private void SendCommandButton_Click(object sender, RoutedEventArgs e) { TheServer.SendCommand(CommandTextBox.Text); ConsoleLogTextBox.AppendText($"SYSTEM COMMAND SENT : {CommandTextBox.Text}"); ConsoleLogTextBox.AppendText(Environment.NewLine); ConsoleLogTextBox.ScrollToEnd(); CommandTextBox.Clear(); }
private void BGWorker_ProgressChanged(object sender, ProgressChangedEventArgs e) { string s = (string)e.UserState; ConsoleLogTextBox.AppendText(s); ConsoleLogTextBox.AppendText(Environment.NewLine); ConsoleLogTextBox.ScrollToEnd(); CheckPlayerConnection(s); CheckPlayerDisconnect(s); if (UpdatePlayers == true) { UpdatePlayerList(s); } }