(); resolvedClasses.CombatFormula.NoblePhantasmChainSimulator(party, enemyMobs, WaveNumberEnum.Third, constantExportJson); _output.WriteLine($"{partyAtalante.Servant.ServantBasicInfo.Name} has {partyAtalante.NpCharge}% charge after the 3rd fight"); FrequentlyUsed.ShowSurvivingEnemyHealth(enemyMobs, _output); using (new AssertionScope()) { enemyMobs.Count.Should().Be(0); } } }
public async Task AtalanteNp1LoopDoubleSkadiArash() { _wireMockFixture.CheckIfMockServerInUse(); _wireMockUtility.AddStubs(_wireMockFixture); using (var scope = _container.BeginLifetimeScope()) { ScopedClasses resolvedClasses = AutofacUtility.ResolveScope(scope); ConstantExportJson constantExportJson = await FrequentlyUsed.GetConstantExportJsonAsync(resolvedClasses.AtlasAcademyClient); List <PartyMember> party = new List <PartyMember>(); EquipBasicJson equipBasicJson = constantExportJson.ListEquipBasicJson.Find(c => c.Id.ToString() == WireMockUtility.HOLY_NIGHT_SUPPER_CE); CraftEssence chaldeaHolyNightSupper = FrequentlyUsed.GetCraftEssence(equipBasicJson, 100, true); equipBasicJson = constantExportJson.ListEquipBasicJson.Find(c => c.Id.ToString() == WireMockUtility.KSCOPE_CE); CraftEssence chaldeaKscope = FrequentlyUsed.GetCraftEssence(equipBasicJson, 20); MysticCode mysticCode = new MysticCode { MysticCodeLevel = 10, MysticCodeInfo = await resolvedClasses.AtlasAcademyClient.GetMysticCodeInfo(WireMockUtility.PLUGSUIT_ID) }; #region Party Data // Atalante (Archer) ServantBasicJson basicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id.ToString() == WireMockUtility.ATALANTE_ARCHER); PartyMember partyAtalante = await FrequentlyUsed.PartyMemberAsync(basicJson, party, resolvedClasses, 1, false, chaldeaHolyNightSupper); partyAtalante.Servant.SkillLevels = new int[] { 10, 4, 10 }; party.Add(partyAtalante); // Skadi basicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id.ToString() == WireMockUtility.SKADI_CASTER); PartyMember partySkadi = await FrequentlyUsed.PartyMemberAsync(basicJson, party, resolvedClasses); party.Add(partySkadi); // Skadi Support PartyMember partySkadiSupport = await FrequentlyUsed.PartyMemberAsync(basicJson, party, resolvedClasses, 1, true); party.Add(partySkadiSupport); // Arash basicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id.ToString() == WireMockUtility.ARASH_ARCHER); PartyMember partyArash = await FrequentlyUsed.PartyMemberAsync(basicJson, party, resolvedClasses, 5, false, chaldeaKscope); party.Add(partyArash); #endregion List <EnemyMob> enemyMobs = GetGardenMob(); /* Simulate node combat */ // Fight 1/3 resolvedClasses.ServantSkillActivation.SkillActivation(partyAtalante, 3, party, enemyMobs, 1); // Atalante 3T NP gain up resolvedClasses.ServantSkillActivation.SkillActivation(partySkadi, 1, party, enemyMobs, 1); // Skadi quick up buff resolvedClasses.ServantSkillActivation.SkillActivation(partySkadiSupport, 1, party, enemyMobs, 1); // Skadi (support) quick up buff resolvedClasses.ServantSkillActivation.SkillActivation(partySkadiSupport, 3, party, enemyMobs, 1); // Skadi (support) NP charge resolvedClasses.CombatFormula.AddPartyMemberToNpChain(party, partyAtalante).Should().BeTrue(); resolvedClasses.CombatFormula.NoblePhantasmChainSimulator(party, enemyMobs, WaveNumberEnum.First, constantExportJson); _output.WriteLine($"{partyAtalante.Servant.ServantBasicInfo.Name} has {partyAtalante.NpCharge}% charge after the 1st fight"); // Fight 2/3 resolvedClasses.ServantSkillActivation.AdjustSkillCooldowns(party); resolvedClasses.ServantSkillActivation.SkillActivation(mysticCode, 3, party, enemyMobs, 3, 3, 4); // Swap Skadi (support) with Arash resolvedClasses.ServantSkillActivation.SkillActivation(partyArash, 3, party, enemyMobs); resolvedClasses.CombatFormula.AddPartyMemberToNpChain(party, partyArash).Should().BeTrue(); resolvedClasses.CombatFormula.NoblePhantasmChainSimulator(party, enemyMobs, WaveNumberEnum.Second, constantExportJson); List <EnemyMob> waveSurvivors = enemyMobs.FindAll(e => e.WaveNumber == WaveNumberEnum.Second); FrequentlyUsed.ShowSurvivingEnemyHealth(waveSurvivors, _output); waveSurvivors.Count(h => h.Health.NearlyEqual(11842.398f)).Should().Be(1); enemyMobs.RemoveAll(e => e.WaveNumber == WaveNumberEnum.Second); _output.WriteLine($"{partyAtalante.Servant.ServantBasicInfo.Name} has {partyAtalante.NpCharge}% charge after the 2nd fight"); // Fight 3/3 resolvedClasses.ServantSkillActivation.AdjustSkillCooldowns(party); resolvedClasses.ServantSkillActivation.SkillActivation(partyAtalante, 1, party, enemyMobs, 1); // Atalante party quick up resolvedClasses.ServantSkillActivation.SkillActivation(partySkadi, 3, party, enemyMobs, 1); // Skadi NP charge resolvedClasses.ServantSkillActivation.SkillActivation(partySkadi, 2, party, enemyMobs, 1); // Skadi enemy defense down resolvedClasses.ServantSkillActivation.SkillActivation(partySkadiSupport, 2, party, enemyMobs, 1); // Skadi (support) enemy defense down resolvedClasses.ServantSkillActivation.SkillActivation(mysticCode, 1, party, enemyMobs, 1); // Plugsuit attack up resolvedClasses.CombatFormula.AddPartyMemberToNpChain(party, partyAtalante).Should().BeTrue(); resolvedClasses.CombatFormula.NoblePhantasmChainSimulator(party, enemyMobs, WaveNumberEnum.Third, constantExportJson); _output.WriteLine($"{partyAtalante.Servant.ServantBasicInfo.Name} has {partyAtalante.NpCharge}% charge after the 3rd fight"); FrequentlyUsed.ShowSurvivingEnemyHealth(enemyMobs, _output); enemyMobs.Count(h => h.Health.NearlyEqual(5291.2344f)).Should().Be(1); } }
public async Task ArcherNodeParvatiDoubleSkadiByReference() { _wireMockFixture.CheckIfMockServerInUse(); _wireMockUtility.AddStubs(_wireMockFixture); using (var scope = _container.BeginLifetimeScope()) { ScopedClasses resolvedClasses = AutofacUtility.ResolveScope(scope); ConstantExportJson constantExportJson = await FrequentlyUsed.GetConstantExportJsonAsync(resolvedClasses.AtlasAcademyClient); List <PartyMember> party = new List <PartyMember>(); // Reference: https://www.youtube.com/watch?v=oBs_YT1ac-Y EquipBasicJson equipBasicJson = constantExportJson.ListEquipBasicJson.Find(c => c.Id.ToString() == WireMockUtility.KSCOPE_CE); CraftEssence chaldeaSuperscope = FrequentlyUsed.GetCraftEssence(equipBasicJson, 100, true); MysticCode mysticCode = new MysticCode { MysticCodeLevel = 7, MysticCodeInfo = await resolvedClasses.AtlasAcademyClient.GetMysticCodeInfo(WireMockUtility.ARTIC_ID) }; #region Party Data // Parvati ServantBasicJson servantBasicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id.ToString() == WireMockUtility.PARVATI_LANCER); PartyMember partyParvati = await FrequentlyUsed.PartyMemberAsync(servantBasicJson, party, resolvedClasses, 2, false, chaldeaSuperscope); partyParvati.Servant.SkillLevels = new int[] { 10, 4, 4 }; // adjust to the reference video party.Add(partyParvati); // Skadi servantBasicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id.ToString() == WireMockUtility.SKADI_CASTER); PartyMember partySkadi = await FrequentlyUsed.PartyMemberAsync(servantBasicJson, party, resolvedClasses); partySkadi.Servant.SkillLevels = new int[] { 7, 7, 8 }; // adjust to the reference video party.Add(partySkadi); // Skadi Support servantBasicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id.ToString() == WireMockUtility.SKADI_CASTER); PartyMember partySupportSkadi = await FrequentlyUsed.PartyMemberAsync(servantBasicJson, party, resolvedClasses, 1, true); party.Add(partySupportSkadi); #endregion List <EnemyMob> enemyMobs = GetEnemyChristmas2018(); /* Simulate