void RebuildToolList() { toollist.DeleteChildren(true); foreach (var entry in Library.GetAllAttributes <BaseTool>()) { if (entry.Title == "BaseTool") { continue; } var button = toollist.Add.Button(entry.Title); button.SetClass("active", entry.Name == ConsoleSystem.GetValue("tool_current")); button.AddEventListener("onclick", () => { ConsoleSystem.Run("tool_current", entry.Name); ConsoleSystem.Run("inventory_current", "weapon_tool"); foreach (var child in toollist.Children) { child.SetClass("active", child == button); } }); } }
public SpawnMenu() { Instance = this; StyleSheet.Load("/ui/SpawnMenu.scss"); var left = Add.Panel("left"); { var tabs = left.AddChild <ButtonGroup>(); tabs.AddClass("tabs"); var body = left.Add.Panel("body"); { var props = body.AddChild <SpawnList>(); tabs.SelectedButton = tabs.AddButtonActive("Props", (b) => props.SetClass("active", b)); var ents = body.AddChild <EntityList>(); tabs.AddButtonActive("Entities", (b) => ents.SetClass("active", b)); } } var right = Add.Panel("right"); { var tabs = right.Add.Panel("tabs"); { tabs.Add.Button("Tools").AddClass("active"); tabs.Add.Button("Utility"); } var body = right.Add.Panel("body"); { var list = body.Add.Panel("toollist"); { foreach (var entry in Library.GetAllAttributes <Sandbox.Tools.BaseTool>()) { if (entry.Title == "Sandbox.Tools.BaseTool") { continue; } var button = list.Add.Button(entry.Title); button.SetClass("active", entry.Name == ConsoleSystem.GetValue("tool_current")); button.AddEvent("onclick", () => { ConsoleSystem.Run("tool_current", entry.Name); ConsoleSystem.Run("inventory_current", "weapon_tool"); foreach (var child in list.Children) { child.SetClass("active", child == button); } }); } } body.Add.Panel("inspector"); } } }
void UpdateActiveTool() { var toolCurrent = ConsoleSystem.GetValue("tool_current"); var tool = string.IsNullOrWhiteSpace(toolCurrent) ? null : Library.GetAttribute(toolCurrent); foreach (var child in toollist.Children) { if (child is Button button) { child.SetClass("active", tool != null && button.Text == tool.Title); } } }
public void UpdateServerInfo() { ServerMapName = Global.MapName; ServerPlayersLabel.UpdateTranslation(new TranslationData("SCOREBOARD.HEADER.PLAYERAMOUNT", Client.All.Count, ConsoleSystem.GetValue("maxplayers").ToInt(0))); }