コード例 #1
0
ファイル: GameMap.cs プロジェクト: bjowes/cwg
        /*
         *
         *       Returns an objet with information about the missile. If enemy_tank is set to false
         *       the missile of your own player will be returned otherwise its the enemys missile.
         *
         *       If no missile exists the function will still return a missile object but it will be null.
         *       To get the other field you need to use getter methods wich are just the name of the field you want to get.
         *
         *       Se the game documentation for details about the different fields.
         *
         *       example:
         *              consoden.tankgame.Missile missile = gm.GetMissile(false);
         *          if(missile != null){
         *                  System.out.println("enemy missile head position is " + missile.headPosX().getVal() + "," + missile.headPosY().getVal() );
         *          }
         */
        public Consoden.TankGame.Missile GetMissile(bool enemy_tank)
        {
            int id = 0;

            if (enemy_tank)
            {
                id = (tankId + 1) % 2;
            }
            else
            {
                id = tankId;
            }

            for (int i = 0; i < this.gameState.Missiles.Count; i++)
            {
                if (gameState.Missiles [i].IsNull())
                {
                    continue;
                }

                Consoden.TankGame.Missile missile = gameState.Missiles [i].Obj;
                if (missile.TankId.Val == id)
                {
                    return(missile);
                }
            }

            return(null);
        }
コード例 #2
0
ファイル: GameMap.cs プロジェクト: bjowes/cwg
        //Print game state
        public void PrintState()
        {
            Console.WriteLine("Game board");
            PrintMap();

            Console.WriteLine("Own position {0},{1}", OwnPosition.X, OwnPosition.Y);
            Console.WriteLine("Enemy position {0},{1}", EnemyPosition.X, EnemyPosition.Y);

            Console.WriteLine("Active missiles");

            for (int i = 0; i < this.gameState.Missiles.Count; i++)
            {
                if (gameState.Missiles [i].IsNull())
                {
                    continue;
                }

                Consoden.TankGame.Missile missile = gameState.Missiles [i].Obj;

                Position head = new Position(missile.HeadPosX.Val, missile.HeadPosY.Val);
                Position tail = new Position(missile.TailPosX.Val, missile.TailPosY.Val);

                Consoden.TankGame.Direction.Enumeration direction = missile.Direction.Val;

                Console.WriteLine("Missile position - head {0},{1}", head.X, head.Y);
                Console.WriteLine("Missile position - tail {0},{1}", tail.X, tail.Y);
                Console.Write("Missile direction ");

                switch (direction)
                {
                case Consoden.TankGame.Direction.Enumeration.Left:
                    Console.WriteLine("Left");
                    break;

                case Consoden.TankGame.Direction.Enumeration.Right:
                    Console.WriteLine("Right");
                    break;

                case Consoden.TankGame.Direction.Enumeration.Up:
                    Console.WriteLine("Up");
                    break;

                case Consoden.TankGame.Direction.Enumeration.Down:
                    Console.WriteLine("Down");
                    break;

                case Consoden.TankGame.Direction.Enumeration.Neutral:
                    Console.WriteLine("Neutral");
                    break;
                }
                Console.WriteLine();
            }

            Console.WriteLine();
        }
コード例 #3
0
ファイル: GameMap.cs プロジェクト: bjowes/cwg
        //Is there a missile in this square
        public bool IsMissileInPosition(Position p)
        {
            for (int i = 0; i < this.gameState.Missiles.Count; i++)
            {
                if (gameState.Missiles [i].IsNull())
                {
                    continue;
                }

                Consoden.TankGame.Missile missile = gameState.Missiles [i].Obj;
                if ((p.X == missile.HeadPosX.Val && p.Y == missile.HeadPosY.Val) ||
                    (p.X == missile.TailPosX.Val && p.Y == missile.TailPosY.Val))
                {
                    return(true);
                }
            }
            return(false);
        }