node combat */ // Fight 1/3 resolvedClasses.ServantSkillActivation.SkillActivation(partySkadi, 1, party, enemyMobs, 1); // Skadi quick up buff resolvedClasses.ServantSkillActivation.SkillActivation(partySupportSkadi, 1, party, enemyMobs, 1); // Skadi (support) quick up buff resolvedClasses.ServantSkillActivation.SkillActivation(partyParvati, 1, party, enemyMobs, 1); // Parvati quick up buff resolvedClasses.CombatFormula.AddPartyMemberToNpChain(party, partyParvati).Should().BeTrue(); resolvedClasses.CombatFormula.NoblePhantasmChainSimulator(party, enemyMobs, WaveNumberEnum.First, constantExportJson); _output.WriteLine($"{partyParvati.Servant.ServantBasicInfo.Name} has {partyParvati.NpCharge}% charge after the 1st fight\n"); // Fight 2/3 resolvedClasses.ServantSkillActivation.AdjustSkillCooldowns(party); resolvedClasses.ServantSkillActivation.SkillActivation(partySkadi, 3, party, enemyMobs, 1); // Skadi NP buff resolvedClasses.CombatFormula.AddPartyMemberToNpChain(party, partyParvati).Should().BeTrue(); resolvedClasses.CombatFormula.NoblePhantasmChainSimulator(party, enemyMobs, WaveNumberEnum.Second, constantExportJson); _output.WriteLine($"{partyParvati.Servant.ServantBasicInfo.Name} has {partyParvati.NpCharge}% charge after the 2nd fight"); List <EnemyMob> waveSurvivors = enemyMobs.FindAll(w => w.WaveNumber == WaveNumberEnum.Second); FrequentlyUsed.ShowSurvivingEnemyHealth(waveSurvivors, _output); waveSurvivors.Count.Should().Be(1); waveSurvivors.Any(h => h.Health < 30000.0f).Should().BeTrue(); // To stay in line with the reference video enemyMobs.RemoveAll(w => w.WaveNumber == WaveNumberEnum.Second); _output.WriteLine($"Assume carding kills last monster...\n"); // Fight 3/3 resolvedClasses.ServantSkillActivation.AdjustSkillCooldowns(party); resolvedClasses.ServantSkillActivation.SkillActivation(partyParvati, 2, party, enemyMobs, 1); // Parvati ATK, DEF, Star Drop Rate, & Crit Rate Up resolvedClasses.ServantSkillActivation.SkillActivation(partySupportSkadi, 3, party, enemyMobs, 1); // Skadi (support) NP buff resolvedClasses.ServantSkillActivation.SkillActivation(mysticCode, 2, party, enemyMobs, 1); // Artic ATK & NP STR up resolvedClasses.ServantSkillActivation.SkillActivation(partySkadi, 2, party, enemyMobs, 1); // Skadi enemy defense down resolvedClasses.ServantSkillActivation.SkillActivation(partySupportSkadi, 2, party, enemyMobs, 1); // Skadi (support) enemy defense down resolvedClasses.CombatFormula.AddPartyMemberToNpChain(party, partyParvati).Should().BeTrue(); resolvedClasses.CombatFormula.NoblePhantasmChainSimulator(party, enemyMobs, WaveNumberEnum.Third, constantExportJson); waveSurvivors = enemyMobs.FindAll(w => w.WaveNumber == WaveNumberEnum.Third); FrequentlyUsed.ShowSurvivingEnemyHealth(waveSurvivors, _output); using (new AssertionScope()) { waveSurvivors.Count.Should().Be(1); waveSurvivors.Any(h => h.Health < 21000.0f).Should().BeTrue(); } } }
public async Task CastleSnowIceLB2ArashZerkalotJack() { _wireMockFixture.CheckIfMockServerInUse(); _wireMockUtility.AddStubs(_wireMockFixture); using (var scope = _container.BeginLifetimeScope()) { ScopedClasses resolvedClasses = AutofacUtility.ResolveScope(scope); ConstantExportJson constantExportJson = await FrequentlyUsed.GetConstantExportJsonAsync(resolvedClasses.AtlasAcademyClient); List <PartyMember> party = new List <PartyMember>(); MysticCode mysticCode = new MysticCode { MysticCodeLevel = 10, MysticCodeInfo = await resolvedClasses.AtlasAcademyClient.GetMysticCodeInfo(WireMockUtility.FRAGMENT_2004_ID) }; #region Craft Essence Data EquipBasicJson equipBasicJson = constantExportJson.ListEquipBasicJson.Find(c => c.Id.ToString() == WireMockUtility.KSCOPE_CE); CraftEssence chaldeaSuperscope = FrequentlyUsed.GetCraftEssence(equipBasicJson, 100, true); CraftEssence chaldeaMlbKscope = FrequentlyUsed.GetCraftEssence(equipBasicJson, 30, true); equipBasicJson = constantExportJson.ListEquipBasicJson.Find(c => c.Id.ToString() == WireMockUtility.IMAGINARY_ELEMENT_CE); CraftEssence chaldeaImaginaryElement = FrequentlyUsed.GetCraftEssence(equipBasicJson, 36, true); #endregion #region Party Data // Lancelot Berserker ServantBasicJson basicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id.ToString() == WireMockUtility.LANCELOT_BERSERKER); PartyMember partyLancelot = await FrequentlyUsed.PartyMemberAsync(basicJson, party, resolvedClasses, 5, false, chaldeaSuperscope); party.Add(partyLancelot); // Arash basicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id.ToString() == WireMockUtility.ARASH_ARCHER); PartyMember partyArash = await FrequentlyUsed.PartyMemberAsync(basicJson, party, resolvedClasses, 5, false, chaldeaImaginaryElement); party.Add(partyArash); // Jack basicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id.ToString() == WireMockUtility.JACK_ASSASSIN); PartyMember partyJack = await FrequentlyUsed.PartyMemberAsync(basicJson, party, resolvedClasses, 1, false, chaldeaMlbKscope); party.Add(partyJack); // Skadi Support basicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id.ToString() == WireMockUtility.SKADI_CASTER); PartyMember partyMemberSupportCaster = await FrequentlyUsed.PartyMemberAsync(basicJson, party, resolvedClasses, 1, false); party.Add(partyMemberSupportCaster); #endregion /* Node data */ #region First Wave EnemyMob walkure1 = new EnemyMob { Id = 0, Name = "Walkure", ClassName = ClassRelationEnum.Rider, AttributeName = AttributeRelationEnum.Sky, WaveNumber = WaveNumberEnum.First, Health = 9884.0f, Traits = new List <string> { "divine", "humanoid", "genderFemale" } }; EnemyMob walkure2 = new EnemyMob { Id = 1, Name = "Walkure", ClassName = ClassRelationEnum.Rider, AttributeName = AttributeRelationEnum.Sky, WaveNumber = WaveNumberEnum.First, Health = 10889.0f, Traits = new List <string> { "divine", "humanoid", "genderFemale" } }; EnemyMob walkure3 = new EnemyMob { Id = 2, Name = "Walkure", ClassName = ClassRelationEnum.Rider, AttributeName = AttributeRelationEnum.Sky, WaveNumber = WaveNumberEnum.First, Health = 10664.0f, Traits = new List <string> { "divine", "humanoid", "genderFemale" } }; #endregion #region Second Wave EnemyMob walkure4 = new EnemyMob { Id = 3, Name = "Walkure", ClassName = ClassRelationEnum.Rider, AttributeName = AttributeRelationEnum.Sky, WaveNumber = WaveNumberEnum.Second, Health = 30279.0f, Traits = new List <string> { "divine", "humanoid", "genderFemale" } }; EnemyMob walkure5 = new EnemyMob { Id = 4, Name = "Walkure", ClassName = ClassRelationEnum.Rider, AttributeName = AttributeRelationEnum.Sky, WaveNumber = WaveNumberEnum.Second, Health = 24599.0f, Traits = new List <string> { "divine", "humanoid", "genderFemale" } }; EnemyMob walkure6 = new EnemyMob { Id = 5, Name = "Walkure", ClassName = ClassRelationEnum.Rider, AttributeName = AttributeRelationEnum.Sky, WaveNumber = WaveNumberEnum.Second, Health = 33264.0f, Traits = new List <string> { "divine", "humanoid", "genderFemale" } }; #endregion #region Third Wave EnemyMob walkure7 = new EnemyMob { Id = 6, Name = "Walkure", ClassName = ClassRelationEnum.Rider, AttributeName = AttributeRelationEnum.Sky, WaveNumber = WaveNumberEnum.Third, Health = 41136.0f, Traits = new List <string> { "divine", "humanoid", "genderFemale" } }; EnemyMob walkure8 = new EnemyMob { Id = 7, Name = "Walkure", ClassName = ClassRelationEnum.Rider, AttributeName = AttributeRelationEnum.Sky, WaveNumber = WaveNumberEnum.Third, Health = 49586.0f, Traits = new List <string> { "divine", "humanoid", "genderFemale" } }; EnemyMob walkure9 = new