private static void Main() { // Creates new game ConsoleGame Game = new ConsoleGame(); Game.InitializeGame(); }
public void GameFieldInitializedWhenPressedEnter() { var game = new ConsoleGame("CoSnake",WIDTH, HEIGHT); game.DrawField(); Assert.IsTrue(game.CurrentState.Length == WIDTH * HEIGHT); Assert.IsTrue(game.CurrentState.Contains("@")); }
public void Run() { var width = 80; var height = 80; var soup = new Board(width, height); var engine = new DefaultEngine <WrappingMooreNeighborhood>(); soup.Init(() => CellState.Dead, engine); soup.GliderAt(2, 10); soup.GliderAt(2, 30); soup.GliderAt(2, 50); soup.GliderAt(2, 70); soup.GliderAt(70, 5, true, false); soup.GliderAt(70, 25, true, false); soup.GliderAt(70, 55, true, false); soup.GliderAt(70, 65, true, false); soup.GliderAt(30, 30, false, false); soup.GliderAt(40, 40, false, false); soup.GliderAt(50, 50, false, false); soup.GliderAt(60, 60, false, false); soup.GliderAt(30, 60, false, true); soup.GliderAt(40, 50, false, true); soup.GliderAt(50, 40, false, true); soup.GliderAt(60, 30, false, true); var driver = new ConsoleGame(); driver.InitConsole(width, height); driver.LightningBolt(soup); }
public void GameDisplayWelcomeMessageCorrect() { var game = new ConsoleGame("CoSnake"); Assert.IsTrue(game.CurrentState.Contains("Welcome, player!")); Assert.IsTrue(game.CurrentState.Contains("This is CoSnake")); Assert.IsTrue(game.CurrentState.Contains("Press Enter to start game")); }
public void Setup() { while (Game == null) { Console.WriteLine("Welcome to Exploding Kittens.\n"); Console.WriteLine(" ^ ^ "); Console.WriteLine(" / \\ / \\ "); Console.WriteLine(" ?? ( 0 0 ) "); Console.WriteLine(" ??_____ | V | "); Console.WriteLine(" ( === ) "); Console.WriteLine(" ( ) "); Console.WriteLine(" (_______________) "); Console.WriteLine(" () () "); Console.WriteLine("\nPlease enter the number of players (between 2 and 5):\n"); int numberOfPlayers = Utilities.GetIntFromString(Console.ReadLine(), 0); Console.WriteLine(); try { Game = new ConsoleGame(numberOfPlayers, new ConsoleWriter());//, true); Start(); } catch (ArgumentException e) { Console.WriteLine(string.Format("{0}\n", e.Message)); } } }
public void ShouldReturnTypeOfPlayerComputer() { var mockUI = new Mock <IUserInterface>(); mockUI.Setup(o => o.GetFromUser()).Returns("COMPUTER"); var game = new ConsoleGame(mockUI.Object); var result = game.GetPlayer(); Assert.AreEqual("COMPUTER", result.Name()); }
private static void Main() { var game = new ConsoleGame(); game.Start(); while (!game.IsGameOver) { game.GetInput(); game.MakeTurn(); } }
public void Run() { var width = 80; var height = 80; var soup = new Board(width, height); soup.Init(Board._RandomState, new DefaultestEngine()); var driver = new ConsoleGame(); driver.InitConsole(width, height); driver.LightningBolt(soup); }
public bool CreateConsoleGame(ConsoleGameCreate model) { var entity = new ConsoleGame() { ConsoleId = model.ConsoleId, GameId = model.GameId }; using (var ctx = new ApplicationDbContext()) { ctx.ConsoleGames.Add(entity); return(ctx.SaveChanges() == 1); } }
/// <summary> /// Handles the drawing part of the scene /// </summary> /// <param name="game">Game manager</param> public void Draw(Game game) { // Game is a generic class, so make sure to convert it to ConsoleGame ConsoleGame consoleGame = (ConsoleGame)game; // ConsoleGame has a screen to draw whereas Game doesn't ConsoleScreen consoleScreen = consoleGame.Screen; // Clears the whole screen consoleScreen.Clear(); // Draw the gameover text consoleScreen.DrawText(3, 7, " Your pet left you!\nTake better care next time!"); // When we're done drawing everything we needed, updates the screen consoleScreen.Show(); }
