static void Main(string[] args) { sb = JConsole.GetActiveScreenBuffer(); try { sb.WriteLine("Write events..."); EventArgs[] ea = new EventArgs[13]; ea[0] = new ConsoleWindowBufferSizeEventArgs(80, 100); ea[1] = MakeKeyEvent('H', ConsoleKey.H, 35, true); ea[2] = MakeKeyEvent('H', ConsoleKey.H, 35, false); ea[3] = MakeKeyEvent('e', ConsoleKey.E, 18, true); ea[4] = MakeKeyEvent('e', ConsoleKey.E, 18, false); ea[5] = MakeKeyEvent('l', ConsoleKey.L, 38, true); ea[6] = MakeKeyEvent('l', ConsoleKey.L, 38, false); ea[7] = MakeKeyEvent('l', ConsoleKey.L, 38, true); ea[8] = MakeKeyEvent('l', ConsoleKey.L, 38, false); ea[9] = MakeKeyEvent('o', ConsoleKey.O, 24, true); ea[10] = MakeKeyEvent('o', ConsoleKey.O, 24, false); ea[11] = MakeKeyEvent(Convert.ToChar(13), ConsoleKey.Enter, 28, true); ea[12] = MakeKeyEvent(Convert.ToChar(13), ConsoleKey.Enter, 28, false); using (ConsoleInputBuffer ib = JConsole.GetInputBuffer()) { ib.WindowInput = true; ib.BufferSizeChange += new ConsoleBufferSizeEventHandler(ib_BufferSizeChange); ib.KeyDown += new ConsoleKeyEventHandler(ib_KeyDown); ib.KeyUp += new ConsoleKeyEventHandler(ib_KeyUp); ib.WriteEvents(ea); ib.ProcessEvents(); // string s = ib.ReadLine(); // sb.WriteLine(String.Format("You said '{0}'", s)); sb.Write("Press any key to exit..."); ib.ReadKey(); } } finally { sb.Dispose(); } }
static void Main(string[] args) { // get the active screen buffer and write to it. using (ConsoleScreenBuffer sb1 = JConsole.GetActiveScreenBuffer()) { // Write some stuff... sb1.WriteLine("Default location is (0, 0), with gray on black as the colors."); sb1.ForegroundColor = ConsoleColor.Blue; sb1.BackgroundColor = ConsoleColor.Yellow; sb1.WriteLine("Next line is blue on yellow."); // position the cursor sb1.SetCursorPosition(40, 2); sb1.Write("Press any key..."); // Use Console.ReadKey because we don't have ConsoleInputBuffer yet. Console.ReadKey(); // Clear the screen and reset the colors sb1.Clear(); sb1.WriteLine("Colors remain blue on yellow"); sb1.ResetColor(); sb1.WriteLine("Until we reset the colors"); // and do a positional write string msg = "Press any key..."; sb1.WriteXY(msg, 40, 2); sb1.FillAttributeXY(ConsoleColor.White, ConsoleColor.Red, msg.Length, 40, 2); // must set cursor position because WriteXY doesn't change it sb1.SetCursorPosition(40 + msg.Length, 2); Console.ReadKey(); // Create a new screen buffer using (ConsoleScreenBuffer sb2 = new ConsoleScreenBuffer()) { sb2.WriteLine("Secondary screen buffer!"); sb2.Write("Press any key to return."); JConsole.SetActiveScreenBuffer(sb2); Console.ReadKey(); JConsole.SetActiveScreenBuffer(sb1); } sb1.WriteLine(""); sb1.WriteLine("Back to original screen buffer."); sb1.Write("Press any key to exit"); Console.ReadKey(); // Draw a text-mode button for (int y = 20; y < 23; y++) { sb1.FillCharXY(' ', 10, 20, y); sb1.FillAttributeXY(ConsoleColor.Black, ConsoleColor.Red, 10, 20, y); } sb1.WriteXY(" OK ", 23, 