EnemyMob { Id = 8, Name = "Walkure", ClassName = ClassRelationEnum.Rider, AttributeName = AttributeRelationEnum.Sky, WaveNumber = WaveNumberEnum.Third, Health = 180432.0f, Traits = new List <string> { "divine", "humanoid", "genderFemale" } }; #endregion List <EnemyMob> enemyMobs = new List <EnemyMob> { walkure1, walkure2, walkure3, // 1st wave walkure4, walkure5, walkure6, // 2nd wave walkure7, walkure8, walkure9 // 3rd wave }; /* Simulate node combat */ // Fight 1/3 resolvedClasses.ServantSkillActivation.SkillActivation(partyArash, 3, party, enemyMobs, 1); // Arash NP charge resolvedClasses.CombatFormula.AddPartyMemberToNpChain(party, partyArash).Should().BeTrue(); resolvedClasses.CombatFormula.NoblePhantasmChainSimulator(party, enemyMobs, WaveNumberEnum.First, constantExportJson); // Fight 2/3 resolvedClasses.ServantSkillActivation.AdjustSkillCooldowns(party); resolvedClasses.ServantSkillActivation.SkillActivation(partyLancelot, 3, party, enemyMobs, 1); // Zerkalot NP gain up resolvedClasses.ServantSkillActivation.SkillActivation(partyMemberSupportCaster, 1, party, enemyMobs, 1); // Skadi quick buff up resolvedClasses.CombatFormula.AddPartyMemberToNpChain(party, partyLancelot).Should().BeTrue(); resolvedClasses.CombatFormula.NoblePhantasmChainSimulator(party, enemyMobs, WaveNumberEnum.Second, constantExportJson); _output.WriteLine($"{partyLancelot.Servant.ServantBasicInfo.Name} has {partyLancelot.NpCharge}% charge after the 2nd fight"); // Fight 3/3 resolvedClasses.ServantSkillActivation.AdjustSkillCooldowns(party); resolvedClasses.ServantSkillActivation.SkillActivation(partyMemberSupportCaster, 2, party, enemyMobs, 1); // Skadi (support) enemy defense down resolvedClasses.ServantSkillActivation.SkillActivation(partyMemberSupportCaster, 3, party, enemyMobs, 1); // Skadi (support) NP buff resolvedClasses.ServantSkillActivation.SkillActivation(mysticCode, 1, party, enemyMobs, 1); // Fragment of 2004's NP strength buff resolvedClasses.CombatFormula.AddPartyMemberToNpChain(party, partyLancelot).Should().BeTrue(); resolvedClasses.CombatFormula.AddPartyMemberToNpChain(party, partyJack).Should().BeTrue(); resolvedClasses.CombatFormula.NoblePhantasmChainSimulator(party, enemyMobs, WaveNumberEnum.Third, constantExportJson); _output.WriteLine($"{partyLancelot.Servant.ServantBasicInfo.Name} has {partyLancelot.NpCharge}% charge after the 3rd fight"); _output.WriteLine($"{partyJack.Servant.ServantBasicInfo.Name} has {partyJack.NpCharge}% charge after the 3rd fight"); using (new AssertionScope()) { enemyMobs.Count.Should().Be(0); partyLancelot.NpCharge.Should().Be(27); } } }
public async Task ArcherNodeParvatiDoubleSkadiWaver5CraftEssence() { _wireMockFixture.CheckIfMockServerInUse(); _wireMockUtility.AddStubs(_wireMockFixture); using (var scope = _container.BeginLifetimeScope()) { ScopedClasses resolvedClasses = AutofacUtility.ResolveScope(scope); ConstantExportJson constantExportJson = await FrequentlyUsed.GetConstantExportJsonAsync(resolvedClasses.AtlasAcademyClient); List <PartyMember> party = new List <PartyMember>(); EquipBasicJson equipBasicJson = constantExportJson.ListEquipBasicJson.Find(c => c.Id.ToString() == WireMockUtility.HOLY_NIGHT_SUPPER_CE); CraftEssence chaldeaHolyNightSupper = FrequentlyUsed.GetCraftEssence(equipBasicJson, 100, true); MysticCode mysticCode = new MysticCode { MysticCodeLevel = 10, MysticCodeInfo = await resolvedClasses.AtlasAcademyClient.GetMysticCodeInfo(WireMockUtility.PLUGSUIT_ID) }; #region Party Data // Parvati ServantBasicJson basicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id.ToString() == WireMockUtility.PARVATI_LANCER); PartyMember partyParvati = await FrequentlyUsed.PartyMemberAsync(basicJson, party, resolvedClasses, 2, false, chaldeaHolyNightSupper); party.Add(partyParvati); // Skadi basicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id.ToString() == WireMockUtility.SKADI_CASTER); PartyMember partySkadi = await FrequentlyUsed.PartyMemberAsync(basicJson, party, resolvedClasses); party.Add(partySkadi); // Skadi Support basicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id.ToString() == WireMockUtility.SKADI_CASTER); PartyMember partySupportSkadi = await FrequentlyUsed.PartyMemberAsync(basicJson, party, resolvedClasses, 1, true); party.Add(partySupportSkadi); // Waver basicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id.ToString() == WireMockUtility.WAVER_CASTER); PartyMember partyWaver = await FrequentlyUsed.PartyMemberAsync(basicJson, party, resolvedClasses); party.Add(partyWaver); #endregion List <EnemyMob> enemyMobs = GetEnemyChristmas2018(); /* Simulate node combat */ // Fight 1/3 resolvedClasses.ServantSkillActivation.SkillActivation(partySkadi, 1, party, enemyMobs, 1); // Skadi quick up buff resolvedClasses.ServantSkillActivation.SkillActivation(partySupportSkadi, 1, party, enemyMobs, 1); // Skadi (support) quick up buff resolvedClasses.ServantSkillActivation.SkillActivation(partySupportSkadi, 3, party, enemyMobs, 1); // Skadi (support) NP buff resolvedClasses.ServantSkillActivation.SkillActivation(partyParvati, 1, party, enemyMobs, 1); // Parvati quick up buff resolvedClasses.CombatFormula.AddPartyMemberToNpChain(party, partyParvati).Should().BeTrue(); resolvedClasses.CombatFormula.NoblePhantasmChainSimulator(party, enemyMobs, WaveNumberEnum.First, constantExportJson); _output.WriteLine($"{partyParvati.Servant.ServantBasicInfo.Name} has {partyParvati.NpCharge}% charge after the 1st fight"); // Fight 2/3 resolvedClasses.ServantSkillActivation.AdjustSkillCooldowns(party); resolvedClasses.ServantSkillActivation.SkillActivation(partySupportSkadi, 2, party, enemyMobs, 1); // Skadi (support) enemy defense down resolvedClasses.ServantSkillActivation.SkillActivation(mysticCode, 3, party, enemyMobs, 3, 3, 4); // Plugsuit swap Skadi (support) for Waver resolvedClasses.ServantSkillActivation.SkillActivation(partyWaver, 1, party, enemyMobs, 1); // Waver crit damage on Parvati with 30% charge resolvedClasses.ServantSkillActivation.SkillActivation(partyWaver, 2, party, enemyMobs, 1); // Waver defense up to party with 10% charge resolvedClasses.ServantSkillActivation.SkillActivation(partyWaver, 3, party, enemyMobs, 1); // Waver attack up to party with 10% charge resolvedClasses.CombatFormula.AddPartyMemberToNpChain(party, partyParvati).Should().BeTrue(); resolvedClasses.CombatFormula.NoblePhantasmChainSimulator(party, enemyMobs, WaveNumberEnum.Second, constantExportJson); _output.WriteLine($"{partyParvati.Servant.ServantBasicInfo.Name} has {partyParvati.NpCharge}% charge after the 2nd fight"); List <EnemyMob> waveSurvivors = enemyMobs.FindAll(w => w.WaveNumber == WaveNumberEnum.Second); FrequentlyUsed.ShowSurvivingEnemyHealth(waveSurvivors, _output); // Fight 3/3 resolvedClasses.ServantSkillActivation.AdjustSkillCooldowns(party); resolvedClasses.ServantSkillActivation.AdjustSkillCooldowns(mysticCode); resolvedClasses.ServantSkillActivation.SkillActivation(partySkadi, 2, party, enemyMobs, 1); // Skadi enemy defense down resolvedClasses.ServantSkillActivation.SkillActivation(partySkadi, 3, party, enemyMobs, 1); // Skadi NP buff resolvedClasses.ServantSkillActivation.SkillActivation(partyParvati, 2, party, enemyMobs, 1); // Parvati ATK, DEF, Star Drop Rate, & Crit Rate Up resolvedClasses.ServantSkillActivation.SkillActivation(mysticCode, 1, party, enemyMobs, 1); // Plugsuit ATK up resolvedClasses.CombatFormula.AddPartyMemberToNpChain(party, partyParvati).Should().BeTrue(); resolvedClasses.CombatFormula.NoblePhantasmChainSimulator(party, enemyMobs, WaveNumberEnum.Third, constantExportJson); waveSurvivors = enemyMobs.FindAll(w => w.WaveNumber == WaveNumberEnum.Third); FrequentlyUsed.ShowSurvivingEnemyHealth(waveSurvivors, _output); using (new AssertionScope()) { enemyMobs.Count.Should().Be(1); waveSurvivors.Any(h => h.Health < 4000.0f).Should().BeTrue(); } } }
