public override sealed int GetProgress(ConquestState state, object args) { // Handle multi args. if (args is object[]) { var o = (object[])args; try { var item = (Item)o[0]; var quality = (int)o[1]; var slayer = (bool)o[2]; var res = (CraftResource)o[3]; var craft = (CraftSystem)o[4]; return GetProgress(state, item, quality, slayer, res, craft); } catch { return 0; } } return 0; }
protected virtual int GetProgress(ConquestState state, Skill skill) { if (skill == null) { return 0; } if (state.User == null) return 0; if ((Skill != (SkillName)skill.SkillID)) { if (ChangeSkillReset) { return -state.Progress; } return 0; } if (SkillAmount != 0 && SkillAmount > state.User.Skills[Skill].Value) { return 0; } return 1; }
protected override int GetProgress(ConquestState state, PlayerConquestContainer args) { if (state.User == null) return 0; if (args == null || args.Mobile == null || args.Killer is PlayerMobile && args.Killer.Account != state.User.Account || !(args.Mobile is PlayerMobile) || !(args.Killer is PlayerMobile)) { return 0; } var killer = args.Killer as PlayerMobile; var victim = args.Killer as PlayerMobile; Faction killerFaction = Faction.Find(killer, true); Faction victimFaction = Faction.Find(victim, true); if (killerFaction == null || victimFaction == null || killerFaction == victimFaction || AutoPvP.IsParticipant(victim)) { return 0; } Player ethickiller = Player.Find(killer); Player ethicvictim = Player.Find(victim); if (IsEthic && (ethickiller == null || ethicvictim == null || ethickiller.Ethic == ethicvictim.Ethic)) { return 0; } return base.GetProgress(state, args); }
protected virtual int GetProgress(ConquestState state, Item item, CraftResource res, HarvestSystem harvest) { if (item == null || harvest == null) { return 0; } if (state.User == null) return 0; if (ItemType.IsNotNull && !item.TypeEquals(ItemType, ItemChildren)) { if (ItemChangeReset) { return -state.Progress; } return 0; } if (Resource != CraftResource.None && res != Resource) { return 0; } if (HarvestSystem.IsNotNull && !harvest.TypeEquals(HarvestSystem, false)) { return 0; } return item.Amount; }
protected virtual int GetProgress(ConquestState state, LoginEventArgs args) { if (state.User == null) return 0; if (args == null || args.Mobile is PlayerMobile && args.Mobile.Account != state.User.Account) { return 0; } if (Map != null && Map != Map.Internal && (args.Mobile.Map == null || args.Mobile.Map != Map)) { if (MapChangeReset) { return -state.Progress; } return 0; } if (!String.IsNullOrWhiteSpace(Region) && (args.Mobile.Region == null || !args.Mobile.Region.IsPartOf(Region))) { if (RegionChangeReset) { return -state.Progress; } return 0; } return 1; }
public static ConquestCompletedGump Acquire(ConquestState state) { var gumps = GetInstances<ConquestCompletedGump>(state.User, true); var type = Conquests.ConquestCompleteGumpTypes.FirstOrDefault(t => gumps.All(g => !g.TypeEquals(t))); var cg = type.CreateInstanceSafe<ConquestCompletedGump>(state.User, state); if (cg != null) { const int xPos = 100; const int yPos = 80; cg.X = xPos; cg.Y = yPos; if (gumps.Length > 0) { const int w = 350; const int h = 150; const int rows = 2; const int cols = 3; bool escape = false; for (int x = 0; x < cols; x++) { int realX = xPos + (x * w); for (int y = 0; y < rows; y++) { int realY = yPos + (y * h); if (gumps.Any(g => g.X == realX && g.Y == realY)) { continue; } cg.X = realX; cg.Y = realY; escape = true; break; } if (escape) { break; } } } } return cg; }
protected virtual int GetProgress(ConquestState state, Account account) { if (state.User == null) return 0; if (account == null || DateTime.UtcNow - account.Created < AccountAge) { return 0; } return 1; }
public ConquestStateGump(PlayerMobile user, ConquestState state) : base(user, null, null, null) { State = state; Modal = false; CanClose = true; CanDispose = true; CanMove = true; CanResize = true; ForceRecompile = true; }
