private Point GetRandomLocation() { bool free = false; int xOffset = ((gr.CONSOLE_WIDTH - gameSize.Width) / 2) + 2; int yOffset = ((gr.CONSOLE_HEIGHT - gameSize.Height) / 2) + 2; Point p = new Point(0, 0); do { int x = ConsoleGraphics.rnd.Next(xOffset, xOffset + gameSize.Width - 2); int y = ConsoleGraphics.rnd.Next(yOffset, yOffset + gameSize.Height - 2); char ch = gr.ReadFromBuffer(x, y).Char.UnicodeChar; // Wenn Platz frei if (ch == '\0' || ch == ' ') { free = true; p.X = x; p.Y = y; } } while (!free); return(p); }