public async Task ArcherNodeArashParvatiMerlinSkadi() { _wireMockFixture.CheckIfMockServerInUse(); _wireMockUtility.AddStubs(_wireMockFixture); using (var scope = _container.BeginLifetimeScope()) { ScopedClasses resolvedClasses = AutofacUtility.ResolveScope(scope); ConstantExportJson constantExportJson = await FrequentlyUsed.GetConstantExportJsonAsync(resolvedClasses.AtlasAcademyClient); List <PartyMember> party = new List <PartyMember>(); EquipBasicJson equipBasicJson = constantExportJson.ListEquipBasicJson.Find(c => c.Id.ToString() == WireMockUtility.HOLY_NIGHT_SUPPER_CE); CraftEssence chaldeaHolyNightSupper = FrequentlyUsed.GetCraftEssence(equipBasicJson, 88, true); equipBasicJson = constantExportJson.ListEquipBasicJson.Find(c => c.Id.ToString() == WireMockUtility.KSCOPE_CE); CraftEssence chaldeaKscope = FrequentlyUsed.GetCraftEssence(equipBasicJson, 20, false); MysticCode mysticCode = new MysticCode { MysticCodeLevel = 10, MysticCodeInfo = await resolvedClasses.AtlasAcademyClient.GetMysticCodeInfo(WireMockUtility.FRAGMENT_2004_ID) }; #region Party Data // Arash ServantBasicJson basicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id.ToString() == WireMockUtility.ARASH_ARCHER); PartyMember partyArash = await FrequentlyUsed.PartyMemberAsync(basicJson, party, resolvedClasses, 5, false, chaldeaHolyNightSupper); partyArash.Servant.SkillLevels = new int[] { 6, 6, 10 }; party.Add(partyArash); // Parvati basicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id.ToString() == WireMockUtility.PARVATI_LANCER); PartyMember partyParvati = await FrequentlyUsed.PartyMemberAsync(basicJson, party, resolvedClasses, 2, false, chaldeaKscope); party.Add(partyParvati); // Merlin basicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id.ToString() == WireMockUtility.MERLIN_CASTER); PartyMember partyMerlin = await FrequentlyUsed.PartyMemberAsync(basicJson, party, resolvedClasses); party.Add(partyMerlin); // Skadi Support basicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id.ToString() == WireMockUtility.SKADI_CASTER); PartyMember partySkadiSupport = await FrequentlyUsed.PartyMemberAsync(basicJson, party, resolvedClasses, 1, true); party.Add(partySkadiSupport); #endregion List <EnemyMob> enemyMobs = GetEnemyChristmas2018(); /* Simulate node combat */ // Fight 1/3 resolvedClasses.ServantSkillActivation.SkillActivation(partyArash, 3, party, enemyMobs); // Arash NP charge resolvedClasses.ServantSkillActivation.SkillActivation(partyMerlin, 1, party, enemyMobs); // Merlin ATK UP and NP charge resolvedClasses.CombatFormula.AddPartyMemberToNpChain(party, partyArash).Should().BeTrue(); resolvedClasses.CombatFormula.NoblePhantasmChainSimulator(party, enemyMobs, WaveNumberEnum.First, constantExportJson); // Fight 2/3 resolvedClasses.ServantSkillActivation.AdjustSkillCooldowns(party); resolvedClasses.ServantSkillActivation.SkillActivation(partySkadiSupport, 1, party, enemyMobs, 2); // Skadi (support) quick buff resolvedClasses.ServantSkillActivation.SkillActivation(partyParvati, 1, party, enemyMobs); // Parvati quick up buff resolvedClasses.ServantSkillActivation.SkillActivation(mysticCode, 3, party, enemyMobs, 2); // Fragment NP gain buff resolvedClasses.CombatFormula.AddPartyMemberToNpChain(party, partyParvati).Should().BeTrue(); resolvedClasses.CombatFormula.NoblePhantasmChainSimulator(party, enemyMobs, WaveNumberEnum.Second, constantExportJson); _output.WriteLine($"{partyParvati.Servant.ServantBasicInfo.Name} has {partyParvati.NpCharge}% charge after the 2nd fight"); List <EnemyMob> waveSurvivors = enemyMobs.FindAll(w => w.WaveNumber == WaveNumberEnum.Second); FrequentlyUsed.ShowSurvivingEnemyHealth(waveSurvivors, _output); waveSurvivors.Count(h => h.Health.NearlyEqual(39286.863f)).Should().Be(1); // Fight 3/3 resolvedClasses.ServantSkillActivation.AdjustSkillCooldowns(party); resolvedClasses.ServantSkillActivation.AdjustSkillCooldowns(mysticCode); resolvedClasses.ServantSkillActivation.SkillActivation(partyParvati, 2, party, enemyMobs); // Parvati ATK, DEF, Star Drop Rate, & Crit Rate Up resolvedClasses.ServantSkillActivation.SkillActivation(partyParvati, 3, party, enemyMobs, 2); // Parvati NP charge to self resolvedClasses.ServantSkillActivation.SkillActivation(partySkadiSupport, 2, party, enemyMobs); // Skadi enemy defense down resolvedClasses.ServantSkillActivation.SkillActivation(partySkadiSupport, 3, party, enemyMobs, 2); // Skadi NP buff resolvedClasses.ServantSkillActivation.SkillActivation(mysticCode, 1, party, enemyMobs, 2); // Fragment NP STR up resolvedClasses.CombatFormula.AddPartyMemberToNpChain(party, partyParvati).Should().BeTrue(); resolvedClasses.CombatFormula.NoblePhantasmChainSimulator(party, enemyMobs, WaveNumberEnum.Third, constantExportJson); waveSurvivors = enemyMobs.FindAll(w => w.WaveNumber == WaveNumberEnum.Third); FrequentlyUsed.ShowSurvivingEnemyHealth(waveSurvivors, _output); using (new AssertionScope()) { enemyMobs.Count.Should().Be(2); waveSurvivors.Count(h => h.Health.NearlyEqual(46759.25f)).Should().Be(1); } } }
public async Task ArcherNodeParvatiDoubleSkadiNoCard() { _wireMockFixture.CheckIfMockServerInUse(); _wireMockUtility.AddStubs(_wireMockFixture); using (var scope = _container.BeginLifetimeScope()) { ScopedClasses resolvedClasses = AutofacUtility.ResolveScope(scope); ConstantExportJson constantExportJson = await FrequentlyUsed.GetConstantExportJsonAsync(resolvedClasses.AtlasAcademyClient); List <PartyMember> party = new List <PartyMember>(); EquipBasicJson equipBasicJson = constantExportJson.ListEquipBasicJson.Find(c => c.Id.ToString() == WireMockUtility.KSCOPE_CE); CraftEssence chaldeaSuperscope = FrequentlyUsed.GetCraftEssence(equipBasicJson, 100, true); MysticCode mysticCode = new MysticCode { MysticCodeLevel = 10, MysticCodeInfo = await resolvedClasses.AtlasAcademyClient.GetMysticCodeInfo(WireMockUtility.FRAGMENT_2004_ID) }; #region Party Data // Parvati ServantBasicJson servantBasicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id.ToString() == WireMockUtility.PARVATI_LANCER); PartyMember partyParvati = await FrequentlyUsed.PartyMemberAsync(servantBasicJson, party, resolvedClasses, 4, false, chaldeaSuperscope); partyParvati.Servant.SkillLevels = new int[] { 9, 8, 10 }; party.Add(partyParvati); // Skadi servantBasicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id.ToString() == WireMockUtility.SKADI_CASTER); PartyMember partySkadi = await FrequentlyUsed.PartyMemberAsync(servantBasicJson, party, resolvedClasses); party.Add(partySkadi); // Skadi Support servantBasicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id.ToString() == WireMockUtility.SKADI_CASTER); PartyMember partySupportSkadi = await FrequentlyUsed.PartyMemberAsync(servantBasicJson, party, resolvedClasses, 1, true); party.Add(partySupportSkadi); #endregion List <EnemyMob> enemyMobs = GetEnemyChristmas2018(); /* Simulate node combat */ // Fight 1/3 resolvedClasses.ServantSkillActivation.SkillActivation(partySkadi, 1, party, enemyMobs, 1); // Skadi quick up buff resolvedClasses.ServantSkillActivation.SkillActivation(partySupportSkadi, 1, party, enemyMobs, 1); // Skadi (support) quick up buff