protected virtual int GetProgress(ConquestState state, CastSpellConquestContainer args) { if (state.User == null) return 0; if (args == null || args.SpellID < 0 || args.Mobile is PlayerMobile && args.Mobile.Account != state.User.Account) { return 0; } if (CheckBook) { var book = args.Spellbook as Spellbook; if (book == null || !book.HasSpell(args.SpellID)) { book = Spellbook.Find(args.Mobile, args.SpellID); } if (book == null) { return 0; } } if (CheckRegs) { SpellInfo info = SpellRegistry.GetSpellInfo(args.SpellID); if (info != null && !args.Mobile.HasItems(info.Reagents, info.Amounts)) { return 0; } } if (Spell.IsNotNull && SpellRegistry.GetRegistryNumber(Spell) != args.SpellID) { if (ChangeSpellReset) { return -state.Progress; } return 0; } return 1; }
protected virtual int GetProgress(ConquestState state, CommandEventArgs args) { if (state.User == null) return 0; if (args == null || args.Mobile is PlayerMobile && args.Mobile.Account != state.User.Account) { return 0; } if (!String.IsNullOrWhiteSpace(Command) && !Insensitive.Equals(args.Command, Command)) { return 0; } return 1; }
protected virtual int GetProgress(ConquestState state, Faction faction) { if (state.User == null) return 0; if (faction == null && !IsFactionQuit) { return 0; } if (faction != null && !string.IsNullOrEmpty(Faction) && faction.Definition.FriendlyName != Faction) { return 0; } return 1; }
protected virtual int GetProgress(ConquestState state, ISpell spell) { if (state.User == null) return 0; if (Spell.IsNotNull && !spell.TypeEquals(Spell, false)) { if (ChangeSpellReset) { return -state.Progress; } return 0; } return 1; }
protected virtual int GetProgress(ConquestState state, BaseHouse house) { if (house == null) { return 0; } if (state.User == null) return 0; if (House.IsNotNull && !house.TypeEquals(House, false)) { return 0; } return 1; }
protected virtual int GetProgress(ConquestState state, Item stolenItem) { if (stolenItem == null) { return 0; } if (state.User == null) return 0; var creature = stolenItem.RootParent as BaseCreature; if (IsDungeon && !state.User.InRegion<DungeonRegion>()) { return 0; } if (PlayerTarget && !(stolenItem.RootParent is PlayerMobile)) { return 0; } if (Creature.IsNotNull && creature != null && !creature.TypeEquals(Creature, Children)) { if (ChangeCreatureReset) { return -state.Progress; } return 0; } if (Item.IsNotNull && !stolenItem.TypeEquals(Item, ItemChildren)) { if (ItemChangeReset) { return -state.Progress; } return 0; } return 1; }
protected virtual int GetProgress(ConquestState state, MovementConquestContainer args) { if (args == null || args.Blocked) { return 0; } if (state.User == null) return 0; if (Map != null && Map != Map.Internal && (args.Mobile.Map == null || args.Mobile.Map != Map || args.Mobile.Map == Map && args.Mobile.Location != Location)) { return 0; } return 1; }
protected override int GetProgress(ConquestState state, CreatureConquestContainer args) { if (state.User == null) return 0; if (args == null || args.Creature == null || args.Killer != null && args.Killer is PlayerMobile && args.Killer.Account != state.User.Account || !(args.Creature is BaseCreature)) { return 0; } var creature = args.Creature as BaseCreature; if (Alignment != Alignment.None && creature.Alignment != Alignment) { return 0; } return 1; //return base.GetProgress(state, args); }
protected virtual int GetProgress(ConquestState state, MovementConquestContainer args) { if (args == null || args.Blocked) { return(0); } if (state.User == null) { return(0); } if (Map != null && Map != Map.Internal && (args.Mobile.Map == null || args.Mobile.Map != Map || args.Mobile.Map == Map && args.Mobile.Location != Location)) { return(0); } return(1); }
protected virtual int GetProgress(ConquestState state, PlayerDeathEventArgs args) { if (state.User == null) return 0; if (args == null || args.Mobile is PlayerMobile && args.Mobile.Account != state.User.Account) { return 0; } if (IsDuel && args.Killer is PlayerMobile && ((PlayerMobile)args.Killer).DuelContext == null || IsDuel && !(args.Killer is PlayerMobile)) { return 0; } if (IsDungeon && !args.Killer.InRegion<DungeonRegion>()) { return 0; } return 1; }
