public ServerSettings(string ServerName, MaterialForm childForm) { consoleOverlay = new ConsoleOverlay(ServerName); consoleOverlay.OnReceiveConsoleInfo += OnOverlayRequest; this.ServerName = ServerName; this.Username = MoonResource.SettingsManager.Username; string s = serverModifier.IsOnline(Username, ServerName); //Start File string startFile_Request = serverModifier.CheckSetting(Username, ServerName, "STARTFILE"); if (startFile_Request == "true") { StartFile = serverModifier.ReadSetting(Username, ServerName, "STARTFILE"); } //Server Args string ServerArgs_Request = serverModifier.CheckSetting(Username, ServerName, "SERVERARGS"); if (ServerArgs_Request == "true") { ServerArgs = serverModifier.ReadSetting(Username, ServerName, "SERVERARGS"); } materialTextBox1.Text = ServerArgs; materialTextBox2.Text = StartFile; InitializeComponent(); }
public void OnLoad() { // create overlay and insert into HDT overlay AutoUpdate(); CreateDateFileEnviroment(); _overlay = new BgMatchOverlay(); _view = new View(); _tribes = new TribesOverlay(); _inGameDisconectorOverlay = new InGameDisconectorOverlay(); _console = new ConsoleOverlay(); _simpleOverlay = new SimpleOverlay(); BgMatchData._overlay = _overlay; BgMatchData._view = _view; BgMatchData._tribes = _tribes; BgMatchData._cheatButtonForNoobs = _inGameDisconectorOverlay; //BgMatchData._console = _console; BgMatchData._simpleOverlay = _simpleOverlay; // Triggered upon startup and when the user ticks the plugin on GameEvents.OnGameStart.Add(BgMatchData.GameStart); GameEvents.OnInMenu.Add(BgMatchData.InMenu); GameEvents.OnTurnStart.Add(BgMatchData.TurnStart); GameEvents.OnGameEnd.Add(BgMatchData.GameEnd); BgMatchData.OnLoad(_config); if (_config.showStatsOverlay) { MountOverlay(); } _overlayManager = new OverlayManager(_overlay, _config); _tribeOverlayManager = new TriverOverlayManager(_tribes, _config); BgMatchData._input = _overlayManager; BgMatchData._tribeInput = _tribeOverlayManager; Canvas.SetTop(_overlay, _config.posTop); Canvas.SetLeft(_overlay, _config.posLeft); Canvas.SetTop(_inGameDisconectorOverlay, 50); Canvas.SetLeft(_inGameDisconectorOverlay, 300); Canvas.SetTop(_tribes, _config.tribePosTop); Canvas.SetLeft(_tribes, _config.tribePosLeft); _settingsFlyout = new Flyout(); _settingsFlyout.Name = "BgSettingsFlyout"; _settingsFlyout.Position = Position.Left; Panel.SetZIndex(_settingsFlyout, 100); _settingsFlyout.Header = "BoonwinsBattlegroundTracker Settings"; _settingsControl = new SettingsControl(_config, MountOverlay, UnmountOverlay); _settingsFlyout.Content = _settingsControl; //_settingsFlyout.ClosingFinished += (sender, args) => //{ // config.save(); //}; Core.MainWindow.Flyouts.Items.Add(_settingsFlyout); }