resolvedClasses.ServantSkillActivation.SkillActivation(partyParvati, 1, party, enemyMobs, 1); // Parvati quick up buff resolvedClasses.CombatFormula.AddPartyMemberToNpChain(party, partyParvati).Should().BeTrue(); resolvedClasses.CombatFormula.NoblePhantasmChainSimulator(party, enemyMobs, WaveNumberEnum.First, constantExportJson); _output.WriteLine($"{partyParvati.Servant.ServantBasicInfo.Name} has {partyParvati.NpCharge}% charge after the 1st fight"); // Fight 2/3 resolvedClasses.ServantSkillActivation.AdjustSkillCooldowns(party); resolvedClasses.ServantSkillActivation.SkillActivation(partySkadi, 3, party, enemyMobs, 1); // Skadi NP buff resolvedClasses.ServantSkillActivation.SkillActivation(partyParvati, 2, party, enemyMobs, 1); // Parvati ATK, DEF, Star Drop Rate, & Crit Rate Up resolvedClasses.CombatFormula.AddPartyMemberToNpChain(party, partyParvati).Should().BeTrue(); resolvedClasses.CombatFormula.NoblePhantasmChainSimulator(party, enemyMobs, WaveNumberEnum.Second, constantExportJson); _output.WriteLine($"{partyParvati.Servant.ServantBasicInfo.Name} has {partyParvati.NpCharge}% charge after the 2nd fight"); // Fight 3/3 resolvedClasses.ServantSkillActivation.AdjustSkillCooldowns(party); resolvedClasses.ServantSkillActivation.SkillActivation(partySupportSkadi, 3, party, enemyMobs, 1); // Skadi (support) NP buff resolvedClasses.ServantSkillActivation.SkillActivation(mysticCode, 1, party, enemyMobs, 1); // Fragment of 2004 NP STR up resolvedClasses.ServantSkillActivation.SkillActivation(partySkadi, 2, party, enemyMobs, 1); // Skadi enemy defense down resolvedClasses.ServantSkillActivation.SkillActivation(partySupportSkadi, 2, party, enemyMobs, 1); // Skadi (support) enemy defense down resolvedClasses.CombatFormula.AddPartyMemberToNpChain(party, partyParvati).Should().BeTrue(); resolvedClasses.CombatFormula.NoblePhantasmChainSimulator(party, enemyMobs, WaveNumberEnum.Third, constantExportJson); enemyMobs.Count.Should().Be(0); } }
public async Task PlugsuitWaverAstolfoDailyDoors() { _wireMockFixture.CheckIfMockServerInUse(); _wireMockUtility.AddStubs(_wireMockFixture); using (var scope = _container.BeginLifetimeScope()) { ScopedClasses resolvedClasses = AutofacUtility.ResolveScope(scope); ConstantExportJson constantExportJson = await FrequentlyUsed.GetConstantExportJsonAsync(resolvedClasses.AtlasAcademyClient); List <PartyMember> party = new List <PartyMember>(); MysticCode mysticCode = new MysticCode { MysticCodeLevel = 10, MysticCodeInfo = await resolvedClasses.AtlasAcademyClient.GetMysticCodeInfo(WireMockUtility.PLUGSUIT_ID) }; #region Craft Essence Data EquipBasicJson equipBasicJson = constantExportJson.ListEquipBasicJson.Find(c => c.Id.ToString() == WireMockUtility.HOLY_NIGHT_SUPPER_CE); CraftEssence chaldeaHolyNightSupper = FrequentlyUsed.GetCraftEssence(equipBasicJson, 33, true); equipBasicJson = constantExportJson.ListEquipBasicJson.Find(c => c.Id.ToString() == WireMockUtility.KSCOPE_CE); CraftEssence chaldeaSuperscope = FrequentlyUsed.GetCraftEssence(equipBasicJson, 100, true); #endregion #region Party Data // Waver ServantBasicJson basicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id.ToString() == WireMockUtility.WAVER_CASTER); PartyMember partyWaver = await FrequentlyUsed.PartyMemberAsync(basicJson, party, resolvedClasses, 2); party.Add(partyWaver); // Astolfo Rider basicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id.ToString() == WireMockUtility.ASTOLFO_RIDER); PartyMember partyAstolfo = await FrequentlyUsed.PartyMemberAsync(basicJson, party, resolvedClasses, 5, false, chaldeaHolyNightSupper); partyAstolfo.Servant.ServantLevel = 100; party.Add(partyAstolfo); // Spartacus Berserker basicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id.ToString() == WireMockUtility.SPARTACUS_BERSERKER); PartyMember partySpartacus = await FrequentlyUsed.PartyMemberAsync(basicJson, party, resolvedClasses, 5, false, chaldeaSuperscope); party.Add(partySpartacus); // Waver Support basicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id.ToString() == WireMockUtility.WAVER_CASTER); PartyMember partyMemberSupportCaster = await FrequentlyUsed.PartyMemberAsync(basicJson, party, resolvedClasses, 1, true); party.Add(partyMemberSupportCaster); #endregion /* Node data */ #region First Wave EnemyMob doorSaint1 = new EnemyMob { Id = 0, Name = "Door of the Saint", ClassName = ClassRelationEnum.Caster, AttributeName = AttributeRelationEnum.Sky, WaveNumber = WaveNumberEnum.First, Health = 14464.0f, Traits = new List <string>() }; EnemyMob doorChampion1 = new EnemyMob { Id = 1, Name = "Door of the Champion", ClassName = ClassRelationEnum.Caster, AttributeName = AttributeRelationEnum.Sky, WaveNumber = WaveNumberEnum.First, Health = 23716.0f, Traits = new List <string>() }; EnemyMob doorSaint2 = new EnemyMob { Id = 2, Name = "Door of the Saint", ClassName = ClassRelationEnum.Caster, AttributeName = AttributeRelationEnum.Sky, WaveNumber = WaveNumberEnum.First, Health = 14464.0f, Traits = new List <string>() }; #endregion #region Second Wave EnemyMob doorSaint3 = new EnemyMob { Id = 3, Name = "Door of the Saint", ClassName = ClassRelationEnum.Caster, AttributeName = AttributeRelationEnum.Sky, WaveNumber = WaveNumberEnum.Second, Health = 14464.0f, Traits = new List <string>() }; EnemyMob doorChampion2 = new EnemyMob { Id = 4, Name = "Door of the Champion", ClassName = ClassRelationEnum.Caster, AttributeName = AttributeRelationEnum.Sky, WaveNumber = WaveNumberEnum.Second, Health = 23716.0f, Traits = new List <string>() }; EnemyMob doorChampion3 = new EnemyMob { Id = 5, Name = "Door of the Champion", ClassName = ClassRelationEnum.Caster, AttributeName = AttributeRelationEnum.Sky, WaveNumber = WaveNumberEnum.Second, Health = 23716.0f, Traits = new List <string>() }; #endregion #region Third Wave EnemyMob doorChampion4 = new EnemyMob { Id = 6, Name = "Door of the Champion", ClassName = ClassRelationEnum.Caster, AttributeName = AttributeRelationEnum.Sky, WaveNumber = WaveNumberEnum.Third, Health = 29596.0f, Traits = new List <string>() }; EnemyMob doorChampion5 = new EnemyMob { Id = 7, Name = "Door of the Champion", ClassName = ClassRelationEnum.Caster, AttributeName = AttributeRelationEnum.Sky, WaveNumber = WaveNumberEnum.Third, Health = 23716.0f, Traits = new List <string>() }; EnemyMob doorChampion6 = new EnemyMob { Id = 8, Name = "Door of the Champion", ClassName = ClassRelationEnum.Caster, AttributeName = AttributeRelationEnum.Sky, WaveNumber = WaveNumberEnum.Third, Health = 23716.0f, Traits = new List <string>() }; #endregion List <EnemyMob> enemyMobs = new List <EnemyMob> { doorSaint1, doorChampion1, doorSaint2, // wave 1 doorSaint3, doorChampion2, doorChampion3, // wave 2 doorChampion4, doorChampion5, doorChampion6 // wave 3 }; /* Simulate node combat */ // Fight 1/3 resolvedClasses.CombatFormula.AddPartyMemberToNpChain(party, partySpartacus).Should().BeTrue(); resolvedClasses.CombatFormula.NoblePhantasmChainSimulator(party, enemyMobs, WaveNumberEnum.First, constantExportJson); // Fight 2/3 resolvedClasses.ServantSkillActivation.AdjustSkillCooldowns(party); resolvedClasses.ServantSkillActivation.SkillActivation(partyAstolfo, 3, party, enemyMobs, 1); // Astolfo NP charge & crit stars & crit damage resolvedClasses.CombatFormula.AddPartyMemberToNpChain(party, partyAstolfo).Should().BeTrue(); resolvedClasses.CombatFormula.NoblePhantasmChainSimulator(party, enemyMobs, WaveNumberEnum.Second, constantExportJson); // Fight 3/3 resolvedClasses.ServantSkillActivation.AdjustSkillCooldowns(party); resolvedClasses.ServantSkillActivation.SkillActivation(partyWaver, 