public void Run() { var width = 80; var height = 80; var soup = new Board(width, height); soup.Init(() => CellState.Dead, null); soup.Actors.Add(new LangtonAnt(new Coordinant(width / 2, height / 2), false)); var driver = new ConsoleGame(); driver.InitConsole(width, height); driver.LightningBolt(soup); }
public void Run() { var width = 80; var height = 80; var soup = new Board(width, height); var engine = new DefaultEngine <MooreNeighborhood>(); soup.Init(() => CellState.Dead, engine); GosperGliderGun.GggAt(soup, 10, 10); var driver = new ConsoleGame(); driver.InitConsole(width, height); driver.LightningBolt(soup); }
public void Setup() { _boardInitializerDouble = A.Fake <BoardInitializer>(); _consoleWrapperDouble = A.Fake <ConsoleWrapper>(); _boardPrinterDouble = A.Fake <BoardPrinter>(); _consoleCoordinateReaderDouble = A.Fake <ConsoleCoordinatesReader>(); _inputMapperDouble = A.Fake <CoordinatesMapper>(); _shotResultMapperDouble = A.Fake <ShotResultMapper>(); _subject = new ConsoleGame( _boardInitializerDouble, _consoleWrapperDouble, _boardPrinterDouble, _consoleCoordinateReaderDouble, _inputMapperDouble, _shotResultMapperDouble); }
static void Main() { #if CONSOLE_OUTPUT ConsoleGame.AllocConsole(); ConsoleGame.GameStart(); #elif WINFORM_OUTPUT #if DEBUG ConsoleGame.AllocConsole(); #endif Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new TetrisForm()); #endif #if CONSOLE_OUTPUT Console.ReadKey(); ConsoleGame.FreeConsole(); #endif }
public void Run() { var width = 80; var height = 80; var soup = new Board(width, height); var engine = new DefaultEngine <NoDiag_N_VonNeuman <N_3> >(); soup.Init(Board._RandomState, engine); //MortalCells var maxLife = 4; soup.BoardIterator((x, y) => soup.State[x, y] = new AbsoluteMortalCell(soup.State[x, y], maxLife)); var driver = new ConsoleGame(); driver.InitConsole(width, height); driver.LightningBolt(soup); }
public void Run() { var width = 80; var height = 80; var soup = new Board(width, height); //var engine = new DefaultEngine<WrappingMooreNeighborhood>(); soup.Init(() => CellState.Dead, null); soup.Actors.Add(new LangtonAnt(new Coordinant(width / 2, height / 2), true)); //MortalCells var maxLife = 100; soup.BoardIterator((x, y) => soup.State[x, y] = new AbsoluteMortalCell(soup.State[x, y], maxLife)); var driver = new ConsoleGame(); driver.InitConsole(width, height); driver.LightningBolt(soup); }
public static void Run() { bool exitFlag = false; int select; do { Console.Clear(); Console.WriteLine("Исполнитель «Калькулятор» преобразует целое число, записанное на экране." + "\nУ исполнителя две команды, каждой присвоен номер:\n" + "1.Прибавь 1\n2.Умножь на 2\nПервая команда увеличивает число на экране на 1,\n" + "вторая увеличивает его в 2 раза.\n" + "Определить, сколько существует программ, которые преобразуют число 3 в число 20:\n" + "а) С использованием массива\nb) С использованием рекурсии *"); Console.WriteLine("\nВыберите дальнейшее действие:\n0 - Выйти\n1 - Сыграть в игру\n2 - Выполнить задание"); select = GetNumber(); switch (select) { case 0: exitFlag = true; Console.Clear(); break; case 1: ConsoleGame game = new ConsoleGame(GetNumber("Введите начальное число: "), GetNumber("Введите конечное число: ")); game.StartGame(); break; case 2: CalculateTask3(); break; default: Console.WriteLine($"В текущем меню нет пункта {select}\nДля повтора нажмите любую клавишу..."); Console.ReadKey(); break; } }while (!exitFlag); }
public bool CreateConsoleGames(ConsoleGamesCreates model) { var recordList = new List <ConsoleGame>(); foreach (var choice in model.ConsoleList) { if (choice.isLinked) { var newEntity = new ConsoleGame() { ConsoleId = choice.ConsoleId, GameId = model.GameId }; recordList.Add(newEntity); } } using (var ctx = new ApplicationDbContext()) { foreach (var consoleGame in recordList) { ctx.ConsoleGames.Add(consoleGame); } return(ctx.SaveChanges() >= 1); } }
