void MovemenForward() { if (Input.GetAxis("Vertical") != 0) { Tor = (1f / (2 * Mathf.PI)) * _constval.GetC_Pow() * _constval.GetAirDensity() * Mathf.Pow(rotationAmount, 2) * Mathf.Pow(_constval.GetPropellerDiameter(), 5) * Input.GetAxis("FlyUp"); _rigidbody.AddRelativeForce(Vector3.forward * upForce * Mathf.Abs(Mathf.Sin(_rigidbody.rotation.eulerAngles.x * Mathf.PI / 180)) * Input.GetAxis("Vertical")); _rigidbody.AddRelativeTorque(Vector3.forward * Tor); if (Input.GetAxis("Vertical") > 0) { tiltAmountForward = Mathf.SmoothDamp(tiltAmountForward, tiltAmount, ref tiltVelocityForward, 1f); } else if (Input.GetAxis("Vertical") < 0) { tiltAmountForward = Mathf.SmoothDamp(tiltAmountForward, -tiltAmount, ref tiltVelocityForward, 1f); } } }
void valueInitialize() { _Acceleration = 0; oldXRotation = transform.rotation.eulerAngles.x; oldYRotation = transform.rotation.eulerAngles.y; oldZRotation = transform.rotation.eulerAngles.z; _gravity = _constval.GetGravity(); propellerDiameter = _constval.GetPropellerDiameter(); propellerVelocity = _constval.GetAngularVelocity(); maxRPM = _constval.GetMaxRPM(); airDensity = _constval.GetAirDensity(); thrustCoefficient = _constval.GetC_T(); powerCoefficient = _constval.GetC_Pow(); linearDragCoefficient = _constval.GetClin(); AngularDragCoefficient = _constval.GetC_AngularDrag(); }