1, party, enemyMobs, 2); // Waver crit damage on Astolfo with 30% charge resolvedClasses.ServantSkillActivation.SkillActivation(partyWaver, 2, party, enemyMobs, 2); // Waver defense up to party with 10% charge resolvedClasses.ServantSkillActivation.SkillActivation(partyWaver, 3, party, enemyMobs, 2); // Waver attack up to party with 10% charge _output.WriteLine("--- Before party swap ---"); foreach (PartyMember partyMember in party) { _output.WriteLine(partyMember.Servant.ServantBasicInfo.Name); } resolvedClasses.ServantSkillActivation.SkillActivation(mysticCode, 3, party, enemyMobs, 3, 3, 4); // Swap spartacus with Waver _output.WriteLine("\n--- After party swap ---"); foreach (PartyMember partyMember in party) { _output.WriteLine(partyMember.Servant.ServantBasicInfo.Name); } resolvedClasses.ServantSkillActivation.SkillActivation(partyMemberSupportCaster, 1, party, enemyMobs, 2); // Waver (support) crit damage on Astolfo with 30% charge resolvedClasses.ServantSkillActivation.SkillActivation(partyMemberSupportCaster, 2, party, enemyMobs, 2); // Waver (support) defense up to party with 10% charge resolvedClasses.ServantSkillActivation.SkillActivation(partyMemberSupportCaster, 3, party, enemyMobs, 2); // Waver (support) attack up to party with 10% charge resolvedClasses.ServantSkillActivation.SkillActivation(mysticCode, 2, party, enemyMobs, 2, 3); // Stun 3rd enemy on the field with plugsuit resolvedClasses.CombatFormula.AddPartyMemberToNpChain(party, partyAstolfo).Should().BeTrue(); resolvedClasses.CombatFormula.NoblePhantasmChainSimulator(party, enemyMobs, WaveNumberEnum.Third, constantExportJson); using (new AssertionScope()) { enemyMobs.Count.Should().Be(0); party.IndexOf(partyMemberSupportCaster).Should().Be(2); party.IndexOf(partySpartacus).Should().Be(3); } } }
public async Task FlamingMansionLB2Dantes() { _wireMockFixture.CheckIfMockServerInUse(); _wireMockUtility.AddStubs(_wireMockFixture); using (var scope = _container.BeginLifetimeScope()) { ScopedClasses resolvedClasses = AutofacUtility.ResolveScope(scope); ConstantExportJson constantExportJson = await FrequentlyUsed.GetConstantExportJsonAsync(resolvedClasses.AtlasAcademyClient); List <PartyMember> party = new List <PartyMember>(); EquipBasicJson equipBasicJson = constantExportJson.ListEquipBasicJson.Find(c => c.Id.ToString() == WireMockUtility.KSCOPE_CE); CraftEssence chaldeaSuperscope = FrequentlyUsed.GetCraftEssence(equipBasicJson, 100, true); MysticCode mysticCode = new MysticCode { MysticCodeLevel = 4, MysticCodeInfo = await resolvedClasses.AtlasAcademyClient.GetMysticCodeInfo(WireMockUtility.ARTIC_ID) }; #region Party Data // Dantes ServantBasicJson basicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id.ToString() == WireMockUtility.DANTES_AVENGER); PartyMember partyMemberAttacker = await FrequentlyUsed.PartyMemberAsync(basicJson, party, resolvedClasses, 1, false, chaldeaSuperscope); party.Add(partyMemberAttacker); // Skadi basicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id.ToString() == WireMockUtility.SKADI_CASTER); PartyMember partyMemberCaster = await FrequentlyUsed.PartyMemberAsync(basicJson, party, resolvedClasses); party.Add(partyMemberCaster); // Skadi Support PartyMember partyMemberSupportCaster = await FrequentlyUsed.PartyMemberAsync(basicJson, party, resolvedClasses, 1, true); party.Add(partyMemberSupportCaster); #endregion /* Enemy node data */ #region First Wave EnemyMob walkure1 = new EnemyMob { Id = 0, Name = "Walkure", ClassName = ClassRelationEnum.Rider, AttributeName = AttributeRelationEnum.Sky, WaveNumber = WaveNumberEnum.First, Health = 13933.0f, Traits = new List <string> { "divine", "humanoid", "genderFemale" } }; EnemyMob walkure2 = new EnemyMob { Id = 1, Name = "Walkure", ClassName = ClassRelationEnum.Rider, AttributeName = AttributeRelationEnum.Sky, WaveNumber = WaveNumberEnum.First, Health = 14786.0f, Traits = new List <string> { "divine", "humanoid", "genderFemale" } }; EnemyMob muspell1 = new EnemyMob { Id = 2, Name = "Muspell", ClassName = ClassRelationEnum.Berserker, AttributeName = AttributeRelationEnum.Earth, WaveNumber = WaveNumberEnum.First, Health = 23456.0f, Traits = new List <string> { "giant", "humanoid", "genderMale", "superGiant" } }; #endregion #region Second Wave EnemyMob muspell2 = new EnemyMob { Id = 3, Name = "Muspell", ClassName = ClassRelationEnum.Berserker, AttributeName = AttributeRelationEnum.Earth, WaveNumber = WaveNumberEnum.Second, Health = 25554.0f, Traits = new List <string> { "giant", "humanoid", "genderMale", "superGiant" } }; EnemyMob walkure3 = new EnemyMob { Id = 4, Name = "Walkure", ClassName = ClassRelationEnum.Rider, AttributeName = AttributeRelationEnum.Sky, WaveNumber = WaveNumberEnum.Second, Health = 19047.0f, Traits = new List <string> { "divine", "humanoid", "genderFemale" } }; EnemyMob muspell3 = new EnemyMob { Id = 5, Name = "Muspell", ClassName = ClassRelationEnum.Berserker, AttributeName = AttributeRelationEnum.Earth, WaveNumber = WaveNumberEnum.Second, Health = 26204.0f, Traits = new List <string> { "giant", "humanoid", "genderMale", "superGiant" } }; #endregion #region Third Wave EnemyMob walkure4 = new EnemyMob { Id = 6, Name = "Walkure", ClassName = ClassRelationEnum.Rider, AttributeName = AttributeRelationEnum.Sky, WaveNumber = WaveNumberEnum.Third, Health = 42926.0f, Traits = new List <string> { "divine", "humanoid", "genderFemale" } }; EnemyMob walkure5 = new EnemyMob { Id = 7, Name = "Walkure", ClassName = ClassRelationEnum.Rider, AttributeName = AttributeRelationEnum.Sky, WaveNumber = WaveNumberEnum.Third, Health = 180753.0f, Traits = new List <string> { "divine", "humanoid", "genderFemale" } }; EnemyMob muspell4 = new EnemyMob { Id = 8, Name = "Muspell", ClassName = ClassRelationEnum.Berserker, AttributeName = AttributeRelationEnum.Earth, WaveNumber = WaveNumberEnum.Third, Health = 61289.0f, Traits = new List <string> { "giant", "humanoid", "genderMale", "superGiant" } }; #endregion List <EnemyMob> enemyMobs = new List <EnemyMob> { walkure1, walkure2, muspell1, // 1st wave muspell2, walkure3, muspell3, // 2nd wave walkure4, walkure5, muspell4 // 3rd wave }; /* Simulate node combat */ // Fight 1/3 resolvedClasses.ServantSkillActivation.SkillActivation(partyMemberCaster, 1, party, enemyMobs, 1); // Skadi quick up buff resolvedClasses.ServantSkillActivation.SkillActivation(partyMemberSupportCaster, 1, party, enemyMobs, 1); // Skadi (support) quick up buff resolvedClasses.ServantSkillActivation.SkillActivation(partyMemberAttacker, 2, party, enemyMobs, 1); // Dante's 2nd skill resolvedClasses.CombatFormula.AddPartyMemberToNpChain(party, partyMemberAttacker).Should().BeTrue(); resolvedClasses.CombatFormula.NoblePhantasmChainSimulator(party, enemyMobs, WaveNumberEnum.First, constantExportJson); _output.WriteLine($"{partyMemberAttacker.Servant.ServantBasicInfo.Name} has {partyMemberAttacker.NpCharge}% charge after the 1st fight"); // Fight 2/3 resolvedClasses.ServantSkillActivation.AdjustSkillCooldowns(party); resolvedClasses.ServantSkillActivation.SkillActivation(partyMemberCaster, 3, party, enemyMobs, 1); // Skadi NP buff resolvedClasses.CombatFormula.AddPartyMemberToNpChain(party, partyMemberAttacker).Should().BeTrue(); resolvedClasses.CombatFormula.NoblePhantasmChainSimulator(party, enemyMobs, WaveNumberEnum.Second, constantExportJson); _output.WriteLine($"{partyMemberAttacker.Servant.ServantBasicInfo.Name} has {partyMemberAttacker.NpCharge}% charge