21); sb1.FillAttributeXY(ConsoleColor.Yellow, ConsoleColor.Black, 4, 23, 21); // Define a button ConsoleCharInfo[,] okButton = { { new ConsoleCharInfo(' ', new ConsoleCharAttribute(ConsoleColor.Black, ConsoleColor.Red)), new ConsoleCharInfo(' ', new ConsoleCharAttribute(ConsoleColor.Black, ConsoleColor.Red)), new ConsoleCharInfo(' ', new ConsoleCharAttribute(ConsoleColor.Black, ConsoleColor.Red)), new ConsoleCharInfo(' ', new ConsoleCharAttribute(ConsoleColor.Black, ConsoleColor.Red)), new ConsoleCharInfo(' ', new ConsoleCharAttribute(ConsoleColor.Black, ConsoleColor.Red)), new ConsoleCharInfo(' ', new ConsoleCharAttribute(ConsoleColor.Black, ConsoleColor.Red)), new ConsoleCharInfo(' ', new ConsoleCharAttribute(ConsoleColor.Black, ConsoleColor.Red)), new ConsoleCharInfo(' ', new ConsoleCharAttribute(ConsoleColor.Black, ConsoleColor.Red)), new ConsoleCharInfo(' ', new ConsoleCharAttribute(ConsoleColor.Black, ConsoleColor.Red)), new ConsoleCharInfo(' ', new ConsoleCharAttribute(ConsoleColor.Black, ConsoleColor.Red)) }, { new ConsoleCharInfo(' ', new ConsoleCharAttribute(ConsoleColor.Black, ConsoleColor.Red)), new ConsoleCharInfo(' ', new ConsoleCharAttribute(ConsoleColor.Black, ConsoleColor.Red)), new ConsoleCharInfo(' ', new ConsoleCharAttribute(ConsoleColor.Black, ConsoleColor.Red)), new ConsoleCharInfo(' ', new ConsoleCharAttribute(ConsoleColor.Yellow, ConsoleColor.Black)), new ConsoleCharInfo('O', new ConsoleCharAttribute(ConsoleColor.Yellow, ConsoleColor.Black)), new ConsoleCharInfo('K', new ConsoleCharAttribute(ConsoleColor.Yellow, ConsoleColor.Black)), new ConsoleCharInfo(' ', new ConsoleCharAttribute(ConsoleColor.Yellow, ConsoleColor.Black)), new ConsoleCharInfo(' ', new ConsoleCharAttribute(ConsoleColor.Black, ConsoleColor.Red)), new ConsoleCharInfo(' ', new ConsoleCharAttribute(ConsoleColor.Black, ConsoleColor.Red)), new ConsoleCharInfo(' ', new ConsoleCharAttribute(ConsoleColor.Black, ConsoleColor.Red)) }, { new ConsoleCharInfo(' ', new ConsoleCharAttribute(ConsoleColor.Black, ConsoleColor.Red)), new ConsoleCharInfo(' ', new ConsoleCharAttribute(ConsoleColor.Black, ConsoleColor.Red)), new ConsoleCharInfo(' ', new ConsoleCharAttribute(ConsoleColor.Black, ConsoleColor.Red)), new ConsoleCharInfo(' ', new ConsoleCharAttribute(ConsoleColor.Black, ConsoleColor.Red)), new ConsoleCharInfo(' ', new ConsoleCharAttribute(ConsoleColor.Black, ConsoleColor.Red)), new ConsoleCharInfo(' ', new ConsoleCharAttribute(ConsoleColor.Black, ConsoleColor.Red)), new ConsoleCharInfo(' ', new ConsoleCharAttribute(ConsoleColor.Black, ConsoleColor.Red)), new ConsoleCharInfo(' ', new ConsoleCharAttribute(ConsoleColor.Black, ConsoleColor.Red)), new ConsoleCharInfo(' ', new ConsoleCharAttribute(ConsoleColor.Black, ConsoleColor.Red)), new ConsoleCharInfo(' ', new ConsoleCharAttribute(ConsoleColor.Black, ConsoleColor.Red)) } }; // write the button to the screen buffer sb1.WriteBlock(okButton, 0, 0, 60, 20, 70, 22); Console.ReadKey(); } }