protected virtual int GetProgress(ConquestState state, Mobile creature) { if (creature == null) { return 0; } if (state.User == null) return 0; if (Creature.IsNotNull && !creature.TypeEquals(Creature, Children)) { if (ChangeCreatureReset) { return -state.Progress; } return 0; } return 1; }
protected virtual int GetProgress(ConquestState state, ClientVersionReceivedArgs args) { if (state.User == null) return 0; if (args == null || args.State == null || args.State.Mobile is PlayerMobile && args.State.Mobile.Account != state.User.Account || args.Version == null) { return 0; } if (Version != null) { VersionInfo v = args.Version.ToString(); if (v < Version) { return 0; } } return 1; }
protected virtual int GetProgress(ConquestState state, SpeechConquestContainer args) { if (state.User == null) return 0; if (args == null || String.IsNullOrEmpty(args.Speech)) { return 0; } if (!Search.Execute(args.Speech, Phrase, IgnoreCase)) { if (SpeechChangeReset) { return -state.Progress; } return 0; } return 1; }
public override sealed int GetProgress(ConquestState state, object args) { // Handle multi args (if any). if (args is object[]) { var o = (object[])args; if (o.Length == 0) { return 0; } if (o.Length < 2) { return GetProgress(state, o[0] as Item, String.Empty); } return GetProgress(state, o[0] as Item, o[1] as string); } // Handle single item argument. return GetProgress(state, args as Item, String.Empty); }
public override sealed int GetProgress(ConquestState state, object args) { // Handle multi args. if (args is object[]) { var o = (object[])args; try { var item = (Item)o[0]; var res = (CraftResource)o[1]; var harvest = (HarvestSystem)o[2]; return GetProgress(state, item, res, harvest); } catch { return 0; } } return 0; }
protected virtual int GetProgress(ConquestState state, PlayerMobile victim) { if (victim == null) { return 0; } if (state.User == null) return 0; PvPBattle battle = AutoPvP.FindBattle(state.User); if (Battle.IsNotNull && !battle.TypeEquals(Battle, BattleChildren)) { if (ChangeBattleReset) { return -state.Progress; } return 0; } return 1; }
protected virtual int GetProgress(ConquestState state, Mobile mobile) { if (mobile == null || state.User == null) { return 0; } if (LastKillerCheck && mobile.LastKiller == null || LastKillerCheck && mobile is PlayerMobile && mobile.LastKiller is PlayerMobile && mobile.LastKiller.Account == state.User.Account || LastKillerCheck && !(mobile is PlayerMobile)) { return 0; } if (IsPlayer && !(mobile is PlayerMobile)) { return 0; } if (IsCreature && !(mobile is BaseCreature)) { return 0; } return 1; }
public override sealed int GetProgress(ConquestState state, object args) { return(GetProgress(state, args as MovementConquestContainer)); }
public override sealed int GetProgress(ConquestState state, object args) { return GetProgress(state, args as MovementConquestContainer); }
public override sealed int GetProgress(ConquestState state, object args) { return GetProgress(state, args as Skill); }
public override sealed int GetProgress(ConquestState state, object args) { return GetProgress(state, args as LoginEventArgs); }
public Sub3(PlayerMobile user, ConquestState state) : base(user, state) { }
protected virtual Color GetTierColor(ConquestState entry) { if (entry == null || !entry.ConquestExists) { return Color.Yellow; } double p = entry.Tier / entry.TierMax; if (p < 0.50) { return Color.OrangeRed.Interpolate(Color.Yellow, p / 0.50); } if (p > 0.50) { return Color.Yellow.Interpolate(Color.LawnGreen, (p - 0.50) / 0.50); } return Color.Yellow; }
public ConquestCompletedGump(PlayerMobile user, ConquestState state) : base(user) { AnimDuration = DefaultAnimDuration; PauseDuration = DefaultPauseDuration; State = state; Modal = false; AutoClose = true; FrameIndex = 0; AnimState = null; CanClose = true; CanDispose = true; CanMove = false; CanResize = false; ForceRecompile = true; AutoRefresh = true; }