after the 2nd fight"); // Fight 3/3 resolvedClasses.ServantSkillActivation.AdjustSkillCooldowns(party); resolvedClasses.ServantSkillActivation.SkillActivation(partyMemberSupportCaster, 3, party, enemyMobs, 1); // Skadi (support) NP buff resolvedClasses.ServantSkillActivation.SkillActivation(partyMemberSupportCaster, 2, party, enemyMobs, 1); // Skadi (support) enemy defense down resolvedClasses.ServantSkillActivation.SkillActivation(partyMemberCaster, 2, party, enemyMobs, 1); // Skadi enemy defense down resolvedClasses.ServantSkillActivation.SkillActivation(partyMemberAttacker, 1, party, enemyMobs, 1); // Dante's 1st skill resolvedClasses.ServantSkillActivation.SkillActivation(mysticCode, 2, party, enemyMobs, 1); // Artic mystic code ATK and NP damage up resolvedClasses.CombatFormula.AddPartyMemberToNpChain(party, partyMemberAttacker).Should().BeTrue(); resolvedClasses.CombatFormula.NoblePhantasmChainSimulator(party, enemyMobs, WaveNumberEnum.Third, constantExportJson); foreach (EnemyMob enemyMob in enemyMobs.FindAll(e => e.Health > 0.0f)) { _output.WriteLine($"{enemyMob.Name} has {enemyMob.Health} HP left"); } _output.WriteLine($"{partyMemberAttacker.Servant.ServantBasicInfo.Name} has {partyMemberAttacker.NpCharge}% charge after the 3rd fight"); using (new AssertionScope()) { enemyMobs.Count.Should().Be(1); enemyMobs.Find(e => e.Health > 0.0f).Health.Should().Be(47025.5f); partyMemberAttacker.NpCharge.Should().Be(52); } } }
public async Task ArashOneLore100() { _wireMockFixture.CheckIfMockServerInUse(); _wireMockUtility.AddStubs(_wireMockFixture); using (var scope = _container.BeginLifetimeScope()) { ScopedClasses resolvedClasses = AutofacUtility.ResolveScope(scope); ConstantExportJson constantExportJson = await FrequentlyUsed.GetConstantExportJsonAsync(resolvedClasses.AtlasAcademyClient); int servantId = 201300; ServantBasicJson servantBasicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id == servantId); /* Load servants as if they're already in a save file */ ChaldeaServant currentServant = new ChaldeaServant { ServantBasicInfo = servantBasicJson, FouAttack = 1000, FouHealth = 1000, IsSupportServant = false, NpLevel = 1, ServantLevel = 1, SkillLevels = new int[] { 1, 1, 1 } }; ChaldeaServant goalServant = new ChaldeaServant { ServantBasicInfo = servantBasicJson, FouAttack = 1000, FouHealth = 1000, IsSupportServant = false, NpLevel = 1, ServantLevel = 100, SkillLevels = new int[] { 1, 1, 10 } }; RequiredItemMaterials req = resolvedClasses.MaterialCalculation.HowMuchIsNeeded( currentServant, goalServant, constantExportJson.GrailCostNiceJson, await resolvedClasses.AtlasAcademyClient.GetServantInfo(servantId.ToString())); Dictionary <string, int> materials = resolvedClasses.MaterialCalculation.GroupItemParents(req.Items); MaterialOutput(req, materials); using (new AssertionScope()) { RequiredItemsShouldBe(req, 32950000, 10, 753, 627, 251, 209); materials.Should().Contain("Archer Monument", 6); materials.Should().Contain("Archer Piece", 6); materials.Should().Contain("Crystallized Lore", 1); materials.Should().Contain("Gem of Archer", 6); materials.Should().Contain("Homunculus Baby", 8); materials.Should().Contain("Magic Gem of Archer", 6); materials.Should().Contain("Octuplet Crystals", 6); materials.Should().Contain("Proof of Hero", 25); materials.Should().Contain("Secret Gem of Archer", 6); materials.Should().Contain("Seed of Yggdrasil", 9); materials.Should().Contain("Void's Dust", 24); } } }
public async Task ArcherNodeValkyrieSkadiWaver() { _wireMockFixture.CheckIfMockServerInUse(); _wireMockUtility.AddStubs(_wireMockFixture); using (var scope = _container.BeginLifetimeScope()) { ScopedClasses resolvedClasses = AutofacUtility.ResolveScope(scope); ConstantExportJson constantExportJson = await FrequentlyUsed.GetConstantExportJsonAsync(resolvedClasses.AtlasAcademyClient); List <PartyMember> party = new List <PartyMember>(); EquipBasicJson equipBasicJson = constantExportJson.ListEquipBasicJson.Find(c => c.Id.ToString() == WireMockUtility.HOLY_NIGHT_SUPPER_CE); CraftEssence chaldeaHolyNightSupper = FrequentlyUsed.GetCraftEssence(equipBasicJson, 85, true); MysticCode mysticCode = new MysticCode { MysticCodeLevel = 10, MysticCodeInfo = await resolvedClasses.AtlasAcademyClient.GetMysticCodeInfo(WireMockUtility.PLUGSUIT_ID) }; #region Party Data // Valkyrie ServantBasicJson basicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id.ToString() == WireMockUtility.VALKYRIE_LANCER); PartyMember partyValkyrie = await FrequentlyUsed.PartyMemberAsync(basicJson, party, resolvedClasses, 2, false, chaldeaHolyNightSupper); party.Add(partyValkyrie); // Skadi basicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id.ToString() == WireMockUtility.SKADI_CASTER); PartyMember partySkadi = await FrequentlyUsed.PartyMemberAsync(basicJson, party, resolvedClasses); party.Add(partySkadi); // Waver basicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id.ToString() == WireMockUtility.WAVER_CASTER); PartyMember partyWaver = await FrequentlyUsed.PartyMemberAsync(basicJson, party, resolvedClasses); party.Add(partyWaver); // Skadi Support basicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id.ToString() == WireMockUtility.SKADI_CASTER); PartyMember partySupportSkadi = await FrequentlyUsed.PartyMemberAsync(basicJson, party, resolvedClasses, 1, true); party.Add(partySupportSkadi); #endregion List <EnemyMob> enemyMobs = GetEnemyChristmas2018(); /* Simulate node combat */ // Fight 1/3 resolvedClasses.ServantSkillActivation.SkillActivation(partyValkyrie, 1, party, enemyMobs); // Valkyrie quick and NP STR up resolvedClasses.ServantSkillActivation.SkillActivation(partyWaver, 1, party, enemyMobs, 1); // Waver crit damage on Valkyrie with 30% charge resolvedClasses.ServantSkillActivation.SkillActivation(partyWaver, 2, party, enemyMobs, 1); // Waver defense up to party with 10% charge resolvedClasses.ServantSkillActivation.SkillActivation(partyWaver, 3, party, enemyMobs, 1); // Waver attack up to party with 10% charge resolvedClasses.ServantSkillActivation.SkillActivation(mysticCode, 3, party, enemyMobs, 3, 3, 4); // Plugsuit swap Waver for Skadi (support) resolvedClasses.ServantSkillActivation.SkillActivation(partySkadi, 1, party, enemyMobs, 1); // Skadi quick buff resolvedClasses.ServantSkillActivation.SkillActivation(partySupportSkadi, 1, party, enemyMobs, 1); // Skadi quick up buff resolvedClasses.CombatFormula.AddPartyMemberToNpChain(party, partyValkyrie).Should().BeTrue(); resolvedClasses.CombatFormula.NoblePhantasmChainSimulator(party, enemyMobs, WaveNumberEnum.First, constantExportJson); _output.WriteLine($"{partyValkyrie.Servant.ServantBasicInfo.Name} has {partyValkyrie.NpCharge}% charge after the 1st fight"); // Fight 2/3 resolvedClasses.ServantSkillActivation.AdjustSkillCooldowns(party); resolvedClasses.ServantSkillActivation.AdjustSkillCooldowns(mysticCode); resolvedClasses.ServantSkillActivation.SkillActivation(partySkadi, 3, party, enemyMobs, 1); // Skadi NP charge resolvedClasses.CombatFormula.AddPartyMemberToNpChain(party, partyValkyrie).Should().BeTrue(); resolvedClasses.CombatFormula.NoblePhantasmChainSimulator(party, enemyMobs, WaveNumberEnum.Second, constantExportJson); _output.WriteLine($"{partyValkyrie.Servant.ServantBasicInfo.Name} has {partyValkyrie.NpCharge}% charge after the 2nd fight"); // Fight 3/3 resolvedClasses.ServantSkillActivation.AdjustSkillCooldowns(party); resolvedClasses.ServantSkillActivation.AdjustSkillCooldowns(mysticCode); resolvedClasses.ServantSkillActivation.SkillActivation(partySkadi, 2, party, enemyMobs); // Skadi enemy defense down resolvedClasses.ServantSkillActivation.SkillActivation(partySupportSkadi, 2, party, enemyMobs); // Skadi enemy defense down resolvedClasses.ServantSkillActivation.SkillActivation(partySupportSkadi, 3, party, enemyMobs, 1); // Skadi (support) NP charge resolvedClasses.ServantSkillActivation.SkillActivation(mysticCode, 1, party, enemyMobs, 1); // Plugsuit ATK up resolvedClasses.CombatFormula.AddPartyMemberToNpChain(party, partyValkyrie).Should().BeTrue(); resolvedClasses.CombatFormula.NoblePhantasmChainSimulator(party, enemyMobs, WaveNumberEnum.Third, constantExportJson); enemyMobs.Count.Should().Be(0); } }