public HelpCommand(ConsoleGame game) { Game = game; }
static void Main(string[] args) { ConsoleGame game = new ConsoleGame(FieldRows, FieldCols, NumberOfMines); game.Play(); }
public PlayCommand(ConsoleGame game, Player player, int index) { Game = game; CurrentPlayer = player; CurrentTargetPlayerIndex = index; }
public static void Main() { IGame currentGame = new ConsoleGame(); currentGame.StartMenu(); }
public string RunMenu() { string input; while (true) { PrintMenu(); var rawInput = Console.ReadLine()?.Trim(); input = rawInput?.ToUpper(); // Quit to main menu if (DisplayQuitToMainMenu && input == MenuInitializers.QuitToMainItem.Shortcut) { break; } // Go back if (!DisableGoBackItem && input == MenuInitializers.GoBackItem.Shortcut) { break; } // Current menu contains no shortcuts and is only for inputting a value if (MenuTypes.Contains(MenuType.Input)) { if (MenuTypes.Contains(MenuType.ShipCoordInput) || MenuTypes.Contains(MenuType.RuleIntInput) || MenuTypes.Contains(MenuType.NameInput) || MenuTypes.Contains(MenuType.CoordInput)) { return(rawInput); } } // Load user-specified or default menuitem var item = string.IsNullOrWhiteSpace(input) || string.IsNullOrEmpty(input) ? MenuItems.FirstOrDefault(m => m.IsDefaultChoice) : MenuItems.FirstOrDefault(m => m.Shortcut == input); // The menuitem was null if (item == null) { Console.WriteLine("Unknown input!"); Console.ReadKey(true); continue; } // Again the input but this time the user can actually cancel and go back if (MenuTypes.Contains(MenuType.Input)) { if (MenuTypes.Contains(MenuType.YesNoInput)) { return(item.Shortcut); } } // Current menu is the game menu if (MenuTypes.Contains(MenuType.GameMenu)) { // Current menu is game loading menu if (MenuTypes.Contains(MenuType.LoadGameMenu) && item.GameId != null) { // Load the game from the database and continue it ConsoleGame.LoadGame((int)item.GameId); ConsoleGame.RunGame(); // Return the GoBackItem shortcut to exit the game loading menu return(MenuInitializers.GoBackItem.Shortcut); } // Current menu is game deleting menu if (MenuTypes.Contains(MenuType.DeleteGameMenu) && item.GameId != null) { // Delete the game from the database ConsoleGame.DeleteGame((int)item.GameId); // Return the GoBackItem shortcut to exit the game deletion menu return(MenuInitializers.GoBackItem.Shortcut); } // Current menu is new game menu if (MenuTypes.Contains(MenuType.NewGameMenu)) { // Reset current game to initial state ActiveGame.Init(); // Start new game if (item.ActionToExecute != null) { item.ActionToExecute(); // Return the GoBackItem shortcut to exit the menu return(MenuInitializers.GoBackItem.Shortcut); } } } // Current menu is the rules menu if (MenuTypes.Contains(MenuType.RulesMenu)) { // Current item has an action if (item.ActionToExecute != null) { item.ActionToExecute(); // If current menu item was for resetting some rules, show a confirmation that indeed, the rules // have been set to default values if (item.IsResetRules) { Console.WriteLine("Rules set to default..."); Console.ReadKey(true); } continue; } // Current menu is the main rules menu if (item.RuleTypeToChange != null) { DynamicMenus.ChangeRuleValue((RuleType)item.RuleTypeToChange); continue; } } if (item.ActionToExecute != null) { item.ActionToExecute(); if (item.MenuToRun == null) { continue; } } // execute the command specified in the menu item if (item.MenuToRun == null) { Console.WriteLine(input + " has no command assigned to it!"); Console.ReadKey(true); continue; } // everything should be ok now, lets run it! input = item.MenuToRun(); if (!MenuTypes.Contains(MenuType.MainMenu) && input == MenuInitializers.QuitToMainItem.Shortcut) { break; } if (input != MenuInitializers.GoBackItem.Shortcut && input != MenuInitializers.QuitToMainItem.Shortcut) { Console.ReadKey(true); } } return(input); }