/// <summary> /// 播放声音 /// </summary> /// <param name="type">声音类型</param> private void PlaySound(Constant.SoundType type) { if (!isSilent) { playerCtl.Play(type);//播放声音 } }
/// <summary> /// 播放声音 /// </summary> /// <param name="soundType">声音类型</param> public void Play(Constant.SoundType soundType) { switch (soundType) { case Constant.SoundType.Bom: PlaySound(playerBom); break; case Constant.SoundType.Coin: PlaySound(playerCoin); break; case Constant.SoundType.ButtonEnter: PlaySound(playerButtonEnter); break; case Constant.SoundType.ButtonClick: PlaySound(playerButtonClick); break; case Constant.SoundType.PressError: PlaySound(playerPressError); break; case Constant.SoundType.Open: PlaySound(playerOpen); break; default: throw new Exception(); } }