public async Task WaverLored100() { _wireMockFixture.CheckIfMockServerInUse(); _wireMockUtility.AddStubs(_wireMockFixture); using (var scope = _container.BeginLifetimeScope()) { ScopedClasses resolvedClasses = AutofacUtility.ResolveScope(scope); ConstantExportJson constantExportJson = await FrequentlyUsed.GetConstantExportJsonAsync(resolvedClasses.AtlasAcademyClient); int servantId = 501900; ServantBasicJson servantBasicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id == servantId); /* Load servants as if they're already in a save file */ ChaldeaServant currentServant = new ChaldeaServant { ServantBasicInfo = servantBasicJson, FouAttack = 1000, FouHealth = 1000, IsSupportServant = false, NpLevel = 1, ServantLevel = 1, SkillLevels = new int[] { 1, 1, 1 } }; ChaldeaServant goalServant = new ChaldeaServant { ServantBasicInfo = servantBasicJson, FouAttack = 1000, FouHealth = 1000, IsSupportServant = false, NpLevel = 1, ServantLevel = 100, SkillLevels = new int[] { 10, 10, 10 } }; RequiredItemMaterials req = resolvedClasses.MaterialCalculation.HowMuchIsNeeded( currentServant, goalServant, constantExportJson.GrailCostNiceJson, await resolvedClasses.AtlasAcademyClient.GetServantInfo(servantId.ToString())); Dictionary <string, int> materials = resolvedClasses.MaterialCalculation.GroupItemParents(req.Items); MaterialOutput(req, materials); using (new AssertionScope()) { RequiredItemsShouldBe(req, 222600000, 5, 753, 627, 251, 209); materials.Should().Contain("Caster Monument", 17); materials.Should().Contain("Caster Piece", 17); materials.Should().Contain("Crystallized Lore", 3); materials.Should().Contain("Eternal Gear", 15); materials.Should().Contain("Forbidden Page", 55); materials.Should().Contain("Gem of Caster", 51); materials.Should().Contain("Heart of the Foreign God", 33); materials.Should().Contain("Magic Gem of Caster", 51); materials.Should().Contain("Phoenix Feather", 70); materials.Should().Contain("Secret Gem of Caster", 51); materials.Should().Contain("Void's Dust", 105); } } }
public async Task AtalanteNp1LoopDoubleSkadiHelena() { _wireMockFixture.CheckIfMockServerInUse(); _wireMockUtility.AddStubs(_wireMockFixture); using (var scope = _container.BeginLifetimeScope()) { ScopedClasses resolvedClasses = AutofacUtility.ResolveScope(scope); ConstantExportJson constantExportJson = await FrequentlyUsed.GetConstantExportJsonAsync(resolvedClasses.AtlasAcademyClient); List <PartyMember> party = new List <PartyMember>(); EquipBasicJson equipBasicJson = constantExportJson.ListEquipBasicJson.Find(c => c.Id.ToString() == WireMockUtility.KSCOPE_CE); CraftEssence chaldeaKscope = FrequentlyUsed.GetCraftEssence(equipBasicJson, 20); MysticCode mysticCode = new MysticCode { MysticCodeLevel = 9, MysticCodeInfo = await resolvedClasses.AtlasAcademyClient.GetMysticCodeInfo(WireMockUtility.PLUGSUIT_ID) }; #region Party Data // Atalante (Archer) ServantBasicJson basicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id.ToString() == WireMockUtility.ATALANTE_ARCHER); PartyMember partyAtalante = await FrequentlyUsed.PartyMemberAsync(basicJson, party, resolvedClasses, 5, false, chaldeaKscope); partyAtalante.Servant.SkillLevels = new int[] { 10, 4, 10 }; party.Add(partyAtalante); // Skadi basicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id.ToString() == WireMockUtility.SKADI_CASTER); PartyMember partySkadi = await FrequentlyUsed.PartyMemberAsync(basicJson, party, resolvedClasses); party.Add(partySkadi); // Helena (Caster) basicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id.ToString() == WireMockUtility.HELENA_CASTER); PartyMember partyHelena = await FrequentlyUsed.PartyMemberAsync(basicJson, party, resolvedClasses); partyHelena.Servant.SkillLevels = new int[] { 10, 4, 10 }; party.Add(partyHelena); // Skadi Support basicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id.ToString() == WireMockUtility.SKADI_CASTER); PartyMember partySkadiSupport = await FrequentlyUsed.PartyMemberAsync(basicJson, party, resolvedClasses, 1, true); party.Add(partySkadiSupport); #endregion List <EnemyMob> enemyMobs = GetGardenMob(); /* Simulate node combat */ // Fight 1/3 resolvedClasses.ServantSkillActivation.SkillActivation(partyAtalante, 3, party, enemyMobs, 1); // Atalante 3T NP gain up resolvedClasses.ServantSkillActivation.SkillActivation(partySkadi, 1, party, enemyMobs, 1); // Skadi quick up buff resolvedClasses.ServantSkillActivation.SkillActivation(partyHelena, 1, party, enemyMobs, 1); // Helena party 20% NP charge resolvedClasses.ServantSkillActivation.SkillActivation(partyHelena, 3, party, enemyMobs, 1); // Helena 3T party QAB card type buff resolvedClasses.ServantSkillActivation.SkillActivation(mysticCode, 3, party, enemyMobs, 3, 3, 4); // Swap Helena with Skadi (support) resolvedClasses.ServantSkillActivation.SkillActivation(partySkadiSupport, 1, party, enemyMobs, 1); // Skadi (support) quick up buff resolvedClasses.CombatFormula.AddPartyMemberToNpChain(party, partyAtalante).Should().BeTrue(); resolvedClasses.CombatFormula.NoblePhantasmChainSimulator(party, enemyMobs, WaveNumberEnum.First, constantExportJson); _output.WriteLine($"{partyAtalante.Servant.ServantBasicInfo.Name} has {partyAtalante.NpCharge}% charge after the 1st fight"); // Fight 2/3 resolvedClasses.ServantSkillActivation.AdjustSkillCooldowns(party); resolvedClasses.ServantSkillActivation.SkillActivation(partySkadi, 3, party, enemyMobs, 1); // Skadi NP charge resolvedClasses.CombatFormula.AddPartyMemberToNpChain(party, partyAtalante).Should().BeTrue(); resolvedClasses.CombatFormula.NoblePhantasmChainSimulator(party, enemyMobs, WaveNumberEnum.Second, constantExportJson); _output.WriteLine($"{partyAtalante.Servant.ServantBasicInfo.Name} has {partyAtalante.NpCharge}% charge after the 2nd fight"); // Fight 3/3 resolvedClasses.ServantSkillActivation.AdjustSkillCooldowns(party); resolvedClasses.ServantSkillActivation.SkillActivation(partySkadi, 2, party, enemyMobs, 1); // Skadi enemy defense down resolvedClasses.ServantSkillActivation.SkillActivation(partyAtalante, 1, party, enemyMobs, 1); // Atalante party quick up resolvedClasses.ServantSkillActivation.SkillActivation(partySkadiSupport, 2, party, enemyMobs, 1); // Skadi (support) enemy defense down resolvedClasses.ServantSkillActivation.SkillActivation(partySkadiSupport, 3, party, enemyMobs, 1); // Skadi (support) NP charge resolvedClasses.CombatFormula.AddPartyMemberToNpChain(party, partyAtalante).Should().BeTrue(); resolvedClasses.CombatFormula.NoblePhantasmChainSimulator(party, enemyMobs, WaveNumberEnum.Third, constantExportJson); _output.WriteLine($"{partyAtalante.Servant.ServantBasicInfo.Name} has {partyAtalante.NpCharge}% charge after the 3rd fight"); using (new AssertionScope()) { enemyMobs.Count.Should().Be(0); partyAtalante.NpCharge.Should().Be(69); } } }